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handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
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@ -121,14 +121,14 @@ const float LINE_WEIGHT_B = 8.0 / 3.0;
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const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
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const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
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// Colour correction
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// Colour correction
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#define CC_R 0.845
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#define CC_R 0.84
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#define CC_G 0.68
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#define CC_G 0.66
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#define CC_B 0.755
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#define CC_B 0.81
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#define CC_RG 0.09
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#define CC_RG 0.11
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#define CC_RB 0.16
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#define CC_RB 0.13
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#define CC_GR 0.17
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#define CC_GR 0.19
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#define CC_GB 0.085
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#define CC_GB 0.06
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#define CC_BR -0.015
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#define CC_BR -0.03
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#define CC_BG 0.23
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#define CC_BG 0.23
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/*
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/*
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@ -121,14 +121,14 @@ const float LINE_WEIGHT_B = 8.0 / 3.0;
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const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
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const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
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// Colour correction
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// Colour correction
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#define CC_R 0.845
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#define CC_R 0.84
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#define CC_G 0.68
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#define CC_G 0.66
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#define CC_B 0.755
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#define CC_B 0.81
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#define CC_RG 0.09
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#define CC_RG 0.11
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#define CC_RB 0.16
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#define CC_RB 0.13
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#define CC_GR 0.17
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#define CC_GR 0.19
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#define CC_GB 0.085
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#define CC_GB 0.06
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#define CC_BR -0.015
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#define CC_BR -0.03
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#define CC_BG 0.23
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#define CC_BG 0.23
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/*
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/*
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