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https://github.com/italicsjenga/slang-shaders.git
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fix disabled runtime parameters code path
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@ -33,73 +33,24 @@ static const float gba_gamma = 3.5; // Irrelevant but necessary to define.
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// Disable runtime shader params if the user doesn't explicitly want them.
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// Static constants will be defined in place of uniforms of the same name.
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#ifndef RUNTIME_SHADER_PARAMS_ENABLE
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#undef PARAMETER_UNIFORM
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#ifdef RUNTIME_SHADER_PARAMS_ENABLE
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#ifndef RUNTIME_SCANLINES_HORIZ_FILTER_COLORSPACE
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static const float beam_horiz_filter = clamp(beam_horiz_filter_static, 0.0, 2.0);
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static const float beam_horiz_linear_rgb_weight = clamp(beam_horiz_linear_rgb_weight_static, 0.0, 1.0);
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#endif
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#ifndef RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT
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static const float mask_type = clamp(mask_type_static, 0.0, 2.0);
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#endif
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#ifndef RUNTIME_ANTIALIAS_WEIGHTS
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static const float aa_cubic_c = aa_cubic_c_static; // Clamp to [0, 4]?
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static const float aa_gauss_sigma = max(FIX_ZERO(0.0), aa_gauss_sigma_static); // Clamp to [FIXZERO(0), 1]?
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#endif
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#else
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#define HARDCODE_SETTINGS
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#endif
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// Bind option names to shader parameter uniforms or static constants.
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#ifdef HARDCODE_SETTINGS
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#ifdef PARAMETER_UNIFORM
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uniform float crt_gamma;
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uniform float lcd_gamma;
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uniform float levels_contrast;
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uniform float halation_weight;
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uniform float diffusion_weight;
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uniform float bloom_underestimate_levels;
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uniform float bloom_excess;
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uniform float beam_min_sigma;
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uniform float beam_max_sigma;
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uniform float beam_spot_power;
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uniform float beam_min_shape;
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uniform float beam_max_shape;
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uniform float beam_shape_power;
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uniform float beam_horiz_sigma;
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#ifdef RUNTIME_SCANLINES_HORIZ_FILTER_COLORSPACE
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uniform float beam_horiz_filter;
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uniform float beam_horiz_linear_rgb_weight;
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#else
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static const float beam_horiz_filter = clamp(beam_horiz_filter_static, 0.0, 2.0);
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static const float beam_horiz_linear_rgb_weight = clamp(beam_horiz_linear_rgb_weight_static, 0.0, 1.0);
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#endif
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uniform float convergence_offset_x_r;
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uniform float convergence_offset_x_g;
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uniform float convergence_offset_x_b;
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uniform float convergence_offset_y_r;
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uniform float convergence_offset_y_g;
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uniform float convergence_offset_y_b;
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#ifdef RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT
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uniform float mask_type;
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#else
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static const float mask_type = clamp(mask_type_static, 0.0, 2.0);
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#endif
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uniform float mask_sample_mode_desired;
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uniform float mask_specify_num_triads;
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uniform float mask_triad_size_desired;
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uniform float mask_num_triads_desired;
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uniform float aa_subpixel_r_offset_x_runtime;
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uniform float aa_subpixel_r_offset_y_runtime;
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#ifdef RUNTIME_ANTIALIAS_WEIGHTS
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uniform float aa_cubic_c;
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uniform float aa_gauss_sigma;
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#else
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static const float aa_cubic_c = aa_cubic_c_static; // Clamp to [0, 4]?
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static const float aa_gauss_sigma = max(FIX_ZERO(0.0), aa_gauss_sigma_static); // Clamp to [FIXZERO(0), 1]?
