mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
Added SDR mode Added saturation colour grade Fixed sondy pvm shader brightness
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938a476b13
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@ -35,16 +35,6 @@ alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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/*
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CRT Bright levels
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hcrt_brightness = "0.300000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_contrast = "0.800000"
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hcrt_gamma = "-0.200000"
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*/
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hcrt_brightness = "0.150000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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@ -33,8 +33,8 @@ layout(push_constant) uniform Push
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float hcrt_paper_white_nits;
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float hcrt_lcd_resolution;
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float hcrt_lcd_subpixel;
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float hcrt_brightness;
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float hcrt_contrast;
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float hcrt_colour_system;
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float hcrt_colour_space;
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float hcrt_expand_gamut;
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float hcrt_red_vertical_convergence;
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float hcrt_green_vertical_convergence;
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@ -76,9 +76,10 @@ layout(std140, set = 0, binding = 0) uniform UBO
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vec4 OutputSize;
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uint FrameCount;
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float hcrt_colour_system;
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float hcrt_colour_space;
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float hcrt_white_temperature;
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float hcrt_brightness;
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float hcrt_contrast;
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float hcrt_saturation;
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float hcrt_gamma;
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} global;
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@ -96,14 +97,12 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter hcrt_instructions3 "SCALING: Apect Ratio: Core Provided" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_space2 " " 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_user_settings "USER SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_hdr " SDR | HDR" 1.0 0.0 1.0 1.0
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#pragma parameter hcrt_max_nits " Display's Peak Luminance" 700.0 0.0 10000.0 10.0
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#pragma parameter hcrt_paper_white_nits " Display's Paper White Luminance" 700.0 0.0 10000.0 10.0
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#pragma parameter hcrt_hdr " HDR | SDR" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_max_nits " HDR: Display's Peak Luminance" 700.0 0.0 10000.0 10.0
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#pragma parameter hcrt_paper_white_nits " HDR: Display's Paper White Luminance" 700.0 0.0 10000.0 10.0
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#pragma parameter hcrt_colour_space " SDR: Display's Colour Space: sRGB | DCI-P3" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_lcd_resolution " Display's Resolution: 4K | 8K" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_lcd_subpixel " Display's Subpixel Layout: RGB | BGR" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_brightness " Brightness" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_contrast " Contrast" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_gamma " Gamma" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_red_vertical_convergence " Red Vertical Convergence" 0.00 -10.0 10.0 0.01
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#pragma parameter hcrt_green_vertical_convergence " Green Vertical Convergence" 0.00 -10.0 10.0 0.01
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#pragma parameter hcrt_blue_vertical_convergence " Blue Vertical Convergence" 0.00 -10.0 10.0 0.01
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@ -116,9 +115,12 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter hcrt_crt_screen_type " CRT Type: APERTURE GRILLE | SHADOW MASK | SLOT MASK" 0.0 0.0 2.0 1.0
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#pragma parameter hcrt_crt_resolution " CRT Resolution: 600TVL | 800TVL | 1000TVL" 0.0 0.0 2.0 1.0
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#pragma parameter hcrt_colour_system " CRT Colour System: PAL | NTSC-U | NTSC-J" 1.0 0.0 2.0 1.0
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#pragma parameter hcrt_colour_space " Colour Space: Rec.601/Rec.709 | sRGB" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_white_temperature " White Point: (PAL:D65, NTSC-U:D65, NTSC-J:D93)" 0.0 -5000.0 12000.0 100.0
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#pragma parameter hcrt_expand_gamut " Original/Vivid" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_expand_gamut " HDR: Original/Vivid" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_brightness " Brightness" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_contrast " Contrast" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_saturation " Saturation" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_gamma " Gamma" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_developer_settings0 " VERTICAL SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_red_scanline_min " Red Scanline Min" 0.50 0.0 2.0 0.01
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@ -144,8 +146,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define HCRT_PAPER_WHITE_NITS params.hcrt_paper_white_nits
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#define HCRT_LCD_RESOLUTION params.hcrt_lcd_resolution
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#define HCRT_LCD_SUBPIXEL params.hcrt_lcd_subpixel
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#define HCRT_BRIGHTNESS params.hcrt_brightness
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#define HCRT_CONTRAST params.hcrt_contrast
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#define HCRT_EXPAND_GAMUT params.hcrt_expand_gamut
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#define HCRT_RED_VERTICAL_CONVERGENCE params.hcrt_red_vertical_convergence
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#define HCRT_GREEN_VERTICAL_CONVERGENCE params.hcrt_green_vertical_convergence
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@ -156,9 +156,12 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define HCRT_CRT_SCREEN_TYPE params.hcrt_crt_screen_type
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#define HCRT_CRT_RESOLUTION params.hcrt_crt_resolution
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#define HCRT_CRT_COLOUR_SPACE global.hcrt_colour_space
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#define HCRT_CRT_COLOUR_SYSTEM global.hcrt_colour_system
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#define HCRT_CRT_COLOUR_SYSTEM params.hcrt_colour_system
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#define HCRT_OUTPUT_COLOUR_SPACE params.hcrt_colour_space
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#define HCRT_WHITE_TEMPERATURE global.hcrt_white_temperature
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#define HCRT_BRIGHTNESS global.hcrt_brightness
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#define HCRT_CONTRAST global.hcrt_contrast
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#define HCRT_SATURATION global.hcrt_saturation
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#define HCRT_GAMMA global.hcrt_gamma
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#define HCRT_RED_SCANLINE_MIN params.hcrt_red_scanline_min
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@ -401,20 +404,46 @@ float Bezier(const float t0, const vec4 control_points)
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return dot(t, control_points * kCubicBezier);
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}
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// SDR Colour output spaces
