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(LUT) Clamp mixer to 1.0 to fix black color issue
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@ -48,7 +48,7 @@ void main()
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float green = ( imgColor.g * (params.LUT_Size - 1.0) + 0.4999 ) / params.LUT_Size;
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float blue1 = (floor( imgColor.b * (params.LUT_Size - 1.0) ) / params.LUT_Size) + red;
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float blue2 = (ceil( imgColor.b * (params.LUT_Size - 1.0) ) / params.LUT_Size) + red;
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float mixer = max((imgColor.b - blue1) / (blue2 - blue1), 0.0);
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float mixer = clamp(max((imgColor.b - blue1) / (blue2 - blue1), 0.0), 0.0, 1.0);
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vec4 color1 = texture( SamplerLUT, vec2( blue1, green ));
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vec4 color2 = texture( SamplerLUT, vec2( blue2, green ));
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FragColor = mixfix(color1, color2, mixer);
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