mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-21 23:31:30 +11:00
move all of the misc shaders into a subdir and give them presets to be in-line with the rest of the repo
This commit is contained in:
parent
3cad2a69c1
commit
bc55ed1f7b
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@ -50,9 +50,9 @@ vec4 reSample(float d, vec2 uv, sampler2D decal)
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return color;
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}
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#include "../../misc/colorspace-tools.h"
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#include "../../include/colorspace-tools.h"
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void main()
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{
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FragColor = vec4(YIQtoRGB(RGBtoYIQ(reSample(0., vTexCoord, Source).rgb) - vec3(params.bloom_threshold, 0.,0.)), 1.0);
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}
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}
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@ -1,8 +1,8 @@
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shaders = 5
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shader0 = ../shaders/imgborder-gbp.slang
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shader1 = ../../crt/shaders/tvout-tweaks.slang
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shader2 = ../../misc/image-adjustment.slang
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shader3 = ../../misc/interlacing.slang
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shader2 = ../../misc/shaders/shaders/image-adjustment.slang
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shader3 = ../../misc/shaders/shaders/interlacing.slang
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shader4 = ../../auto-box/box-center.slang
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scale_type_x0 = absolute
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@ -2,8 +2,8 @@ shaders = 6
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shader0 = ../../handheld/shaders/color/gba-color.slang
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shader1 = ../shaders/imgborder-gbp.slang
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shader2 = ../../crt/shaders/tvout-tweaks.slang
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shader3 = ../../misc/image-adjustment.slang
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shader4 = ../../misc/interlacing.slang
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shader3 = ../../misc/shaders/shaders/image-adjustment.slang
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shader4 = ../../misc/shaders/shaders/interlacing.slang
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shader5 = ../../auto-box/box-center.slang
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scale_type0 = source
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@ -2,7 +2,7 @@ shaders = 5
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shader0 = ../../handheld/shaders/color/gba-color.slang
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shader1 = ../shaders/imgborder-gbp.slang
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shader2 = ../../crt/shaders/tvout-tweaks.slang
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shader3 = ../../misc/image-adjustment.slang
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shader3 = ../../misc/shaders/shaders/image-adjustment.slang
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shader4 = ../../auto-box/box-center.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../shaders/imgborder-gbp.slang
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shader1 = ../../crt/shaders/tvout-tweaks.slang
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shader2 = ../../misc/image-adjustment.slang
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shader2 = ../../misc/shaders/shaders/image-adjustment.slang
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shader3 = ../../auto-box/box-center.slang
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@ -2,8 +2,8 @@ shaders = 6
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shader0 = ../../handheld/shaders/color/gbc-color.slang
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shader1 = ../shaders/imgborder-sgb.slang
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shader2 = ../../crt/shaders/tvout-tweaks.slang
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shader3 = ../../misc/image-adjustment.slang
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shader4 = ../../misc/interlacing.slang
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shader3 = ../../misc/shaders/shaders/image-adjustment.slang
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shader4 = ../../misc/shaders/shaders/interlacing.slang
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shader5 = ../../auto-box/box-center.slang
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filter_linear0 = false
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@ -1,8 +1,8 @@
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shaders = 5
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shader0 = ../shaders/imgborder-sgb.slang
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shader1 = ../../crt/shaders/tvout-tweaks.slang
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shader2 = ../../misc/image-adjustment.slang
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shader3 = ../../misc/interlacing.slang
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shader2 = ../../misc/shaders/shaders/image-adjustment.slang
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shader3 = ../../misc/shaders/shaders/interlacing.slang
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shader4 = ../../auto-box/box-center.slang
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scale_type_x0 = absolute
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@ -1,8 +1,8 @@
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shaders = 5
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shader0 = ../shaders/imgborder-sgba.slang
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shader1 = ../../crt/shaders/tvout-tweaks.slang
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shader2 = ../../misc/image-adjustment.slang
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shader3 = ../../misc/interlacing.slang
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shader2 = ../../misc/shaders/shaders/image-adjustment.slang
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shader3 = ../../misc/shaders/shaders/interlacing.slang
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shader4 = ../../auto-box/box-center.slang
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scale_type_x0 = absolute
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@ -2,8 +2,8 @@ shaders = 6
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shader0 = ../../handheld/shaders/color/gba-color.slang
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shader1 = ../shaders/imgborder-sgba.slang
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shader2 = ../../crt/shaders/tvout-tweaks.slang
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shader3 = ../../misc/image-adjustment.slang
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shader4 = ../../misc/interlacing.slang
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shader3 = ../../misc/shaders/shaders/image-adjustment.slang
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shader4 = ../../misc/shaders/shaders/interlacing.slang