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#endif
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uniform float geom_mode_runtime;
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uniform float geom_radius;
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uniform float geom_view_dist;
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uniform float geom_tilt_angle_x;
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uniform float geom_tilt_angle_y;
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uniform float geom_aspect_ratio_x;
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uniform float geom_aspect_ratio_y;
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uniform float geom_overscan_x;
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uniform float geom_overscan_y;
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uniform float border_size;
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uniform float border_darkness;
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uniform float border_compress;
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uniform float interlace_bff;
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uniform float interlace_1080i;
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#else
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// Use constants from user-settings.h, and limit ranges appropriately:
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static const float crt_gamma = max(0.0, crt_gamma_static);
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static const float lcd_gamma = max(0.0, lcd_gamma_static);
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@ -147,9 +98,91 @@ static const float gba_gamma = 3.5; // Irrelevant but necessary to define.
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static const float border_compress = max(1.0, border_compress_static); // < 1.0 darkens whole image
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static const float interlace_bff = float(interlace_bff_static);
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static const float interlace_1080i = float(interlace_1080i_static);
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#else
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#pragma parameter crt_gamma "Simulated CRT Gamma" 2.5 1.0 5.0 0.025
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#define crt_gamma global.crt_gamma
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#pragma parameter lcd_gamma "Your Display Gamma" 2.2 1.0 5.0 0.025
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#define lcd_gamma global.lcd_gamma
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#pragma parameter levels_contrast "Contrast" 1.0 0.0 4.0 0.015625
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#define levels_contrast global.levels_contrast
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#pragma parameter halation_weight "Halation Weight" 0.0 0.0 1.0 0.005
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#pragma parameter diffusion_weight "Diffusion Weight" 0.075 0.0 1.0 0.005
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#pragma parameter bloom_underestimate_levels "Bloom - Underestimate Levels" 0.8 0.0 5.0 0.01
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#define bloom_underestimate_levels global.bloom_underestimate_levels
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#pragma parameter bloom_excess "Bloom - Excess" 0.0 0.0 1.0 0.005
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#pragma parameter beam_min_sigma "Beam - Min Sigma" 0.02 0.005 1.0 0.005
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#define beam_min_sigma global.beam_min_sigma
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#pragma parameter beam_max_sigma "Beam - Max Sigma" 0.3 0.005 1.0 0.005
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#define beam_max_sigma global.beam_max_sigma
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#pragma parameter beam_spot_power "Beam - Spot Power" 0.33 0.01 16.0 0.01
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#define beam_spot_power global.beam_spot_power
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#pragma parameter beam_min_shape "Beam - Min Shape" 2.0 2.0 32.0 0.1
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#define beam_min_shape global.beam_min_shape
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#pragma parameter beam_max_shape "Beam - Max Shape" 4.0 2.0 32.0 0.1
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#define beam_max_shape global.beam_max_shape
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#pragma parameter beam_shape_power "Beam - Shape Power" 0.25 0.01 16.0 0.01
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#define beam_shape_power global.beam_shape_power
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#pragma parameter beam_horiz_filter "Beam - Horiz Filter" 0.0 0.0 2.0 1.0
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#define beam_horiz_filter global.beam_horiz_filter
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#pragma parameter beam_horiz_sigma "Beam - Horiz Sigma" 0.35 0.0 0.67 0.005
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#define beam_horiz_sigma global.beam_horiz_sigma
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#pragma parameter beam_horiz_linear_rgb_weight "Beam - Horiz Linear RGB Weight" 1.0 0.0 1.0 0.01
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#pragma parameter convergence_offset_x_r "Convergence - Offset X Red" 0.0 -4.0 4.0 0.05
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#define convergence_offset_x_r global.convergence_offset_x_r
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#pragma parameter convergence_offset_x_g "Convergence - Offset X Green" 0.0 -4.0 4.0 0.05
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#define convergence_offset_x_g global.convergence_offset_x_g
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#pragma parameter convergence_offset_x_b "Convergence - Offset X Blue" 0.0 -4.0 4.0 0.05
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#define convergence_offset_x_b global.convergence_offset_x_b
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#pragma parameter convergence_offset_y_r "Convergence - Offset Y Red" 0.0 -2.0 2.0 0.05
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#define convergence_offset_y_r global.convergence_offset_y_r
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#pragma parameter convergence_offset_y_g "Convergence - Offset Y Green" 0.0 -2.0 2.0 0.05
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#define convergence_offset_y_g global.convergence_offset_y_g
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#pragma parameter convergence_offset_y_b "Convergence - Offset Y Blue" 0.0 -2.0 2.0 0.05
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#define convergence_offset_y_b global.convergence_offset_y_b
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#pragma parameter mask_type "Mask - Type" 1.0 0.0 2.0 1.0
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#define mask_type global.mask_type
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#pragma parameter mask_sample_mode_desired "Mask - Sample Mode" 0.0 0.0 2.0 1.0 // Consider blocking mode 2.
