From bf33cd281b7b812556a53f397a2ca0186a8ddc2e Mon Sep 17 00:00:00 2001 From: hunterk Date: Wed, 31 Jul 2019 16:21:41 -0500 Subject: [PATCH] rename 'retro' to 'interpolation' and move bevel and retro to handheld --- crt/mame_hlsl.slangp | 2 +- {retro => handheld}/bevel.slangp | 0 handheld/console-border/gba-retro-v2-2x.slangp | 2 +- handheld/console-border/gba-retro-v2-3x.slangp | 2 +- handheld/console-border/gba-retro-v2-4x.slangp | 2 +- handheld/console-border/gba-retro-v2-5x.slangp | 2 +- handheld/console-border/gba-retro-v2-6x.slangp | 2 +- handheld/console-border/gbc-retro-v2-2x.slangp | 2 +- handheld/console-border/gbc-retro-v2-3x.slangp | 2 +- handheld/console-border/gbc-retro-v2-4x.slangp | 2 +- handheld/console-border/gbc-retro-v2-5x.slangp | 2 +- handheld/console-border/gbc-retro-v2-6x.slangp | 2 +- {retro => handheld}/retro-v2.slangp | 0 {retro => handheld}/shaders/bevel.slang | 0 {retro => handheld}/shaders/retro-v2.slang | 0 {retro => interpolation}/aann.slangp | 0 {retro => interpolation}/ascii.slangp | 0 {retro => interpolation}/bandlimit-pixel.slangp | 0 {retro => interpolation}/controlled_sharpness.slangp | 0 {retro => interpolation}/pixellate.slangp | 0 {retro => interpolation}/quilez.slangp | 0 {retro => interpolation}/shaders/ControlledSharpness.slang | 0 {retro => interpolation}/shaders/SmuberStep.slang | 0 {retro => interpolation}/shaders/aann.slang | 0 {retro => interpolation}/shaders/ascii.slang | 0 {retro => interpolation}/shaders/bandlimit-pixel.slang | 0 {retro => interpolation}/shaders/pixellate.slang | 0 {retro => interpolation}/shaders/quilez.slang | 0 .../shaders/sharp-bilinear-scanlines.slang | 0 {retro => interpolation}/shaders/sharp-bilinear-simple.slang | 0 {retro => interpolation}/shaders/sharp-bilinear.slang | 0 {retro => interpolation}/shaders/smootheststep.slang | 0 {retro => interpolation}/sharp-bilinear-2x-prescale.slangp | 0 {retro => interpolation}/sharp-bilinear-scanlines.slangp | 0 {retro => interpolation}/sharp-bilinear-simple.slangp | 0 {retro => interpolation}/sharp-bilinear.slangp | 0 {retro => interpolation}/smootheststep.slangp | 0 {retro => interpolation}/smuberstep.slangp | 0 presets/nes-color-decoder+colorimetry+pixellate.slangp | 2 +- presets/nes-color-decoder+pixellate.slangp | 2 +- presets/retro-v2+gba-color.slangp | 2 +- presets/retro-v2+gbc-color.slangp | 2 +- presets/retro-v2+image-adjustment.slangp | 2 +- presets/retro-v2+nds-color.slangp | 2 +- presets/retro-v2+psp-color.slangp | 2 +- presets/retro-v2+vba-color.slangp | 4 ++-- 46 files changed, 20 insertions(+), 20 deletions(-) rename {retro => handheld}/bevel.slangp (100%) rename {retro => handheld}/retro-v2.slangp (100%) rename {retro => handheld}/shaders/bevel.slang (100%) rename {retro => handheld}/shaders/retro-v2.slang (100%) rename {retro => interpolation}/aann.slangp (100%) rename {retro => interpolation}/ascii.slangp (100%) rename {retro => interpolation}/bandlimit-pixel.slangp (100%) rename {retro => interpolation}/controlled_sharpness.slangp (100%) rename {retro => interpolation}/pixellate.slangp (100%) rename {retro => interpolation}/quilez.slangp (100%) rename {retro => interpolation}/shaders/ControlledSharpness.slang (100%) rename {retro => interpolation}/shaders/SmuberStep.slang (100%) rename {retro => interpolation}/shaders/aann.slang (100%) rename {retro => interpolation}/shaders/ascii.slang (100%) rename {retro => interpolation}/shaders/bandlimit-pixel.slang (100%) rename {retro => interpolation}/shaders/pixellate.slang (100%) rename {retro => interpolation}/shaders/quilez.slang (100%) rename {retro => interpolation}/shaders/sharp-bilinear-scanlines.slang (100%) rename {retro => interpolation}/shaders/sharp-bilinear-simple.slang (100%) rename {retro => interpolation}/shaders/sharp-bilinear.slang (100%) rename {retro => interpolation}/shaders/smootheststep.slang (100%) rename {retro => interpolation}/sharp-bilinear-2x-prescale.slangp (100%) rename {retro => interpolation}/sharp-bilinear-scanlines.slangp (100%) rename {retro => interpolation}/sharp-bilinear-simple.slangp (100%) rename {retro => interpolation}/sharp-bilinear.slangp (100%) rename {retro => interpolation}/smootheststep.slangp (100%) rename {retro => interpolation}/smuberstep.slangp (100%) diff --git a/crt/mame_hlsl.slangp b/crt/mame_hlsl.slangp index f84eabc..efec10b 100644 --- a/crt/mame_hlsl.slangp +++ b/crt/mame_hlsl.slangp @@ -13,7 +13,7 @@ scale_type1 = source scale1 = 1.0 filter_linear1 = true -shader2 = ../retro/shaders/sharp-bilinear.slang +shader2 = ../interpolation/shaders/sharp-bilinear.slang alias2 = PrescalePass scale_type2 = source filter_linear2 = true diff --git a/retro/bevel.slangp b/handheld/bevel.slangp similarity index 100% rename from retro/bevel.slangp rename to handheld/bevel.slangp diff --git a/handheld/console-border/gba-retro-v2-2x.slangp b/handheld/console-border/gba-retro-v2-2x.slangp index 2db7c44..655fd01 100644 --- a/handheld/console-border/gba-retro-v2-2x.slangp +++ b/handheld/console-border/gba-retro-v2-2x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gba-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gba-retro-v2-3x.slangp b/handheld/console-border/gba-retro-v2-3x.slangp index 10e2cf9..7cc7f64 100644 --- a/handheld/console-border/gba-retro-v2-3x.slangp +++ b/handheld/console-border/gba-retro-v2-3x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gba-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gba-retro-v2-4x.slangp b/handheld/console-border/gba-retro-v2-4x.slangp index f0e8726..dba16fc 100644 --- a/handheld/console-border/gba-retro-v2-4x.slangp +++ b/handheld/console-border/gba-retro-v2-4x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gba-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gba-retro-v2-5x.slangp b/handheld/console-border/gba-retro-v2-5x.slangp index 72d5844..812bd8b 100644 --- a/handheld/console-border/gba-retro-v2-5x.slangp +++ b/handheld/console-border/gba-retro-v2-5x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gba-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gba-retro-v2-6x.slangp b/handheld/console-border/gba-retro-v2-6x.slangp index acd4280..7579940 100644 --- a/handheld/console-border/gba-retro-v2-6x.slangp +++ b/handheld/console-border/gba-retro-v2-6x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gba-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gbc-retro-v2-2x.slangp b/handheld/console-border/gbc-retro-v2-2x.slangp index 0c90e54..dbf9844 100644 --- a/handheld/console-border/gbc-retro-v2-2x.slangp +++ b/handheld/console-border/gbc-retro-v2-2x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gbc-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gbc-retro-v2-3x.slangp b/handheld/console-border/gbc-retro-v2-3x.slangp index 5c5a945..c685924 100644 --- a/handheld/console-border/gbc-retro-v2-3x.slangp +++ b/handheld/console-border/gbc-retro-v2-3x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gbc-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gbc-retro-v2-4x.slangp b/handheld/console-border/gbc-retro-v2-4x.slangp index e44656e..65f15bc 100644 --- a/handheld/console-border/gbc-retro-v2-4x.slangp +++ b/handheld/console-border/gbc-retro-v2-4x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gbc-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gbc-retro-v2-5x.slangp b/handheld/console-border/gbc-retro-v2-5x.slangp index 3f0584d..d3203a7 100644 --- a/handheld/console-border/gbc-retro-v2-5x.slangp +++ b/handheld/console-border/gbc-retro-v2-5x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gbc-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/handheld/console-border/gbc-retro-v2-6x.slangp b/handheld/console-border/gbc-retro-v2-6x.slangp index 467b2ec..f5ffc85 100644 --- a/handheld/console-border/gbc-retro-v2-6x.slangp +++ b/handheld/console-border/gbc-retro-v2-6x.slangp @@ -1,7 +1,7 @@ shaders = 4 shader0 = ../../motionblur/shaders/response-time.slang shader1 = ../shaders/color/gbc-color.slang -shader2 = ../../retro/shaders/retro-v2.slang +shader2 = ../shaders/retro-v2.slang shader3 = shader-files/gb-pass-5.slang scale_type0 = source diff --git a/retro/retro-v2.slangp b/handheld/retro-v2.slangp similarity index 100% rename from retro/retro-v2.slangp rename to handheld/retro-v2.slangp diff --git a/retro/shaders/bevel.slang b/handheld/shaders/bevel.slang similarity index 100% rename from retro/shaders/bevel.slang rename to