Change "param" to "params"

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CatGreen90 2020-07-18 16:20:30 -04:00 committed by GitHub
parent 4bd95bab4e
commit a767593e8f
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@ -16,7 +16,7 @@ layout(push_constant) uniform Push
float blacklevel; float blacklevel;
float ambient; float ambient;
float BGR; float BGR;
} param; } params;
#pragma parameter RSUBPIX_R "Colour of R subpixel: R" 1.0 0.0 1.0 0.01 #pragma parameter RSUBPIX_R "Colour of R subpixel: R" 1.0 0.0 1.0 0.01
#pragma parameter RSUBPIX_G "Colour of R subpixel: G" 0.0 0.0 1.0 0.01 #pragma parameter RSUBPIX_G "Colour of R subpixel: G" 0.0 0.0 1.0 0.01
@ -43,7 +43,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
#define outgamma 2.2 #define outgamma 2.2
#define fetch_offset(coord, offset) (pow(vec3(param.gain) * texelFetchOffset(Source, (coord), 0, (offset)).rgb + vec3(param.blacklevel), vec3(param.gamma)) + vec3(param.ambient)) #define fetch_offset(coord, offset) (pow(vec3(params.gain) * texelFetchOffset(Source, (coord), 0, (offset)).rgb + vec3(params.blacklevel), vec3(params.gamma)) + vec3(params.ambient))
#pragma stage vertex #pragma stage vertex
layout(location = 0) in vec4 Position; layout(location = 0) in vec4 Position;
@ -91,9 +91,9 @@ void main()
/* float2 range = IN.video_size / (IN.output_size * IN.texture_size); */ /* float2 range = IN.video_size / (IN.output_size * IN.texture_size); */
vec2 range = global.OutputSize.zw; vec2 range = global.OutputSize.zw;
vec3 cred = pow(vec3(param.RSUBPIX_R, param.RSUBPIX_G, param.RSUBPIX_B), vec3(outgamma)); vec3 cred = pow(vec3(params.RSUBPIX_R, params.RSUBPIX_G, params.RSUBPIX_B), vec3(outgamma));
vec3 cgreen = pow(vec3(param.GSUBPIX_R, param.GSUBPIX_G, param.GSUBPIX_B), vec3(outgamma)); vec3 cgreen = pow(vec3(params.GSUBPIX_R, params.GSUBPIX_G, params.GSUBPIX_B), vec3(outgamma));
vec3 cblue = pow(vec3(param.BSUBPIX_R, param.BSUBPIX_G, param.BSUBPIX_B), vec3(outgamma)); vec3 cblue = pow(vec3(params.BSUBPIX_R, params.BSUBPIX_G, params.BSUBPIX_B), vec3(outgamma));
ivec2 tli = ivec2(floor(vTexCoord/texelSize-vec2(0.4999))); ivec2 tli = ivec2(floor(vTexCoord/texelSize-vec2(0.4999)));
@ -108,7 +108,7 @@ void main()
intsmear(subpix-3.0, rsubpix, 1.5, coeffs_x), intsmear(subpix-3.0, rsubpix, 1.5, coeffs_x),
intsmear(subpix-4.0, rsubpix, 1.5, coeffs_x)); intsmear(subpix-4.0, rsubpix, 1.5, coeffs_x));
if (param.BGR > 0.5) { if (params.BGR > 0.5) {
lcol.rgb = lcol.bgr; lcol.rgb = lcol.bgr;
rcol.rgb = rcol.bgr; rcol.rgb = rcol.bgr;
} }