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Update scanline.slang
Fix rounding issues
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@ -35,7 +35,7 @@ layout(location = 1) out vec2 omega;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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vTexCoord = TexCoord*1.0001;
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omega = vec2(pi * params.OutputSize.x, 2.0 * pi * params.SourceSize.y);
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}
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