Merge pull request #201 from bacondither/fsr-update1

Update FSR and add EASU upscaling only preset
This commit is contained in:
hizzlekizzle 2021-11-16 08:18:37 -06:00 committed by GitHub
commit ad7d2f32a0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 29 additions and 18 deletions

7
fsr/fsr-easu.slangp Normal file
View file

@ -0,0 +1,7 @@
shaders = 1
shader0 = shaders/fsr-pass0.slang
filter_linear0 = true
scale_type0 = viewport
scale0 = 1.0
wrap_mode0 = clamp_to_edge

View file

@ -4,11 +4,13 @@ shader0 = shaders/fsr-pass0.slang
filter_linear0 = true filter_linear0 = true
scale_type0 = viewport scale_type0 = viewport
scale0 = 1.0 scale0 = 1.0
wrap_mode0 = clamp_to_edge
shader1 = shaders/fsr-pass1.slang shader1 = shaders/fsr-pass1.slang
filter_linear1 = true filter_linear1 = true
scale_type1 = source scale_type1 = source
scale1 = 1.0 scale1 = 1.0
wrap_mode1 = clamp_to_edge
parameters = "FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF" parameters = "FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
FSR_SHARPENING = 0.3 FSR_SHARPENING = 0.3

View file

@ -747,12 +747,12 @@ AF1 sharpness){
// Immediate constants for peak range. // Immediate constants for peak range.
AF2 peakC=AF2(1.0,-1.0*4.0); AF2 peakC=AF2(1.0,-1.0*4.0);
// Limiters, these need to be high precision RCPs. // Limiters, these need to be high precision RCPs.
AF1 hitMinR=mn4R*ARcpF1(AF1_(4.0)*mx4R); AF1 hitMinR=min(mn4R,eR)*ARcpF1(AF1_(4.0)*mx4R);
AF1 hitMinG=mn4G*ARcpF1(AF1_(4.0)*mx4G); AF1 hitMinG=min(mn4G,eG)*ARcpF1(AF1_(4.0)*mx4G);
AF1 hitMinB=mn4B*ARcpF1(AF1_(4.0)*mx4B); AF1 hitMinB=min(mn4B,eB)*ARcpF1(AF1_(4.0)*mx4B);
AF1 hitMaxR=(peakC.x-mx4R)*ARcpF1(AF1_(4.0)*mn4R+peakC.y); AF1 hitMaxR=(peakC.x-max(mx4R,eR))*ARcpF1(AF1_(4.0)*mn4R+peakC.y);
AF1 hitMaxG=(peakC.x-mx4G)*ARcpF1(AF1_(4.0)*mn4G+peakC.y); AF1 hitMaxG=(peakC.x-max(mx4G,eG))*ARcpF1(AF1_(4.0)*mn4G+peakC.y);
AF1 hitMaxB=(peakC.x-mx4B)*ARcpF1(AF1_(4.0)*mn4B+peakC.y); AF1 hitMaxB=(peakC.x-max(mx4B,eB))*ARcpF1(AF1_(4.0)*mn4B+peakC.y);
AF1 lobeR=max(-hitMinR,hitMaxR); AF1 lobeR=max(-hitMinR,hitMaxR);
AF1 lobeG=max(-hitMinG,hitMaxG); AF1 lobeG=max(-hitMinG,hitMaxG);
AF1 lobeB=max(-hitMinB,hitMaxB); AF1 lobeB=max(-hitMinB,hitMaxB);
@ -845,12 +845,12 @@ AF1 sharpness){
// Immediate constants for peak range. // Immediate constants for peak range.
AH2 peakC=AH2(1.0,-1.0*4.0); AH2 peakC=AH2(1.0,-1.0*4.0);
// Limiters, these need to be high precision RCPs. // Limiters, these need to be high precision RCPs.