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shader5 = ../../auto-box/box-center.slang
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scale_type0 = source
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@ -1,6 +1,6 @@
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shaders = 4
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shader0 = "../misc/image-adjustment.slang"
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shader0 = "../misc/shaders/shaders/image-adjustment.slang"
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alias0 = PASS1
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shader1 = "../blurs/blur11fast-vertical.slang"
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@ -37,7 +37,7 @@ srgb_framebuffer6 = "true"
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shader7 = "shaders/glow-trails/combine.slang"
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shader8 = "../misc/image-adjustment.slang"
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shader8 = "../misc/shaders/shaders/image-adjustment.slang"
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parameters = "mixfactor;threshold;trail_bright;glowFactor;haze_strength;luminance;bright"
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mixfactor = "0.18"
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@ -6,7 +6,7 @@ scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../misc/natural-vision.slang"
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shader1 = "../misc/shaders/shaders/natural-vision.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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@ -1,6 +1,6 @@
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#ifndef COL_TOOLS
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#define COL_TOOLS
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#include "../../misc/colorspace-tools.h"
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#include "../colorspace-tools.h"
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#endif
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3
misc/accessibility_mods.slangp
Normal file
3
misc/accessibility_mods.slangp
Normal file
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@ -0,0 +1,3 @@
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shaders = 1
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shader0 = shaders/accessibility_mods.slang
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3
misc/anti-flicker.slangp
Normal file
3
misc/anti-flicker.slangp
Normal file
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shaders = 1
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shader0 = shaders/anti-flicker.slang
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3
misc/ascii.slangp
Normal file
3
misc/ascii.slangp
Normal file
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shaders = 1
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shader0 = shaders/ascii.slang
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4
misc/bead.slangp
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4
misc/bead.slangp
Normal file
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shaders = 1
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shader0 = shaders/bead.slang
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filter_linear0 = false
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3
misc/bob-deinterlacing.slangp
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3
misc/bob-deinterlacing.slangp
Normal file
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shaders = 1
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shader0 = shaders/bob-deinterlacing.slang
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3
misc/chroma.slangp
Normal file
3
misc/chroma.slangp
Normal file
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shaders = 1
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shader0 = shaders/chroma.slang
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@ -1,7 +0,0 @@
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//hacky clamp fix
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vec2 bordertest = (vTexCoord);
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vec3 res = texture(Source, vTexCoord).rgb;
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if ( bordertest.x > 0.0001 && bordertest.x < 0.9999 && bordertest.y > 0.0001 && bordertest.y < 0.9999)
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res.rgb = res.rgb;
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else
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res.rgb = vec3(0.0);
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3
misc/cmyk-halftone-dot.slangp
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3
misc/cmyk-halftone-dot.slangp
Normal file
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shaders = 1
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shader0 = shaders/cmyk-halftone-dot.slang
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3
misc/cocktail-cabinet.slangp
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3
misc/cocktail-cabinet.slangp
Normal file
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shaders = 1
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shader0 = shaders/cocktail-cabinet.slang
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3
misc/color-mangler.slangp
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3
misc/color-mangler.slangp
Normal file
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shaders = 1
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shader0 = shaders/color-mangler.slang
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3
misc/colorimetry.slangp
Normal file
3
misc/colorimetry.slangp
Normal file
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shaders = 1
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shader0 = shaders/colorimetry.slang
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3
misc/deband.slangp
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misc/deband.slangp
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shaders = 1
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shader0 = shaders/deband.slang
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3
misc/deinterlace.slangp
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3
misc/deinterlace.slangp
Normal file
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shaders = 1
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shader0 = shaders/deinterlace.slang
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3
misc/edge-detect.slangp
Normal file
3
misc/edge-detect.slangp
Normal file
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shaders = 1
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shader0 = shaders/edge-detect.slang
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3
misc/glass.slangp
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misc/glass.slangp
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shaders = 1
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shader0 = shaders/glass.slang
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3
misc/grade.slangp
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3
misc/grade.slangp
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shaders = 1
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shader0 = shaders/grade.slang
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3
misc/image-adjustment.slangp
Normal file
3
misc/image-adjustment.slangp
Normal file
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shaders = 1