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#define mask_sample_mode_desired global.mask_sample_mode_desired
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#pragma parameter mask_specify_num_triads "Mask - Specify Number of Triads" 0.0 0.0 1.0 1.0
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#pragma parameter mask_triad_size_desired "Mask - Triad Size Desired" 3.0 1.0 18.0 0.125
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#pragma parameter mask_num_triads_desired "Mask - Number of Triads Desired" 480.0 342.0 1920.0 1.0
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#pragma parameter aa_subpixel_r_offset_x_runtime "AA - Subpixel R Offset X" -0.333333333 -0.333333333 0.333333333 0.333333333
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#define aa_subpixel_r_offset_x_runtime global.aa_subpixel_r_offset_x_runtime
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#pragma parameter aa_subpixel_r_offset_y_runtime "AA - Subpixel R Offset Y" 0.0 -0.333333333 0.333333333 0.333333333
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#define aa_subpixel_r_offset_y_runtime global.aa_subpixel_r_offset_y_runtime
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#pragma parameter aa_cubic_c "AA - Cubic Sharpness" 0.5 0.0 4.0 0.015625
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#define aa_cubic_c global.aa_cubic_c
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#pragma parameter aa_gauss_sigma "AA - Gaussian Sigma" 0.5 0.0625 1.0 0.015625
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#define aa_gauss_sigma global.aa_gauss_sigma
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#pragma parameter geom_mode_runtime "Geometry - Mode" 0.0 0.0 3.0 1.0
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#define geom_mode_runtime global.geom_mode_runtime
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#pragma parameter geom_radius "Geometry - Radius" 2.0 0.16 1024.0 0.1
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#define geom_radius global.geom_radius
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#pragma parameter geom_view_dist "Geometry - View Distance" 2.0 0.5 1024.0 0.25
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#define geom_view_dist global.geom_view_dist
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#pragma parameter geom_tilt_angle_x "Geometry - Tilt Angle X" 0.0 -3.14159265 3.14159265 0.017453292519943295
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#define geom_tilt_angle_x global.geom_tilt_angle_x
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#pragma parameter geom_tilt_angle_y "Geometry - Tilt Angle Y" 0.0 -3.14159265 3.14159265 0.017453292519943295
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#define geom_tilt_angle_y global.geom_tilt_angle_y
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#pragma parameter geom_aspect_ratio_x "Geometry - Aspect Ratio X" 432.0 1.0 512.0 1.0
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#define geom_aspect_ratio_x global.geom_aspect_ratio_x
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#pragma parameter geom_aspect_ratio_y "Geometry - Aspect Ratio Y" 329.0 1.0 512.0 1.0
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#define geom_aspect_ratio_y global.geom_aspect_ratio_y
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#pragma parameter geom_overscan_x "Geometry - Overscan X" 1.0 0.00390625 4.0 0.00390625
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#define geom_overscan_x global.geom_overscan_x
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#pragma parameter geom_overscan_y "Geometry - Overscan Y" 1.0 0.00390625 4.0 0.00390625
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#define geom_overscan_y global.geom_overscan_y
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#pragma parameter border_size "Border - Size" 0.015 0.0000001 0.5 0.005
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#define border_size global.border_size
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#pragma parameter border_darkness "Border - Darkness" 2.0 0.0 16.0 0.0625
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#define border_darkness global.border_darkness
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#pragma parameter border_compress "Border - Compression" 2.5 1.0 64.0 0.0625
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#define border_compress global.border_compress
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#pragma parameter interlace_bff "Interlacing - Bottom Field First" 0.0 0.0 1.0 1.0
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//#define interlace_bff global.interlace_bff
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#pragma parameter interlace_1080i "Interlace - Detect 1080i" 0.0 0.0 1.0 1.0
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#define interlace_1080i global.interlace_1080i
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#endif
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#endif
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// Provide accessors for vector constants that pack scalar uniforms:
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inline float2 get_aspect_vector(const float geom_aspect_ratio)
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@ -243,7 +276,4 @@ inline float get_mask_sample_mode()
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#endif
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}
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#endif // BIND_SHADER_PARAMS_H
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@ -83,7 +83,6 @@ const float max_viewport_size_x = 1080.0*1024.0*(4.0/3.0);
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/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
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#include "params.inc"