AH1 hitMinR=mn4R*ARcpH1(AH1_(4.0)*mx4R); AH1 hitMinR=min(mn4R,eR)*ARcpH1(AH1_(4.0)*mx4R);
AH1 hitMinG=mn4G*ARcpH1(AH1_(4.0)*mx4G); AH1 hitMinG=min(mn4G,eG)*ARcpH1(AH1_(4.0)*mx4G);
AH1 hitMinB=mn4B*ARcpH1(AH1_(4.0)*mx4B); AH1 hitMinB=min(mn4B,eB)*ARcpH1(AH1_(4.0)*mx4B);
AH1 hitMaxR=(peakC.x-mx4R)*ARcpH1(AH1_(4.0)*mn4R+peakC.y); AH1 hitMaxR=(peakC.x-max(mx4R,eR))*ARcpH1(AH1_(4.0)*mn4R+peakC.y);
AH1 hitMaxG=(peakC.x-mx4G)*ARcpH1(AH1_(4.0)*mn4G+peakC.y); AH1 hitMaxG=(peakC.x-max(mx4G,eG))*ARcpH1(AH1_(4.0)*mn4G+peakC.y);
AH1 hitMaxB=(peakC.x-mx4B)*ARcpH1(AH1_(4.0)*mn4B+peakC.y); AH1 hitMaxB=(peakC.x-max(mx4B,eB))*ARcpH1(AH1_(4.0)*mn4B+peakC.y);
AH1 lobeR=max(-hitMinR,hitMaxR); AH1 lobeR=max(-hitMinR,hitMaxR);
AH1 lobeG=max(-hitMinG,hitMaxG); AH1 lobeG=max(-hitMinG,hitMaxG);
AH1 lobeB=max(-hitMinB,hitMaxB); AH1 lobeB=max(-hitMinB,hitMaxB);
@ -963,12 +963,12 @@ AF1 sharpness){
// Immediate constants for peak range. // Immediate constants for peak range.
AH2 peakC=AH2(1.0,-1.0*4.0); AH2 peakC=AH2(1.0,-1.0*4.0);
// Limiters, these need to be high precision RCPs. // Limiters, these need to be high precision RCPs.
AH2 hitMinR=mn4R*ARcpH2(AH2_(4.0)*mx4R); AH2 hitMinR=min(mn4R,eR)*ARcpH2(AH2_(4.0)*mx4R);
AH2 hitMinG=mn4G*ARcpH2(AH2_(4.0)*mx4G); AH2 hitMinG=min(mn4G,eG)*ARcpH2(AH2_(4.0)*mx4G);
AH2 hitMinB=mn4B*ARcpH2(AH2_(4.0)*mx4B); AH2 hitMinB=min(mn4B,eB)*ARcpH2(AH2_(4.0)*mx4B);
AH2 hitMaxR=(peakC.x-mx4R)*ARcpH2(AH2_(4.0)*mn4R+peakC.y); AH2 hitMaxR=(peakC.x-max(mx4R,eR))*ARcpH2(AH2_(4.0)*mn4R+peakC.y);
AH2 hitMaxG=(peakC.x-mx4G)*ARcpH2(AH2_(4.0)*mn4G+peakC.y); AH2 hitMaxG=(peakC.x-max(mx4G,eG))*ARcpH2(AH2_(4.0)*mn4G+peakC.y);
AH2 hitMaxB=(peakC.x-mx4B)*ARcpH2(AH2_(4.0)*mn4B+peakC.y); AH2 hitMaxB=(peakC.x-max(mx4B,eB))*ARcpH2(AH2_(4.0)*mn4B+peakC.y);
AH2 lobeR=max(-hitMinR,hitMaxR); AH2 lobeR=max(-hitMinR,hitMaxR);
AH2 lobeG=max(-hitMinG,hitMaxG); AH2 lobeG=max(-hitMinG,hitMaxG);
AH2 lobeB=max(-hitMinB,hitMaxB); AH2 lobeB=max(-hitMinB,hitMaxB);

View file

@ -29,11 +29,13 @@ shader4 = shaders/fsr-pass0.slang
filter_linear4 = true filter_linear4 = true
scale_type4 = viewport scale_type4 = viewport
scale4 = 1.0 scale4 = 1.0
wrap_mode4 = clamp_to_edge
shader5 = shaders/fsr-pass1.slang shader5 = shaders/fsr-pass1.slang
filter_linear5 = true filter_linear5 = true
scale_type5 = source scale_type5 = source
scale5 = 1.0 scale5 = 1.0
wrap_mode5 = clamp_to_edge
parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF" parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
SMAA_EDT = 1.0 SMAA_EDT = 1.0