handheld/shaders/bevel.slang diff --git a/retro/shaders/retro-v2.slang b/handheld/shaders/retro-v2.slang similarity index 100% rename from retro/shaders/retro-v2.slang rename to handheld/shaders/retro-v2.slang diff --git a/retro/aann.slangp b/interpolation/aann.slangp similarity index 100% rename from retro/aann.slangp rename to interpolation/aann.slangp diff --git a/retro/ascii.slangp b/interpolation/ascii.slangp similarity index 100% rename from retro/ascii.slangp rename to interpolation/ascii.slangp diff --git a/retro/bandlimit-pixel.slangp b/interpolation/bandlimit-pixel.slangp similarity index 100% rename from retro/bandlimit-pixel.slangp rename to interpolation/bandlimit-pixel.slangp diff --git a/retro/controlled_sharpness.slangp b/interpolation/controlled_sharpness.slangp similarity index 100% rename from retro/controlled_sharpness.slangp rename to interpolation/controlled_sharpness.slangp diff --git a/retro/pixellate.slangp b/interpolation/pixellate.slangp similarity index 100% rename from retro/pixellate.slangp rename to interpolation/pixellate.slangp diff --git a/retro/quilez.slangp b/interpolation/quilez.slangp similarity index 100% rename from retro/quilez.slangp rename to interpolation/quilez.slangp diff --git a/retro/shaders/ControlledSharpness.slang b/interpolation/shaders/ControlledSharpness.slang similarity index 100% rename from retro/shaders/ControlledSharpness.slang rename to interpolation/shaders/ControlledSharpness.slang diff --git a/retro/shaders/SmuberStep.slang b/interpolation/shaders/SmuberStep.slang similarity index 100% rename from retro/shaders/SmuberStep.slang rename to interpolation/shaders/SmuberStep.slang diff --git a/retro/shaders/aann.slang b/interpolation/shaders/aann.slang similarity index 100% rename from retro/shaders/aann.slang rename to interpolation/shaders/aann.slang diff --git a/retro/shaders/ascii.slang b/interpolation/shaders/ascii.slang similarity index 100% rename from retro/shaders/ascii.slang rename to interpolation/shaders/ascii.slang diff --git a/retro/shaders/bandlimit-pixel.slang b/interpolation/shaders/bandlimit-pixel.slang similarity index 100% rename from retro/shaders/bandlimit-pixel.slang rename to interpolation/shaders/bandlimit-pixel.slang diff --git a/retro/shaders/pixellate.slang b/interpolation/shaders/pixellate.slang similarity index 100% rename from retro/shaders/pixellate.slang rename to interpolation/shaders/pixellate.slang diff --git a/retro/shaders/quilez.slang b/interpolation/shaders/quilez.slang similarity index 100% rename from retro/shaders/quilez.slang rename to interpolation/shaders/quilez.slang diff --git a/retro/shaders/sharp-bilinear-scanlines.slang b/interpolation/shaders/sharp-bilinear-scanlines.slang similarity index 100% rename from retro/shaders/sharp-bilinear-scanlines.slang rename to interpolation/shaders/sharp-bilinear-scanlines.slang diff --git a/retro/shaders/sharp-bilinear-simple.slang b/interpolation/shaders/sharp-bilinear-simple.slang similarity index 100% rename from retro/shaders/sharp-bilinear-simple.slang rename to interpolation/shaders/sharp-bilinear-simple.slang diff --git a/retro/shaders/sharp-bilinear.slang b/interpolation/shaders/sharp-bilinear.slang similarity index 100% rename from retro/shaders/sharp-bilinear.slang rename to interpolation/shaders/sharp-bilinear.slang diff --git a/retro/shaders/smootheststep.slang b/interpolation/shaders/smootheststep.slang similarity index 100% rename from retro/shaders/smootheststep.slang rename to interpolation/shaders/smootheststep.slang diff --git a/retro/sharp-bilinear-2x-prescale.slangp b/interpolation/sharp-bilinear-2x-prescale.slangp similarity index 100% rename from retro/sharp-bilinear-2x-prescale.slangp rename to interpolation/sharp-bilinear-2x-prescale.slangp diff --git a/retro/sharp-bilinear-scanlines.slangp b/interpolation/sharp-bilinear-scanlines.slangp similarity index 100% rename from retro/sharp-bilinear-scanlines.slangp rename to interpolation/sharp-bilinear-scanlines.slangp diff --git a/retro/sharp-bilinear-simple.slangp b/interpolation/sharp-bilinear-simple.slangp similarity index 100% rename from retro/sharp-bilinear-simple.slangp rename to interpolation/sharp-bilinear-simple.slangp diff --git a/retro/sharp-bilinear.slangp b/interpolation/sharp-bilinear.slangp similarity index 100% rename from retro/sharp-bilinear.slangp rename to interpolation/sharp-bilinear.slangp diff --git a/retro/smootheststep.slangp b/interpolation/smootheststep.slangp similarity index 100% rename from retro/smootheststep.slangp rename to interpolation/smootheststep.slangp diff --git a/retro/smuberstep.slangp b/interpolation/smuberstep.slangp similarity index 100% rename from retro/smuberstep.slangp rename to interpolation/smuberstep.slangp diff --git a/presets/nes-color-decoder+colorimetry+pixellate.slangp b/presets/nes-color-decoder+colorimetry+pixellate.slangp index ce1aa03..fb878b6 100644 --- a/presets/nes-color-decoder+colorimetry+pixellate.slangp +++ b/presets/nes-color-decoder+colorimetry+pixellate.slangp @@ -1,7 +1,7 @@ shaders = "3" shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang shader1 = ../misc/colorimetry.slang -shader2 = ../retro/shaders/pixellate.slang +shader2 = ../interpolation/shaders/pixellate.slang filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/nes-color-decoder+pixellate.slangp b/presets/nes-color-decoder+pixellate.slangp index 0c12e98..88d39c4 100644 --- a/presets/nes-color-decoder+pixellate.slangp +++ b/presets/nes-color-decoder+pixellate.slangp @@ -1,6 +1,6 @@ shaders = "2" shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang -shader1 = ../retro/shaders/pixellate.slang +shader1 = ../interpolation/shaders/pixellate.slang filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/retro-v2+gba-color.slangp b/presets/retro-v2+gba-color.slangp index a4b994a..9c26874 100644 --- a/presets/retro-v2+gba-color.slangp +++ b/presets/retro-v2+gba-color.slangp @@ -1,7 +1,7 @@ shaders = "2" shader0 = "../handheld/shaders/color/gba-color.slang" -shader1 = "../retro/shaders/retro-v2.slang" +shader1 = "../handheld/shaders/retro-v2.slang" filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/retro-v2+gbc-color.slangp b/presets/retro-v2+gbc-color.slangp index f6f7160..0bd1eb5 100644 --- a/presets/retro-v2+gbc-color.slangp +++ b/presets/retro-v2+gbc-color.slangp @@ -1,7 +1,7 @@ shaders = "2" shader0 = "../handheld/shaders/color/gbc-color.slang" -shader1 = "../retro/shaders/retro-v2.slang" +shader1 = "../handheld/shaders/retro-v2.slang" filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/retro-v2+image-adjustment.slangp b/presets/retro-v2+image-adjustment.slangp index c90cc9a..d76016e 100644 --- a/presets/retro-v2+image-adjustment.slangp +++ b/presets/retro-v2+image-adjustment.slangp @@ -1,7 +1,7 @@ shaders = "2" shader0 = "../misc/image-adjustment.slang" -shader1 = "../retro/shaders/retro-v2.slang" +shader1 = "../handheld/shaders/retro-v2.slang" filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/retro-v2+nds-color.slangp b/presets/retro-v2+nds-color.slangp index b1d62a1..0eea58f 100644 --- a/presets/retro-v2+nds-color.slangp +++ b/presets/retro-v2+nds-color.slangp @@ -1,7 +1,7 @@ shaders = "2" shader0 = "../handheld/shaders/color/nds-color.slang" -shader1 = "../retro/shaders/retro-v2.slang" +shader1 = "../handheld/shaders/retro-v2.slang" filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/retro-v2+psp-color.slangp b/presets/retro-v2+psp-color.slangp index 8f63ebe..cb6e769 100644 --- a/presets/retro-v2+psp-color.slangp +++ b/presets/retro-v2+psp-color.slangp @@ -1,7 +1,7 @@ shaders = "2" shader0 = "../handheld/shaders/color/psp-color.slang" -shader1 = "../retro/shaders/retro-v2.slang" +shader1 = "../handheld/shaders/retro-v2.slang" filter_linear0 = "false" scale_type0 = "source" diff --git a/presets/retro-v2+vba-color.slangp b/presets/retro-v2+vba-color.slangp index 655936d..2dba193 100644 --- a/presets/retro-v2+vba-color.slangp +++ b/presets/retro-v2+vba-color.slangp @@ -1,7 +1,7 @@ shaders = "2" shader0 = "../handheld/shaders/color/vba-color.slang" -shader1 = "../retro/shaders/retro-v2.slang" +shader1 = "../handheld/shaders/retro-v2.slang" filter_linear0 = "false" scale_type0 = "source" @@ -11,4 +11,4 @@ filter_linear1 = "false" parameters = "dark_gamma;RETRO_PIXEL_SIZE" dark_gamma = "2.900000" -RETRO_PIXEL_SIZE = "0.840000" \ No newline at end of file +RETRO_PIXEL_SIZE = "0.840000"