mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
Merge pull request #182 from Tatsuya79/master
ntsc-adaptive adreno optimisation
This commit is contained in:
commit
acd3205cc1
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@ -14,9 +14,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter linearize "Linearize Output Gamma" 0.0 0.0 1.0 1.0
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#define fetch_offset(offset, one_y) \
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texture(Source, vTexCoord + vec2(0.0, (offset) * (one_y))).xyz
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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@ -33,6 +30,11 @@ layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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vec3 fetch_offset(float offset, float one_y)
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{
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return texture(Source, vTexCoord + vec2(0.0, (offset) * (one_y))).xyz;
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}
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const mat3 yiq2rgb_mat = mat3(
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1.0, 0.956, 0.6210,
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1.0, -0.2720, -0.6474,
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@ -188,14 +190,71 @@ void main()
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if(phase < 2.5)
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{
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for (int i = 0; i < TAPS_2_phase; i++)
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{
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float offset = float(i);
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vec3 sums = fetch_offset(0.0 - 32.0, one_y) + fetch_offset(32.0 - 0.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[0], chroma_filter_2_phase[0], chroma_filter_2_phase[0]);
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sums = fetch_offset(1.0 - 32.0, one_y) + fetch_offset(32.0 - 1.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[1], chroma_filter_2_phase[1], chroma_filter_2_phase[1]);
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sums = fetch_offset(2.0 - 32.0, one_y) + fetch_offset(32.0 - 2.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[2], chroma_filter_2_phase[2], chroma_filter_2_phase[2]);
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sums = fetch_offset(3.0 - 32.0, one_y) + fetch_offset(32.0 - 3.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[3], chroma_filter_2_phase[3], chroma_filter_2_phase[3]);
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sums = fetch_offset(4.0 - 32.0, one_y) + fetch_offset(32.0 - 4.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[4], chroma_filter_2_phase[4], chroma_filter_2_phase[4]);
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sums = fetch_offset(5.0 - 32.0, one_y) + fetch_offset(32.0 - 5.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[5], chroma_filter_2_phase[5], chroma_filter_2_phase[5]);
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sums = fetch_offset(6.0 - 32.0, one_y) + fetch_offset(32.0 - 6.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[6], chroma_filter_2_phase[6], chroma_filter_2_phase[6]);
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sums = fetch_offset(7.0 - 32.0, one_y) + fetch_offset(32.0 - 7.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[7], chroma_filter_2_phase[7], chroma_filter_2_phase[7]);
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sums = fetch_offset(8.0 - 32.0, one_y) + fetch_offset(32.0 - 8.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[8], chroma_filter_2_phase[8], chroma_filter_2_phase[8]);
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sums = fetch_offset(9.0 - 32.0, one_y) + fetch_offset(32.0 - 9.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[9], chroma_filter_2_phase[9], chroma_filter_2_phase[9]);
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sums = fetch_offset(10.0 - 32.0, one_y) + fetch_offset(32.0 - 10.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[10], chroma_filter_2_phase[10], chroma_filter_2_phase[10]);
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sums = fetch_offset(11.0 - 32.0, one_y) + fetch_offset(32.0 - 11.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[11], chroma_filter_2_phase[11], chroma_filter_2_phase[11]);
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sums = fetch_offset(12.0 - 32.0, one_y) + fetch_offset(32.0 - 12.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[12], chroma_filter_2_phase[12], chroma_filter_2_phase[12]);
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sums = fetch_offset(13.0 - 32.0, one_y) + fetch_offset(32.0 - 13.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[13], chroma_filter_2_phase[13], chroma_filter_2_phase[13]);
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sums = fetch_offset(14.0 - 32.0, one_y) + fetch_offset(32.0 - 14.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[14], chroma_filter_2_phase[14], chroma_filter_2_phase[14]);
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sums = fetch_offset(15.0 - 32.0, one_y) + fetch_offset(32.0 - 15.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[15], chroma_filter_2_phase[15], chroma_filter_2_phase[15]);
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sums = fetch_offset(16.0 - 32.0, one_y) + fetch_offset(32.0 - 16.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[16], chroma_filter_2_phase[16], chroma_filter_2_phase[16]);
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sums = fetch_offset(17.0 - 32.0, one_y) + fetch_offset(32.0 - 17.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[17], chroma_filter_2_phase[17], chroma_filter_2_phase[17]);
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sums = fetch_offset(18.0 - 32.0, one_y) + fetch_offset(32.0 - 18.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[18], chroma_filter_2_phase[18], chroma_filter_2_phase[18]);
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sums = fetch_offset(19.0 - 32.0, one_y) + fetch_offset(32.0 - 19.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[19], chroma_filter_2_phase[19], chroma_filter_2_phase[19]);
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sums = fetch_offset(20.0 - 32.0, one_y) + fetch_offset(32.0 - 20.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[20], chroma_filter_2_phase[20], chroma_filter_2_phase[20]);