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shader0 = shaders/image-adjustment.slang
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@ -1,6 +1,6 @@
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shaders = 1
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shader0 = img_mod.slang
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shader0 = shaders/img_mod.slang
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textures = "SamplerLUT1;SamplerLUT2"
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SamplerLUT1 = ../reshade/shaders/LUT/16.png
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3
misc/interlacing.slangp
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3
misc/interlacing.slangp
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shaders = 1
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shader0 = shaders/interlacing.slang
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3
misc/natural-vision.slangp
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3
misc/natural-vision.slangp
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shaders = 1
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shader0 = shaders/natural-vision.slang
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3
misc/ntsc-colors.slangp
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misc/ntsc-colors.slangp
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shaders = 1
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shader0 = shaders/ntsc-colors.slang
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@ -11,13 +11,18 @@ layout(push_constant) uniform Push
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float BEAD_HIGH, BEAD_LOW;
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float BEAD_HIGH, BEAD_LOW, scale_factor, BEAD_SHARP;
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} params;
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#pragma parameter BEAD_HIGH "Bead High" 0.35 0.0 1.0 0.01
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#pragma parameter scale_factor "Scale (0 = Auto)" 0.0 0.0 30.0 1.0
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int scale_factor = int(params.scale_factor);
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#pragma parameter BEAD_HIGH "Bead Outside Diameter" 0.45 0.0 1.0 0.01
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#define BEAD_HIGH params.BEAD_HIGH
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#pragma parameter BEAD_LOW "Bead Low" 0.2 0.0 1.0 0.01
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#pragma parameter BEAD_LOW "Bead Inside Diameter" 0.15 0.0 1.0 0.01
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#define BEAD_LOW params.BEAD_LOW
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#pragma parameter BEAD_SHARP "Bead Sharpness" 6.0 1.0 20.0 1.0
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#define BEAD_SHARP params.BEAD_SHARP
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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@ -33,7 +38,13 @@ layout(location = 1) out vec2 pixel_no;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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vec2 box_scale = (scale_factor == 0) ? floor(params.OutputSize.xy * params.SourceSize.zw) : vec2(scale_factor);
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box_scale = vec2(min(box_scale.x, box_scale.y));
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vec2 scale = (params.OutputSize.xy * params.SourceSize.zw) / box_scale;
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vec2 middle = vec2(0.5);
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vec2 diff = TexCoord - middle;
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vTexCoord = middle + diff * scale;
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pixel_no = vTexCoord * params.SourceSize.xy;
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}
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@ -51,7 +62,7 @@ float dist(vec2 coord, vec2 source)
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float rolloff(float len)
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{
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return exp(-6.0 * len);
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return exp(-BEAD_SHARP * len);
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}
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vec3 lookup(vec2 pixel_no, vec3 color)
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return vec3(0.0, 0.0, 0.0);
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}
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#define TEX(coord) texture(Source, coord).rgb
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#define TEX(coord) texelFetch(Source, ivec2(coord*params.SourceSize.xy),0).rgb
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void main()
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{
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vec3 mid_color = lookup(pixel_no, TEX(vTexCoord));
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FragColor = vec4(mid_color, 1.0);
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}
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}
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@ -3,7 +3,7 @@
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/*
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Colorimetry shader
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Ported from Drag's NES Palette Generator
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http://drag.wootest.net/misc/palgen.html
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http://drag.wootest.n../misc/shaders/palgen.html
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*/
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layout(std140, set = 0, binding = 0) uniform UBO
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@ -62,7 +62,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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// Author: hunterk
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// License: Public domain
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#include "colorspace-tools.h"
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#include "../../include/colorspace-tools.h"
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//https://www.shadertoy.com/view/4sXSWs strength= 16.0
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vec3 filmGrain(vec2 uv, float strength ){
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@ -134,4 +134,4 @@ else
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conColor = vec3(0.0);
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FragColor = vec4(conColor, 1.0);
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}
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}
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@ -14,76 +14,76 @@ layout(push_constant) uniform Push
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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#include "../include/img/param_floats.h"
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#include "../../include/img/param_floats.h"
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} global;
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#include "../include/img/helper_macros.h"
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#include "../../include/img/helper_macros.h"
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/////////////////////////////// INCLUDES ////////////////////////////////
