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https://github.com/italicsjenga/slang-shaders.git
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Avoid parameter name conflicts.
Signed-off-by: ofry <tim4job@bmail.ru>
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parent
bdc0203b56
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bae64541ff
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@ -14,12 +14,12 @@ layout(push_constant) uniform Push
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vec4 OriginalSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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vec4 OutputSize;
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uint FrameCount;
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uint FrameCount;
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float MODE;
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float MDAPTMODE;
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float PWR;
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float MDAPTPWR;
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} params;
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} params;
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#pragma parameter MODE "MDAPT Monochrome Analysis" 0.0 0.0 1.0 1.0
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#pragma parameter MDAPTMODE "MDAPT Monochrome Analysis" 0.0 0.0 1.0 1.0
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#pragma parameter PWR "MDAPT Color Metric Exp" 2.0 0.0 10.0 0.1
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#pragma parameter MDAPTPWR "MDAPT Color Metric Exp" 2.0 0.0 10.0 0.1
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layout(std140, set = 0, binding = 0) uniform UBO
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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{
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@ -37,7 +37,7 @@ float eq(vec3 A, vec3 B)
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diff *= diff * vec3(2.0 + ravg, 4.0, 3.0 - ravg);
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diff *= diff * vec3(2.0 + ravg, 4.0, 3.0 - ravg);
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return pow( smoothstep(3.0, 0.0, sqrt(diff.x + diff.y + diff.z)), params.PWR );
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return pow( smoothstep(3.0, 0.0, sqrt(diff.x + diff.y + diff.z)), params.MDAPTPWR );
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}
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}
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float and_(float a, float b, float c, float d, float e, float f){
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float and_(float a, float b, float c, float d, float e, float f){
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@ -77,7 +77,7 @@ void main()
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vec3 res = vec3(0.0);
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vec3 res = vec3(0.0);
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if(params.MODE > 0.5){
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if(params.MDAPTMODE > 0.5){
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res.x = float((L == R) && (C != L));
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res.x = float((L == R) && (C != L));
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res.y = float((U == D) && (C != U));
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res.y = float((U == D) && (C != U));
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res.z = float(bool(res.x) && bool(res.y) && (L == U));
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res.z = float(bool(res.x) && bool(res.y) && (L == U));
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