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "bind-shader-params.h"
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@ -415,4 +414,4 @@ void main()
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}
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// Encode and output the blurred image:
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FragColor = encode_output(float4(tex2D_linearize(ORIG_LINEARIZED, tex_uv)));
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}
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}
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@ -95,7 +95,6 @@ const float bloom_diff_thresh_ = 1.0/256.0;
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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#include "params.inc"
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "derived-settings-and-constants.h"
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@ -215,4 +214,4 @@ void main()
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// Encode and output the bloomed image:
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FragColor = encode_output(float4(final_bloom, 1.0));
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}
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}
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@ -80,7 +80,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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#include "params.inc"
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "derived-settings-and-constants.h"
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@ -160,4 +159,4 @@ void main()
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bloom_dxdy, bloom_sigma);
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// Encode and output the blurred image:
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FragColor = encode_output(float4(color, 1.0));
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}
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}
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@ -91,7 +91,6 @@ const float bloom_diff_thresh_ = 1.0/256.0;
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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#include "params.inc"
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "derived-settings-and-constants.h"
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@ -212,4 +211,4 @@ void main()
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const float3 brightpass = intensity_dim *
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lerp(blur_ratio, float3(1.0, 1.0, 1.0), global.bloom_excess);
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FragColor = encode_output(float4(brightpass, 1.0));
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}
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}
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@ -85,7 +85,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
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////////////////////////////////// INCLUDES //////////////////////////////////
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#include "params.inc"
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "bind-shader-params.h"
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@ -153,4 +152,4 @@ void main()
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{
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FragColor = encode_output(tex2D_linearize(input_texture, tex_uv));
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}
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}
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}
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@ -81,7 +81,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define LAST_PASS
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#define SIMULATE_CRT_ON_LCD
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#include "params.inc"
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "derived-settings-and-constants.h"
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const float3 final_color = color * border_dim_factor;
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FragColor = encode_output(float4(final_color, 1.0));
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}
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}
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@ -0,0 +1,96 @@
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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float crt_gamma;
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float lcd_gamma;
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float levels_contrast;
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float halation_weight;
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float diffusion_weight;
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float bloom_underestimate_levels;
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float bloom_excess;
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float beam_min_sigma;
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float beam_max_sigma;
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float beam_spot_power;
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float beam_min_shape;
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float beam_max_shape;
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float beam_shape_power;
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float beam_horiz_filter;
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float beam_horiz_sigma;
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float beam_horiz_linear_rgb_weight;
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float convergence_offset_x_r;
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float convergence_offset_x_g;