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// comment the #include and corresponding line to remove functionality //
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/////////////////////////////////////////////////////////////////////////
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// Flip image vertically or horizontally
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#include "../include/img/image_flip.h"
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#include "../../include/img/image_flip.h"
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// Stretching, Zooming, Panning
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#include "../include/img/stretch_zoom_pan.h"
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#include "../../include/img/stretch_zoom_pan.h"
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// Film grain effect
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#include "../include/img/film_grain.h"
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#include "../../include/img/film_grain.h"
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// Sharp, antialiased pixels; use with linear filtering
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#include "../include/img/sharpening.h"
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#include "../../include/img/sharpening.h"
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// Saturation and Luminance
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//#include "../include/img/sat_lum.h"
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#include "../include/img/lum_chrom.h"
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//#include "../../include/img/sat_lum.h"
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#include "../../include/img/lum_chrom.h"
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// Gamma correction
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// exp_gamma is basic pow function
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//#include "../include/img/exp_gamma.h"
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#include "../include/img/gamma_srgb.h"
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//#include "../../include/img/exp_gamma.h"
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#include "../../include/img/gamma_srgb.h"
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// Mask edges to hide unsightly garbage
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#include "../include/img/border_mask.h"
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#include "../../include/img/border_mask.h"
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// Change the whitepoint to warmer/cooler
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#include "../include/img/white_point.h"
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#include "../../include/img/white_point.h"
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// Add a phosphor mask effect onto the image
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#include "../include/img/subpx_masks.h"
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#include "../../include/img/subpx_masks.h"
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// Force integer scaling and custom aspect ratio
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//#include "../include/img/int_ar.h"
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//#include "../../include/img/int_ar.h"
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// Vignette; Darkens image around edges
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//#include "../include/img/vignette.h"
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//#include "../../include/img/vignette.h"
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// Black level
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// uncomment only one of the next 2 lines to set black level method
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//#include "../include/img/black_lvl.h"
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#include "../include/img/black_lvl_dogway.h"
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//#include "../../include/img/black_lvl.h"
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#include "../../include/img/black_lvl_dogway.h"
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// Brightness and Contrast control
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// uncomment only one of the next 2 lines to set contract complexity;
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// sigmoidal_con is advanced, bright_con is basic
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#include "../include/img/sigmoidal_con.h"
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//#include "../include/img/bright_con.h"
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#include "../../include/img/sigmoidal_con.h"
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//#include "../../include/img/bright_con.h"
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||||
// Adjust color balance and tint
|
||||
// uncomment only one of the next 2 lines to set color channel complexity;
|
||||
// color mangler is advanced, channel mixer is basic
|
||||
//#include "../include/img/col_mangler.h"
|
||||
#include "../include/img/channel_mix.h"
|
||||
//#include "../../include/img/col_mangler.h"
|
||||
#include "../../include/img/channel_mix.h"
|
||||
|
||||
// 2D screen curvature
|
||||
//#include "../include/img/gristle_warp.h"
|
||||
//#include "../include/img/lottes_warp.h"
|
||||
#include "../include/img/cgwg_warp.h"
|
||||
//#include "../../include/img/gristle_warp.h"
|
||||
//#include "../../include/img/lottes_warp.h"
|
||||
#include "../../include/img/cgwg_warp.h"
|
||||
|
||||
// Rounded corners
|
||||
#include "../include/img/corner.h"
|
||||
#include "../../include/img/corner.h"
|
||||
|
||||
////////////////////////////// END INCLUDES //////////////////////////////
|
||||
|
||||
|
@ -120,8 +120,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
|
|||
//////////////////////////////// LUTS ///////////////////////////////////
|
||||
// Use either 1 or 2 color-grading LUTs
|
||||
// uncomment only one of the next 2 lines
|
||||
//#include "../include/img/lut1.h"
|
||||
//#include "../include/img/lut2.h"
|
||||
//#include "../../include/img/lut1.h"
|
||||
//#include "../../include/img/lut2.h"
|
||||
////////////////////////////// END LUTS /////////////////////////////////
|
||||
|
||||
void main()
|
|
@ -16,7 +16,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
|||
mat4 MVP;
|
||||
} global;
|
||||
|
||||
#include "colorspace-tools.h"
|
||||
#include "../../include/colorspace-tools.h"
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
|
@ -22,7 +22,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
|||
#pragma parameter hue_degrees "Hue" 0.0 -360.0 360.0 1.0
|
||||
#define M_PI 3.1415926535897932384626433832795
|
||||
|
||||
#include "colorspace-tools.h"
|
||||
#include "../../include/colorspace-tools.h"
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
|
@ -50,4 +50,4 @@ void main()
|
|||
|
||||
vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue));
|
||||
FragColor = vec4(YIQtoRGB(color).rgb, 1.0);
|
||||
}
|
||||
}
|
|
@ -1,81 +0,0 @@
|
|||
#version 450
|
||||
|
||||
/*
|
||||
Bob-Deinterlacing
|
||||
Author: hunterk
|
||||
License: Public domain
|
||||
|
||||
Note: This shader is designed to work with the typical interlaced output from an emulator, which displays both even and odd fields twice.