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sums = fetch_offset(21.0 - 32.0, one_y) + fetch_offset(32.0 - 21.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[21], chroma_filter_2_phase[21], chroma_filter_2_phase[21]);
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sums = fetch_offset(22.0 - 32.0, one_y) + fetch_offset(32.0 - 22.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[22], chroma_filter_2_phase[22], chroma_filter_2_phase[22]);
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sums = fetch_offset(23.0 - 32.0, one_y) + fetch_offset(32.0 - 23.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[23], chroma_filter_2_phase[23], chroma_filter_2_phase[23]);
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sums = fetch_offset(24.0 - 32.0, one_y) + fetch_offset(32.0 - 24.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[24], chroma_filter_2_phase[24], chroma_filter_2_phase[24]);
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sums = fetch_offset(25.0 - 32.0, one_y) + fetch_offset(32.0 - 25.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[25], chroma_filter_2_phase[25], chroma_filter_2_phase[25]);
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sums = fetch_offset(26.0 - 32.0, one_y) + fetch_offset(32.0 - 26.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[26], chroma_filter_2_phase[26], chroma_filter_2_phase[26]);
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sums = fetch_offset(27.0 - 32.0, one_y) + fetch_offset(32.0 - 27.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[27], chroma_filter_2_phase[27], chroma_filter_2_phase[27]);
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sums = fetch_offset(28.0 - 32.0, one_y) + fetch_offset(32.0 - 28.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[28], chroma_filter_2_phase[28], chroma_filter_2_phase[28]);
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sums = fetch_offset(29.0 - 32.0, one_y) + fetch_offset(32.0 - 29.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[29], chroma_filter_2_phase[29], chroma_filter_2_phase[29]);
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sums = fetch_offset(30.0 - 32.0, one_y) + fetch_offset(32.0 - 30.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[30], chroma_filter_2_phase[30], chroma_filter_2_phase[30]);
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sums = fetch_offset(31.0 - 32.0, one_y) + fetch_offset(32.0 - 31.0, one_y);
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signal += sums * vec3(luma_filter_2_phase[31], chroma_filter_2_phase[31], chroma_filter_2_phase[31]);
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vec3 sums = fetch_offset(offset - float(TAPS_2_phase), one_y) +
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fetch_offset(float(TAPS_2_phase) - offset, one_y);
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signal += sums * vec3(luma_filter_2_phase[i], chroma_filter_2_phase[i], chroma_filter_2_phase[i]);
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}
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signal += texture(Source, vTexCoord).xyz *
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vec3(luma_filter_2_phase[TAPS_2_phase], chroma_filter_2_phase[TAPS_2_phase], chroma_filter_2_phase[TAPS_2_phase]);
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}
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@ -14,9 +14,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter linearize "Linearize Output Gamma" 0.0 0.0 1.0 1.0
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#define fetch_offset(offset, one_x) \
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texture(Source, vTexCoord + vec2((offset) * (one_x), 0.0)).xyz
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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@ -33,6 +30,11 @@ layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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vec3 fetch_offset(float offset, float one_x)
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{
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return texture(Source, vTexCoord + vec2((offset) * (one_x), 0.0)).xyz;
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}
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const mat3 yiq2rgb_mat = mat3(
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1.0, 0.956, 0.6210,
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1.0, -0.2720, -0.6474,
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@ -188,14 +190,71 @@ void main()
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if(phase < 2.5)
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{
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for (int i = 0; i < TAPS_2_phase; i++)
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{
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float offset = float(i);
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vec3 sums = fetch_offset(0.0 - 32.0, one_x) + fetch_offset(32.0 - 0.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[0], chroma_filter_2_phase[0], chroma_filter_2_phase[0]);
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sums = fetch_offset(1.0 - 32.0, one_x) + fetch_offset(32.0 - 1.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[1], chroma_filter_2_phase[1], chroma_filter_2_phase[1]);
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sums = fetch_offset(2.0 - 32.0, one_x) + fetch_offset(32.0 - 2.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[2], chroma_filter_2_phase[2], chroma_filter_2_phase[2]);
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sums = fetch_offset(3.0 - 32.0, one_x) + fetch_offset(32.0 - 3.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[3], chroma_filter_2_phase[3], chroma_filter_2_phase[3]);
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sums = fetch_offset(4.0 - 32.0, one_x) + fetch_offset(32.0 - 4.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[4], chroma_filter_2_phase[4], chroma_filter_2_phase[4]);
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sums = fetch_offset(5.0 - 32.0, one_x) + fetch_offset(32.0 - 5.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[5], chroma_filter_2_phase[5], chroma_filter_2_phase[5]);
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sums = fetch_offset(6.0 - 32.0, one_x) + fetch_offset(32.0 - 6.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[6], chroma_filter_2_phase[6], chroma_filter_2_phase[6]);