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float convergence_offset_x_b;
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float convergence_offset_y_r;
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float convergence_offset_y_g;
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float convergence_offset_y_b;
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float mask_type;
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float mask_sample_mode_desired;
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float mask_num_triads_desired;
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float mask_triad_size_desired;
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float mask_specify_num_triads;
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float aa_subpixel_r_offset_x_runtime;
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float aa_subpixel_r_offset_y_runtime;
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float aa_cubic_c;
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float aa_gauss_sigma;
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float geom_mode_runtime;
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float geom_radius;
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float geom_view_dist;
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float geom_tilt_angle_x;
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float geom_tilt_angle_y;
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float geom_aspect_ratio_x;
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float geom_aspect_ratio_y;
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float geom_overscan_x;
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float geom_overscan_y;
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float border_size;
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float border_darkness;
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float border_compress;
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float interlace_bff;
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float interlace_1080i;
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vec4 MASKED_SCANLINESSize;
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vec4 HALATION_BLURSize;
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vec4 BRIGHTPASSSize;
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} global;
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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#define LAST_PASS
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#define SIMULATE_CRT_ON_LCD
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#include "../../../../include/compat_macros.inc"
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#include "../user-settings.h"
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#include "derived-settings-and-constants.h"
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#include "bind-shader-params.h"
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////////////////////////////////// INCLUDES //////////////////////////////////
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#include "../../../../include/gamma-management.h"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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FragColor = encode_output(vec4(texture(Source, vTexCoord).rgb, 1.0));
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}
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@ -78,7 +78,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
|||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
|
||||
|
||||
#include "params.inc"
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||||
#include "../../../../include/compat_macros.inc"
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||||
#include "../user-settings.h"
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||||
#include "derived-settings-and-constants.h"
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|
@ -180,4 +179,4 @@ void main()
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|||
discard;
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||||
FragColor = float4(1.0);
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||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,7 +78,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
|||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
|
||||
|
||||
#include "params.inc"
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||||
#include "../../../../include/compat_macros.inc"
|
||||
#include "../user-settings.h"
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||||
#include "derived-settings-and-constants.h"
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||||
|
@ -217,4 +216,4 @@ void main()
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|||
discard;
|
||||
FragColor = float4(1.0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,7 +100,6 @@ const float max_viewport_size_x = 1080.0*1024.0*(4.0/3.0);
|
|||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
|
||||
|
||||
#include "params.inc"
|
||||
#include "../../../../include/compat_macros.inc"
|
||||
#include "../user-settings.h"
|
||||
#include "derived-settings-and-constants.h"
|
||||
|
@ -361,4 +360,4 @@ void main()
|
|||
#endif
|
||||
// Encode if necessary, and output.
|
||||
FragColor = encode_output(float4(pixel_color, 1.0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
|||
|
||||
////////////////////////////////// INCLUDES //////////////////////////////////
|
||||
|
||||
#include "params.inc"
|
||||
#include "../../../../include/compat_macros.inc"
|
||||
#include "../user-settings.h"
|
||||
#include "derived-settings-and-constants.h"
|
||||
|
@ -289,4 +288,4 @@ void main()
|
|||
// the alpha channel, but it wasn't working, at least not reliably. This
|
||||
// is faster anyway, levels_autodim_temp = 0.5 isn't causing banding.
