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update crt-lottes-multipass preset
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@ -1,55 +1,7 @@
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shaders = 10
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shaders = 2
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shader0 = shaders/crt-lottes-multipass/linearize.slang
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shader0 = shaders/crt-lottes-multipass/bloompass.slang
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alias0 = BloomPass
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srgb_framebuffer0 = true
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alias0 = "REFERENCE"
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shader1 = shaders/crt-lottes-multipass/horz3minus1.slang
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srgb_framebuffer1 = true
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scale_type1 = source
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filter_linear1 = true
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alias1 = horz3minus1
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shader2 = shaders/crt-lottes-multipass/horz3plus1.slang
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srgb_framebuffer2 = true
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scale_type2 = source
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filter_linear2 = true
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alias2 = horz3plus1
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shader3 = shaders/crt-lottes-multipass/horz5minus2.slang
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srgb_framebuffer3 = true
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scale_type3 = source
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filter_linear3 = true
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alias3 = horz5minus2
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shader4 = shaders/crt-lottes-multipass/horz5.slang
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srgb_framebuffer4 = true
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scale_type4 = source
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filter_linear4 = true
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alias4 = horz5
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shader5 = shaders/crt-lottes-multipass/horz5plus2.slang
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srgb_framebuffer5 = true
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scale_type5 = source
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filter_linear5 = true
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alias5 = horz5plus2
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shader6 = shaders/crt-lottes-multipass/horz7minus1.slang
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srgb_framebuffer6 = true
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scale_type6 = source
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filter_linear6 = true
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alias6 = horz7minus1
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shader7 = shaders/crt-lottes-multipass/horz7.slang
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srgb_framebuffer7 = true
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scale_type7 = source
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filter_linear7 = true
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alias7 = horz7
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shader8 = shaders/crt-lottes-multipass/horz7plus1.slang
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srgb_framebuffer8 = true
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scale_type8 = source
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filter_linear8 = true
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alias8 = horz7plus1
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shader9 = shaders/crt-lottes-multipass/crt-lottes-multipass.slang
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shader1 = shaders/crt-lottes-multipass/scanpass.slang
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