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sums = fetch_offset(7.0 - 32.0, one_x) + fetch_offset(32.0 - 7.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[7], chroma_filter_2_phase[7], chroma_filter_2_phase[7]);
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sums = fetch_offset(8.0 - 32.0, one_x) + fetch_offset(32.0 - 8.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[8], chroma_filter_2_phase[8], chroma_filter_2_phase[8]);
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sums = fetch_offset(9.0 - 32.0, one_x) + fetch_offset(32.0 - 9.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[9], chroma_filter_2_phase[9], chroma_filter_2_phase[9]);
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sums = fetch_offset(10.0 - 32.0, one_x) + fetch_offset(32.0 - 10.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[10], chroma_filter_2_phase[10], chroma_filter_2_phase[10]);
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sums = fetch_offset(11.0 - 32.0, one_x) + fetch_offset(32.0 - 11.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[11], chroma_filter_2_phase[11], chroma_filter_2_phase[11]);
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sums = fetch_offset(12.0 - 32.0, one_x) + fetch_offset(32.0 - 12.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[12], chroma_filter_2_phase[12], chroma_filter_2_phase[12]);
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sums = fetch_offset(13.0 - 32.0, one_x) + fetch_offset(32.0 - 13.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[13], chroma_filter_2_phase[13], chroma_filter_2_phase[13]);
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sums = fetch_offset(14.0 - 32.0, one_x) + fetch_offset(32.0 - 14.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[14], chroma_filter_2_phase[14], chroma_filter_2_phase[14]);
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sums = fetch_offset(15.0 - 32.0, one_x) + fetch_offset(32.0 - 15.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[15], chroma_filter_2_phase[15], chroma_filter_2_phase[15]);
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sums = fetch_offset(16.0 - 32.0, one_x) + fetch_offset(32.0 - 16.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[16], chroma_filter_2_phase[16], chroma_filter_2_phase[16]);
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sums = fetch_offset(17.0 - 32.0, one_x) + fetch_offset(32.0 - 17.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[17], chroma_filter_2_phase[17], chroma_filter_2_phase[17]);
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sums = fetch_offset(18.0 - 32.0, one_x) + fetch_offset(32.0 - 18.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[18], chroma_filter_2_phase[18], chroma_filter_2_phase[18]);
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sums = fetch_offset(19.0 - 32.0, one_x) + fetch_offset(32.0 - 19.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[19], chroma_filter_2_phase[19], chroma_filter_2_phase[19]);
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sums = fetch_offset(20.0 - 32.0, one_x) + fetch_offset(32.0 - 20.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[20], chroma_filter_2_phase[20], chroma_filter_2_phase[20]);
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sums = fetch_offset(21.0 - 32.0, one_x) + fetch_offset(32.0 - 21.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[21], chroma_filter_2_phase[21], chroma_filter_2_phase[21]);
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sums = fetch_offset(22.0 - 32.0, one_x) + fetch_offset(32.0 - 22.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[22], chroma_filter_2_phase[22], chroma_filter_2_phase[22]);
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sums = fetch_offset(23.0 - 32.0, one_x) + fetch_offset(32.0 - 23.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[23], chroma_filter_2_phase[23], chroma_filter_2_phase[23]);
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sums = fetch_offset(24.0 - 32.0, one_x) + fetch_offset(32.0 - 24.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[24], chroma_filter_2_phase[24], chroma_filter_2_phase[24]);
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sums = fetch_offset(25.0 - 32.0, one_x) + fetch_offset(32.0 - 25.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[25], chroma_filter_2_phase[25], chroma_filter_2_phase[25]);
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sums = fetch_offset(26.0 - 32.0, one_x) + fetch_offset(32.0 - 26.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[26], chroma_filter_2_phase[26], chroma_filter_2_phase[26]);
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sums = fetch_offset(27.0 - 32.0, one_x) + fetch_offset(32.0 - 27.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[27], chroma_filter_2_phase[27], chroma_filter_2_phase[27]);
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sums = fetch_offset(28.0 - 32.0, one_x) + fetch_offset(32.0 - 28.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[28], chroma_filter_2_phase[28], chroma_filter_2_phase[28]);
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sums = fetch_offset(29.0 - 32.0, one_x) + fetch_offset(32.0 - 29.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[29], chroma_filter_2_phase[29], chroma_filter_2_phase[29]);
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sums = fetch_offset(30.0 - 32.0, one_x) + fetch_offset(32.0 - 30.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[30], chroma_filter_2_phase[30], chroma_filter_2_phase[30]);
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sums = fetch_offset(31.0 - 32.0, one_x) + fetch_offset(32.0 - 31.0, one_x);
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signal += sums * vec3(luma_filter_2_phase[31], chroma_filter_2_phase[31], chroma_filter_2_phase[31]);
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vec3 sums = fetch_offset(offset - float(TAPS_2_phase), one_x) +
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fetch_offset(float(TAPS_2_phase) - offset, one_x);
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signal += sums * vec3(luma_filter_2_phase[i], chroma_filter_2_phase[i], chroma_filter_2_phase[i]);
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}
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signal += texture(Source, vTexCoord).xyz *
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vec3(luma_filter_2_phase[TAPS_2_phase], chroma_filter_2_phase[TAPS_2_phase], chroma_filter_2_phase[TAPS_2_phase]);
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}
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