|
||||
FragColor = encode_output(float4(scanline_intensity * levels_autodim_temp, 1.0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,88 +0,0 @@
|
|||
//#define HARDCODE_SETTINGS
|
||||
|
||||
#ifndef HARDCODE_SETTINGS
|
||||
// Set shader params for all passes here:
|
||||
#pragma parameter crt_gamma "Simulated CRT Gamma" 2.5 1.0 5.0 0.025
|
||||
#define crt_gamma global.crt_gamma
|
||||
#pragma parameter lcd_gamma "Your Display Gamma" 2.2 1.0 5.0 0.025
|
||||
#define lcd_gamma global.lcd_gamma
|
||||
#pragma parameter levels_contrast "Contrast" 1.0 0.0 4.0 0.015625
|
||||
#define levels_contrast global.levels_contrast
|
||||
#pragma parameter halation_weight "Halation Weight" 0.0 0.0 1.0 0.005
|
||||
#pragma parameter diffusion_weight "Diffusion Weight" 0.075 0.0 1.0 0.005
|
||||
#pragma parameter bloom_underestimate_levels "Bloom - Underestimate Levels" 0.8 0.0 5.0 0.01
|
||||
#define bloom_underestimate_levels global.bloom_underestimate_levels
|
||||
#pragma parameter bloom_excess "Bloom - Excess" 0.0 0.0 1.0 0.005
|
||||
#pragma parameter beam_min_sigma "Beam - Min Sigma" 0.02 0.005 1.0 0.005
|
||||
#define beam_min_sigma global.beam_min_sigma
|
||||
#pragma parameter beam_max_sigma "Beam - Max Sigma" 0.3 0.005 1.0 0.005
|
||||
#define beam_max_sigma global.beam_max_sigma
|
||||
#pragma parameter beam_spot_power "Beam - Spot Power" 0.33 0.01 16.0 0.01
|
||||
#define beam_spot_power global.beam_spot_power
|
||||
#pragma parameter beam_min_shape "Beam - Min Shape" 2.0 2.0 32.0 0.1
|
||||
#define beam_min_shape global.beam_min_shape
|
||||
#pragma parameter beam_max_shape "Beam - Max Shape" 4.0 2.0 32.0 0.1
|
||||
#define beam_max_shape global.beam_max_shape
|
||||
#pragma parameter beam_shape_power "Beam - Shape Power" 0.25 0.01 16.0 0.01
|
||||
#define beam_shape_power global.beam_shape_power
|
||||
#pragma parameter beam_horiz_filter "Beam - Horiz Filter" 0.0 0.0 2.0 1.0
|
||||
#define beam_horiz_filter global.beam_horiz_filter
|
||||
#pragma parameter beam_horiz_sigma "Beam - Horiz Sigma" 0.35 0.0 0.67 0.005
|
||||
#define beam_horiz_sigma global.beam_horiz_sigma
|
||||
#pragma parameter beam_horiz_linear_rgb_weight "Beam - Horiz Linear RGB Weight" 1.0 0.0 1.0 0.01
|
||||
#pragma parameter convergence_offset_x_r "Convergence - Offset X Red" 0.0 -4.0 4.0 0.05
|
||||
#define convergence_offset_x_r global.convergence_offset_x_r
|
||||
#pragma parameter convergence_offset_x_g "Convergence - Offset X Green" 0.0 -4.0 4.0 0.05
|
||||
#define convergence_offset_x_g global.convergence_offset_x_g
|
||||
#pragma parameter convergence_offset_x_b "Convergence - Offset X Blue" 0.0 -4.0 4.0 0.05
|
||||
#define convergence_offset_x_b global.convergence_offset_x_b
|
||||
#pragma parameter convergence_offset_y_r "Convergence - Offset Y Red" 0.0 -2.0 2.0 0.05
|
||||
#define convergence_offset_y_r global.convergence_offset_y_r
|
||||
#pragma parameter convergence_offset_y_g "Convergence - Offset Y Green" 0.0 -2.0 2.0 0.05
|
||||
#define convergence_offset_y_g global.convergence_offset_y_g
|
||||
#pragma parameter convergence_offset_y_b "Convergence - Offset Y Blue" 0.0 -2.0 2.0 0.05
|
||||
#define convergence_offset_y_b global.convergence_offset_y_b
|
||||
#pragma parameter mask_type "Mask - Type" 1.0 0.0 2.0 1.0
|
||||
#define mask_type global.mask_type
|
||||
#pragma parameter mask_sample_mode_desired "Mask - Sample Mode" 0.0 0.0 2.0 1.0 // Consider blocking mode 2.
