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fix stupid error with gb-pass-5
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@ -28,7 +28,7 @@ void main()
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{
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gl_Position = global.MVP * Position;
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vec2 scale = (params.OutputSize.xy * params.SourceSize.zw) / params.SCALE;
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vec2 middle = 0.5;
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vec2 middle = vec2(0.5, 0.5);
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vec2 diff = TexCoord.xy - middle;
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vTexCoord = middle + diff * scale;
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