mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
make some lcd-grid macros into params
to get it in-line with the GLSL version
This commit is contained in:
parent
daa0e8ff3d
commit
af976df47e
|
@ -6,15 +6,14 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
|||
vec4 OutputSize;
|
||||
vec4 OriginalSize;
|
||||
vec4 SourceSize;
|
||||
float GRID_STRENGTH, gamma;
|
||||
} global;
|
||||
|
||||
#define GRID_STRENGTH 0.05
|
||||
|
||||
#define outgamma 2.2
|
||||
#pragma parameter GRID_STRENGTH "LCD Grid Strength" 0.05 0.0 1.0 0.01
|
||||
#pragma parameter gamma "LCD Input Gamma" 2.2 1.0 5.0 0.1
|
||||
|
||||
#define round(x) floor( (x) + 0.5 )
|
||||
#define gamma 2.2
|
||||
#define TEX2D(c) pow(texture(Source, (c)), vec4(gamma))
|
||||
#define TEX2D(c) pow(texture(Source, (c)), vec4(global.gamma))
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
|
@ -75,9 +74,9 @@ void main()
|
|||
vec4 topRightColor = TEX2D((floor(vec2(right, top) / texelSize) + 0.5) * texelSize) * rcol;
|
||||
|
||||
vec2 border = round(vTexCoord.st/subtexelSize);
|
||||
vec2 bordert = clamp((border+vec2(0.0,+GRID_STRENGTH)) * subtexelSize,
|
||||
vec2 bordert = clamp((border+vec2(0.0,+global.GRID_STRENGTH)) * subtexelSize,
|
||||
vec2(left, bottom), vec2(right, top));
|
||||
vec2 borderb = clamp((border+vec2(0.0,-GRID_STRENGTH)) * subtexelSize,
|
||||
vec2 borderb = clamp((border+vec2(0.0,-global.GRID_STRENGTH)) * subtexelSize,
|
||||
vec2(left, bottom), vec2(right, top));
|
||||
float totalArea = 2.0 * range.y;
|
||||
|
||||
|
@ -87,5 +86,5 @@ void main()
|
|||
averageColor += ((borderb.y - bottom) / totalArea) * bottomLeftColor;
|
||||
averageColor += ((top - bordert.y) / totalArea) * topRightColor;
|
||||
|
||||
FragColor = pow(averageColor,vec4(1.0/gamma));
|
||||
}
|
||||
FragColor = pow(averageColor,vec4(1.0/global.gamma));
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue