mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
Add RT format test.
This commit is contained in:
parent
765fe3a7cd
commit
aa9b5d4a67
28
test/decode-format.slang
Normal file
28
test/decode-format.slang
Normal file
|
@ -0,0 +1,28 @@
|
|||
#version 450
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 MVP;
|
||||
} global;
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
layout(location = 0) out vec2 vTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = global.MVP * Position;
|
||||
vTexCoord = TexCoord;
|
||||
}
|
||||
|
||||
#pragma stage fragment
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(set = 0, binding = 1) uniform usampler2D Source;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 current = unpackUnorm4x8(texture(Source, vTexCoord).r);
|
||||
FragColor = current;
|
||||
}
|
30
test/format.slang
Normal file
30
test/format.slang
Normal file
|
@ -0,0 +1,30 @@
|
|||
#version 450
|
||||
|
||||
#pragma format R32_UINT
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 MVP;
|
||||
} global;
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
layout(location = 0) out vec2 vTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = global.MVP * Position;
|
||||
vTexCoord = TexCoord;
|
||||
}
|
||||
|
||||
#pragma stage fragment
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 0) out uint FragColor;
|
||||
layout(set = 0, binding = 1) uniform sampler2D Source;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 current = texture(Source, vTexCoord).rgb;
|
||||
FragColor = packUnorm4x8(0.3 * vec4(current, 1.0));
|
||||
}
|
7
test/format.slangp
Normal file
7
test/format.slangp
Normal file
|
@ -0,0 +1,7 @@
|
|||
shaders = 2
|
||||
shader0 = format.slang
|
||||
shader1 = decode-format.slang
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
Loading…
Reference in a new issue