|
||||
As such, it is inappropriate for general video use unless the video has already been similarly woven beforehand.
|
||||
*/
|
||||
|
||||
layout(push_constant) uniform Push
|
||||
{
|
||||
vec4 SourceSize;
|
||||
vec4 OriginalSize;
|
||||
vec4 OutputSize;
|
||||
uint FrameCount;
|
||||
} params;
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 MVP;
|
||||
} global;
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
layout(location = 0) out vec2 vTexCoord;
|
||||
layout(location = 1) out vec4 t1;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = global.MVP * Position;
|
||||
vTexCoord = TexCoord;
|
||||
vec2 ps = params.SourceSize.zw;
|
||||
float dx = ps.x;
|
||||
float dy = ps.y;
|
||||
t1 = vTexCoord.xxxy + vec4( -dx, 0., dx, 0.); // L, C, R
|
||||
}
|
||||
|
||||
#pragma stage fragment
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 1) in vec4 t1;
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||
|
||||
void main()
|
||||
{
|
||||
float y = 0.0;
|
||||
vec4 c;
|
||||
vec4 l;
|
||||
vec4 r;
|
||||
// assume anything with a vertical resolution greater than 400 lines is interlaced
|
||||
if (params.SourceSize.y > 400.0) y = params.SourceSize.y * vTexCoord.y + float(params.FrameCount);
|
||||
else y = 2.000001 * params.SourceSize.y * vTexCoord.y;
|
||||
|
||||
if (mod(y, 2.0) > 0.99999)
|
||||
{
|
||||
c = vec4(texture(Source, t1.yw + vec2(0.0, params.SourceSize.w)));
|
||||
l = vec4(texture(Source, t1.xw + vec2(0.0, params.SourceSize.w)));
|
||||
r = vec4(texture(Source, t1.zw + vec2(0.0, params.SourceSize.w)));
|
||||
}
|
||||
else
|
||||
{
|
||||
c = texture(Source, t1.yw);
|
||||
l = texture(Source, t1.xw);
|
||||
r = texture(Source, t1.zw);
|
||||
}
|
||||
|
||||
vec4 final;
|
||||
if (params.SourceSize.x < 500.0) final = c;
|
||||
else
|
||||
{
|
||||
// pixel location
|
||||
float fp = round(fract(0.5*vTexCoord.x*params.SourceSize.x));
|
||||
|
||||
// output
|
||||
final = (((l.x == c.x)||(r.x == c.x))&&((l.y == c.y)||(r.y == c.y))&&((l.z == c.z)||(r.z == c.z))) ? c : (fp > 0.5 ? mix(c,r,0.5) : mix(c,l,0.5));
|
||||
}
|
||||
FragColor = final;
|
||||
}
|
3
misc/ss-gamma-ramp.slangp
Normal file
3
misc/ss-gamma-ramp.slangp
Normal file
|
@ -0,0 +1,3 @@
|
|||
shaders = 1
|
||||
|
||||
shader0 = shaders/ss-gamma-ramp.slang
|
3
misc/tonemapping.slangp
Normal file
3
misc/tonemapping.slangp
Normal file
|
@ -0,0 +1,3 @@
|
|||
shaders = 1
|
||||
|
||||
shader0 = shaders/tonemapping.slang
|
3
misc/white_point.slangp
Normal file
3
misc/white_point.slangp
Normal file
|
@ -0,0 +1,3 @@
|
|||
shaders = 1
|
||||
|
||||
shader0 = shaders/white_point.slang
|
3
misc/yiq-hue-adjustment.slangp
Normal file
3
misc/yiq-hue-adjustment.slangp
Normal file
|
@ -0,0 +1,3 @@
|
|||
shaders = 1
|
||||
|
||||
shader0 = shaders/yiq-hue-adjustment.slang
|
|
@ -53,7 +53,7 @@ shader1 = "../shaders/nedi-pass0.slang"
|
|||
shader2 = "../shaders/nedi-pass1.slang"
|
||||
shader3 = "../shaders/nedi-pass2.slang"
|
||||
shader4 = "../shaders/nedi-jinc.slang"
|
||||
shader5 = "../../misc/natural-vision.slang"
|
||||
shader5 = "../../misc/shaders/shaders/natural-vision.slang"
|
||||
shader6 = "../../vhs/shaders/vhs.slang"
|
||||
shader7 = "../../sharpen/shaders/adaptive-sharpen.slang"
|
||||
shaders = "8"
|
||||
|
|
|
@ -56,7 +56,7 @@ shader1 = "../shaders/nedi-pass0.slang"
|
|||
shader2 = "../shaders/nedi-pass1.slang"
|
||||
shader3 = "../shaders/nedi-pass2.slang"
|
||||
shader4 = "../shaders/nedi-jinc.slang"
|
