Avoid parameter name conflicts.

Signed-off-by: ofry <tim4job@bmail.ru>
This commit is contained in:
ofry 2020-07-09 11:44:42 +03:00
parent bdc0203b56
commit bae64541ff

View file

@ -14,12 +14,12 @@ layout(push_constant) uniform Push
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float MODE;
float PWR;
float MDAPTMODE;
float MDAPTPWR;
} params;
#pragma parameter MODE "MDAPT Monochrome Analysis" 0.0 0.0 1.0 1.0
#pragma parameter PWR "MDAPT Color Metric Exp" 2.0 0.0 10.0 0.1
#pragma parameter MDAPTMODE "MDAPT Monochrome Analysis" 0.0 0.0 1.0 1.0
#pragma parameter MDAPTPWR "MDAPT Color Metric Exp" 2.0 0.0 10.0 0.1
layout(std140, set = 0, binding = 0) uniform UBO
{
@ -37,7 +37,7 @@ float eq(vec3 A, vec3 B)
diff *= diff * vec3(2.0 + ravg, 4.0, 3.0 - ravg);
return pow( smoothstep(3.0, 0.0, sqrt(diff.x + diff.y + diff.z)), params.PWR );
return pow( smoothstep(3.0, 0.0, sqrt(diff.x + diff.y + diff.z)), params.MDAPTPWR );
}
float and_(float a, float b, float c, float d, float e, float f){
@ -77,7 +77,7 @@ void main()
vec3 res = vec3(0.0);
if(params.MODE > 0.5){
if(params.MDAPTMODE > 0.5){
res.x = float((L == R) && (C != L));
res.y = float((U == D) && (C != U));
res.z = float(bool(res.x) && bool(res.y) && (L == U));