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handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
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@ -8,7 +8,7 @@
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[original zfast_lcd_standard code copyright (C) 2017 Greg Hogan (SoltanGris42)]
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- Colour correction code taken from 'gbc-color', written by hunterk and realeased
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into the public domain
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into the public domain, with further tweaks by Pokefan531
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Other code by jdgleaver
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@ -121,15 +121,15 @@ const float LINE_WEIGHT_B = 8.0 / 3.0;
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const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
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// Colour correction
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#define CC_R 0.78824
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#define CC_G 0.72941
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#define CC_B 0.82
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#define CC_RG 0.025
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#define CC_RB 0.12039
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#define CC_GR 0.12157
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#define CC_GB 0.12157
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#define CC_R 0.86629
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#define CC_G 0.70857
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#define CC_B 0.77215
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#define CC_RG 0.02429
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#define CC_RB 0.11337
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#define CC_GR 0.13361
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#define CC_GB 0.11448
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#define CC_BR 0.0
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#define CC_BG 0.275000
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#define CC_BG 0.26714
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/*
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FRAGMENT SHADER
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@ -8,7 +8,7 @@
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[original zfast_lcd_standard code copyright (C) 2017 Greg Hogan (SoltanGris42)]
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- Colour correction code taken from 'gbc-color', written by hunterk and realeased
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into the public domain
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into the public domain, with further tweaks by Pokefan531
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Other code by jdgleaver
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@ -121,15 +121,15 @@ const float LINE_WEIGHT_B = 8.0 / 3.0;
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const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
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// Colour correction
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#define CC_R 0.78824
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#define CC_G 0.72941
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#define CC_B 0.82
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#define CC_RG 0.025
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#define CC_RB 0.12039
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#define CC_GR 0.12157
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#define CC_GB 0.12157
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#define CC_R 0.86629
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#define CC_G 0.70857
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#define CC_B 0.77215
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#define CC_RG 0.02429
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#define CC_RB 0.11337
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#define CC_GR 0.13361
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#define CC_GB 0.11448
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#define CC_BR 0.0
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#define CC_BG 0.275000
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#define CC_BG 0.26714
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/*
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FRAGMENT SHADER
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