||||
shader5 = "../../misc/natural-vision.slang"
|
||||
shader5 = "../../misc/shaders/shaders/natural-vision.slang"
|
||||
shader6 = "../../vhs/shaders/vhs.slang"
|
||||
shader7 = "../../sharpen/shaders/adaptive-sharpen.slang"
|
||||
shader8 = "../../sharpen/shaders/adaptive-sharpen.slang"
|
||||
|
|
|
@ -59,7 +59,7 @@ shader1 = "../shaders/nedi-pass0.slang"
|
|||
shader2 = "../shaders/nedi-pass1.slang"
|
||||
shader3 = "../shaders/nedi-pass2.slang"
|
||||
shader4 = "../shaders/nedi-jinc.slang"
|
||||
shader5 = "../../misc/natural-vision.slang"
|
||||
shader5 = "../../misc/shaders/shaders/natural-vision.slang"
|
||||
shader6 = "../../vhs/shaders/vhs.slang"
|
||||
shader7 = "../../sharpen/shaders/adaptive-sharpen.slang"
|
||||
shader8 = "../../sharpen/shaders/adaptive-sharpen.slang"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
https://forums.nesdev.com/viewtopic.php?p=85060#p85060
|
||||
|
||||
Hue Preserve Clip functions ported from Drag's Palette Generator
|
||||
http://drag.wootest.net/misc/palgen.html
|
||||
http://drag.wootest.n../misc/shaders/palgen.html
|
||||
|
||||
Use with Nestopia or FCEUmm libretro cores with the palette set to 'raw'.
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
shaders = "6"
|
||||
shader0 = "../misc/ntsc-colors.slang"
|
||||
shader0 = "../misc/shaders/ntsc-colors.slang"
|
||||
filter_linear0 = "false"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
shaders = "6"
|
||||
shader0 = "../misc/ntsc-colors.slang"
|
||||
shader0 = "../misc/shaders/ntsc-colors.slang"
|
||||
filter_linear0 = "false"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
shaders = "6"
|
||||
shader0 = "../misc/ntsc-colors.slang"
|
||||
shader0 = "../misc/shaders/ntsc-colors.slang"
|
||||
filter_linear0 = "false"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
shaders = "6"
|
||||
shader0 = "../misc/ntsc-colors.slang"
|
||||
shader0 = "../misc/shaders/ntsc-colors.slang"
|
||||
filter_linear0 = "false"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
|
||||
shaders = "8"
|
||||
shader0 = "../misc/grade.slang"
|
||||
shader0 = "../misc/shaders/grade.slang"
|
||||
filter_linear0 = "true"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
shaders = "13"
|
||||
shader0 = "../misc/grade.slang"
|
||||
shader0 = "../misc/shaders/grade.slang"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
alias0 = ""
|
||||
|
|
|
@ -6,7 +6,7 @@ mipmap_input0 = "false"
|
|||
alias0 = ""
|
||||
float_framebuffer0 = "false"
|
||||
srgb_framebuffer0 = "false"
|
||||
shader1 = ../misc/image-adjustment.slang
|
||||
shader1 = ../misc/shaders/shaders/image-adjustment.slang
|
||||
wrap_mode1 = "clamp_to_border"
|
||||
mipmap_input1 = "false"
|
||||
alias1 = "CRTPASS"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
shaders = "3"
|
||||
shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang
|
||||
shader1 = ../misc/colorimetry.slang
|
||||
shader1 = ../misc/shaders/colorimetry.slang
|
||||
shader2 = ../interpolation/shaders/pixellate.slang
|
||||
|
||||
filter_linear0 = "false"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
shaders = "2"
|
||||
|
||||
shader0 = "../misc/image-adjustment.slang"
|
||||
shader0 = "../misc/shaders/shaders/image-adjustment.slang"
|
||||
shader1 = "../handheld/shaders/retro-v2.slang"
|
||||
|
||||
filter_linear0 = "false"
|
||||
|
|
|
@ -48,7 +48,7 @@ scale_type7 = source
|
|||
scale7 = 3.0
|
||||
alias7 = sfxp7
|
||||
|
||||
shader8 = ../misc/image-adjustment.slang