|
||||
#define mask_sample_mode_desired global.mask_sample_mode_desired
|
||||
#pragma parameter mask_specify_num_triads "Mask - Specify Number of Triads" 0.0 0.0 1.0 1.0
|
||||
#pragma parameter mask_triad_size_desired "Mask - Triad Size Desired" 3.0 1.0 18.0 0.125
|
||||
#pragma parameter mask_num_triads_desired "Mask - Number of Triads Desired" 480.0 342.0 1920.0 1.0
|
||||
#pragma parameter aa_subpixel_r_offset_x_runtime "AA - Subpixel R Offset X" -0.333333333 -0.333333333 0.333333333 0.333333333
|
||||
#define aa_subpixel_r_offset_x_runtime global.aa_subpixel_r_offset_x_runtime
|
||||
#pragma parameter aa_subpixel_r_offset_y_runtime "AA - Subpixel R Offset Y" 0.0 -0.333333333 0.333333333 0.333333333
|
||||
#define aa_subpixel_r_offset_y_runtime global.aa_subpixel_r_offset_y_runtime
|
||||
#pragma parameter aa_cubic_c "AA - Cubic Sharpness" 0.5 0.0 4.0 0.015625
|
||||
#define aa_cubic_c global.aa_cubic_c
|
||||
#pragma parameter aa_gauss_sigma "AA - Gaussian Sigma" 0.5 0.0625 1.0 0.015625
|
||||
#define aa_gauss_sigma global.aa_gauss_sigma
|
||||
#pragma parameter geom_mode_runtime "Geometry - Mode" 0.0 0.0 3.0 1.0
|
||||
#define geom_mode_runtime global.geom_mode_runtime
|
||||
#pragma parameter geom_radius "Geometry - Radius" 2.0 0.16 1024.0 0.1
|
||||
#define geom_radius global.geom_radius
|
||||
#pragma parameter geom_view_dist "Geometry - View Distance" 2.0 0.5 1024.0 0.25
|
||||
#define geom_view_dist global.geom_view_dist
|
||||
#pragma parameter geom_tilt_angle_x "Geometry - Tilt Angle X" 0.0 -3.14159265 3.14159265 0.017453292519943295
|
||||
#define geom_tilt_angle_x global.geom_tilt_angle_x
|
||||
#pragma parameter geom_tilt_angle_y "Geometry - Tilt Angle Y" 0.0 -3.14159265 3.14159265 0.017453292519943295
|
||||
#define geom_tilt_angle_y global.geom_tilt_angle_y
|
||||
#pragma parameter geom_aspect_ratio_x "Geometry - Aspect Ratio X" 432.0 1.0 512.0 1.0
|
||||
#define geom_aspect_ratio_x global.geom_aspect_ratio_x
|
||||
#pragma parameter geom_aspect_ratio_y "Geometry - Aspect Ratio Y" 329.0 1.0 512.0 1.0
|
||||
#define geom_aspect_ratio_y global.geom_aspect_ratio_y
|
||||
#pragma parameter geom_overscan_x "Geometry - Overscan X" 1.0 0.00390625 4.0 0.00390625
|
||||
#define geom_overscan_x global.geom_overscan_x
|
||||
#pragma parameter geom_overscan_y "Geometry - Overscan Y" 1.0 0.00390625 4.0 0.00390625
|
||||
#define geom_overscan_y global.geom_overscan_y
|
||||
#pragma parameter border_size "Border - Size" 0.015 0.0000001 0.5 0.005
|
||||
#define border_size global.border_size
|
||||
#pragma parameter border_darkness "Border - Darkness" 2.0 0.0 16.0 0.0625
|
||||
#define border_darkness global.border_darkness
|
||||
#pragma parameter border_compress "Border - Compression" 2.5 1.0 64.0 0.0625
|
||||
#define border_compress global.border_compress
|
||||
#pragma parameter interlace_bff "Interlacing - Bottom Field First" 0.0 0.0 1.0 1.0
|
||||
//#define interlace_bff global.interlace_bff
|
||||
#pragma parameter interlace_1080i "Interlace - Detect 1080i" 0.0 0.0 1.0 1.0
|
||||
#define interlace_1080i global.interlace_1080i
|
||||
#endif
|
Loading…
Reference in a new issue