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float sRGBToLinear_1(const float channel)
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{
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f + HCRT_GAMMA) : channel * (1.0f / 12.92f);
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}
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vec3 sRGBToLinear(const vec3 colour)
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{
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return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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}
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float LinearTosRGB_1(const float channel)
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{
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return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / 2.4f)) - 0.055f : channel * 12.92f;
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}
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vec3 LinearTosRGB(const vec3 colour)
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{
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return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
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}
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vec3 LinearToDCIP3(const vec3 colour)
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{
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return pow(colour, vec3(1.0f / 2.6f));
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}
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#include "include\hdr10.h"
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#include "include\inverse_tonemap.h"
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#include "include\colour_grade.h"
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#include "include\scanline_generation.h"
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vec3 Hdr10Conditional(const vec3 scanline_colour)
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vec3 GammaCorrect(const vec3 scanline_colour)
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{
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if(HCRT_HDR > 0.0f)
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{
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return Hdr10(scanline_colour, HCRT_PAPER_WHITE_NITS, HCRT_EXPAND_GAMUT);
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return HCRT_OUTPUT_COLOUR_SPACE == 0.0f ? LinearTosRGB(scanline_colour) : LinearToDCIP3(scanline_colour);
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}
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else
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{
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return scanline_colour;
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return Hdr10(scanline_colour, HCRT_PAPER_WHITE_NITS, HCRT_EXPAND_GAMUT);
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}
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}
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@ -467,8 +496,7 @@ void main()
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}
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}
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const vec3 hdr10 = Hdr10Conditional(scanline_colour);
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const vec3 hdr10 = GammaCorrect(scanline_colour);
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//FragColor = vec4(scanline_colour, 1.0);
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FragColor = vec4(hdr10, 1.0);
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}
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@ -95,26 +95,6 @@ vec3 LinearTor601r709(const vec3 colour)
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return vec3(LinearTor601r709_1(colour.r), LinearTor601r709_1(colour.g), LinearTor601r709_1(colour.b));
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}
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float sRGBToLinear_1(const float channel)
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{
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f + HCRT_GAMMA) : channel * (1.0f / 12.92f);
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}
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vec3 sRGBToLinear(const vec3 colour)
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{
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return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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}
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float LinearTosRGB_1(const float channel)
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{
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return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / 2.4f)) - 0.055f : channel * 12.92f;
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}
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vec3 LinearTosRGB(const vec3 colour)
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{
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return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
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}
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// XYZ Yxy transforms found in Dogway's Grade.slang shader
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vec3 XYZtoYxy(const vec3 XYZ)
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@ -165,11 +145,19 @@ float Contrast(const float luminance)
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}
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}
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vec3 Saturation(const vec3 colour)
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{
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const float luma = dot(colour, vec3(0.2125, 0.7154, 0.0721));
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const float saturation = 0.5f + HCRT_SATURATION * 0.5f;
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return clamp(mix(vec3(luma), colour, vec3(saturation) * 2.0f), 0.0f, 1.0f);
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}
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vec3 ColourGrade(const vec3 colour)
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{
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const uint colour_system = uint(HCRT_CRT_COLOUR_SYSTEM);
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const vec3 linear = HCRT_CRT_COLOUR_SPACE == 0.0f ? r601r709ToLinear(colour) : sRGBToLinear(colour);
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const vec3 linear = r601r709ToLinear(colour);
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const vec3 xyz = sRGB_to_XYZ * linear;
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const vec3 Yxy = XYZtoYxy(xyz);
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@ -183,7 +171,9 @@ vec3 ColourGrade(const vec3 colour)
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const vec3 contrast_xyz = YxytoXYZ(contrast_linear);
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const vec3 contrast = clamp(XYZ_to_sRGB * contrast_xyz, 0.0f, 1.0f);
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const vec3 gamut = kPhosphorGamut[colour_system] * contrast;
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const vec3 saturation = Saturation(contrast);
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const vec3 gamut = kPhosphorGamut[colour_system] * saturation;
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const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, gamut);
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@ -38,11 +38,11 @@ vec3 InverseTonemapConditional(const vec3 linear)
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{
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if(HCRT_HDR > 0.0f)
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{
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return InverseTonemap(linear, HCRT_MAX_NITS, HCRT_PAPER_WHITE_NITS, kLumaRatio);
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return linear;
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}
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else
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{
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return linear;
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return InverseTonemap(linear, HCRT_MAX_NITS, HCRT_PAPER_WHITE_NITS, kLumaRatio);
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}
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}
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