|
||||
shader8 = ../misc/shaders/shaders/image-adjustment.slang
|
||||
filter_linear8 = false
|
||||
scale_type8 = source
|
||||
scale8 = 1.0
|
||||
|
@ -84,7 +84,7 @@ filter_linear14 = true
|
|||
scale_type14 = source
|
||||
scale14 = 1.0
|
||||
|
||||
shader15 = ../misc/ntsc-colors.slang
|
||||
shader15 = ../misc/shaders/ntsc-colors.slang
|
||||
filter_linear15 = false
|
||||
scale_type15 = source
|
||||
scale15 = 1.0
|
||||
|
|
|
@ -48,7 +48,7 @@ scale_type7 = source
|
|||
scale7 = 3.0
|
||||
alias7 = sfxp7
|
||||
|
||||
shader8 = ../misc/image-adjustment.slang
|
||||
shader8 = ../misc/shaders/shaders/image-adjustment.slang
|
||||
filter_linear8 = false
|
||||
scale_type8 = source
|
||||
scale8 = 1.0
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
shaders = "3"
|
||||
shader0 = "../../crt/shaders/tvout-tweaks.slang"
|
||||
shader1 = "../../misc/image-adjustment.slang"
|
||||
shader2 = "../../misc/interlacing.slang"
|
||||
shader1 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
shader2 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
scale_type_x0 = "viewport"
|
||||
scale_x0 = "1.000000"
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
shaders = "4"
|
||||
shader0 = "../../nes_raw_palette/shaders/nes-color-decoder.slang"
|
||||
shader1 = "../../crt/shaders/tvout-tweaks.slang"
|
||||
shader2 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/interlacing.slang"
|
||||
shader2 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -25,10 +25,10 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
shader4 = "../../misc/interlacing.slang"
|
||||
shader4 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
|
|
@ -3,8 +3,8 @@ shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.slang
|
|||
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
|
||||
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
|
||||
shader3 = ../../crt/shaders/tvout-tweaks.slang
|
||||
shader4 = ../../misc/image-adjustment.slang
|
||||
shader5 = ../../misc/interlacing.slang
|
||||
shader4 = ../../misc/shaders/shaders/image-adjustment.slang
|
||||
shader5 = ../../misc/shaders/shaders/interlacing.slang
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
|
||||
shaders = "4"
|
||||
shader0 = "../../crt/shaders/tvout-tweaks.slang"
|
||||
shader1 = "../../misc/image-adjustment.slang"
|
||||
shader1 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
shader2 = "../../windowed/shaders/jinc2.slang"
|
||||
shader3 = "../../misc/interlacing.slang"
|
||||
shader3 = "../../misc/shaders/shaders/interlacing.slang"
|
||||
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "2.000000"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
shaders = "3"
|
||||
shader0 = "../../nes_raw_palette/shaders/nes-color-decoder.slang"
|
||||
shader1 = "../../crt/shaders/tvout-tweaks.slang"
|
||||
shader2 = "../../misc/image-adjustment.slang"
|
||||
shader2 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
|
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
|
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
|
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
|
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
|
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
|
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
|||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.slang"
|
||||
shader3 = "../../misc/shaders/shaders/image-adjustment.slang"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue