diff --git a/crt/crt-potato-cool.slangp b/crt/crt-potato-cool.slangp
new file mode 100644
index 0000000..8813468
--- /dev/null
+++ b/crt/crt-potato-cool.slangp
@@ -0,0 +1,12 @@
+shaders = 1
+
+shader0 = shaders/crt-potato/shader-files/crt-potato.slang
+filter_linear0 = false
+scale_type0 = viewport
+scale0 = 1.0
+alias0 = "PASS0"
+
+textures = MASK
+MASK = shaders/crt-potato/resources/crt-potato-thin.png
+MASK_linear = false
+MASK_wrap_mode = "repeat"
\ No newline at end of file
diff --git a/crt/crt-potato-warm.slangp b/crt/crt-potato-warm.slangp
new file mode 100644
index 0000000..e14202c
--- /dev/null
+++ b/crt/crt-potato-warm.slangp
@@ -0,0 +1,12 @@
+shaders = 1
+
+shader0 = shaders/crt-potato/shader-files/crt-potato.slang
+filter_linear0 = false
+scale_type0 = viewport
+scale0 = 1.0
+alias0 = "PASS0"
+
+textures = MASK
+MASK = shaders/crt-potato/resources/crt-potato-thick.png
+MASK_linear = false
+MASK_wrap_mode = "repeat"
\ No newline at end of file
diff --git a/crt/shaders/crt-potato/resources/crt-potato-thick.png b/crt/shaders/crt-potato/resources/crt-potato-thick.png
new file mode 100644
index 0000000..686578a
Binary files /dev/null and b/crt/shaders/crt-potato/resources/crt-potato-thick.png differ
diff --git a/crt/shaders/crt-potato/resources/crt-potato-thin.png b/crt/shaders/crt-potato/resources/crt-potato-thin.png
new file mode 100644
index 0000000..85dc4b2
Binary files /dev/null and b/crt/shaders/crt-potato/resources/crt-potato-thin.png differ
diff --git a/crt/shaders/crt-potato/shader-files/crt-potato.glsl b/crt/shaders/crt-potato/shader-files/crt-potato.glsl
new file mode 100644
index 0000000..4783533
--- /dev/null
+++ b/crt/shaders/crt-potato/shader-files/crt-potato.glsl
@@ -0,0 +1,141 @@
+///////////////////////////////////////////////////////////////////////////
+// //
+// Copyright (C) 2017 - Brad Parker //
+// //
+// This program is free software: you can redistribute it and/or modify //
+// it under the terms of the GNU General Public License as published by //
+// the Free Software Foundation, either version 3 of the License, or //
+// (at your option) any later version. //
+// //
+// This program is distributed in the hope that it will be useful, //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
+// GNU General Public License for more details. //
+// //
+// You should have received a copy of the GNU General Public License //
+// along with this program. If not, see . //
+// //
+///////////////////////////////////////////////////////////////////////////
+
+#if defined(VERTEX)
+////////////////////////////////////////////////////////////////////////////////
+// Vertex shader //
+////////////////////////////////////////////////////////////////////////////////
+
+#if __VERSION__ >= 130
+#define COMPAT_VARYING out
+#define COMPAT_ATTRIBUTE in
+#define COMPAT_TEXTURE texture
+#else
+#define COMPAT_VARYING varying
+#define COMPAT_ATTRIBUTE attribute
+#define COMPAT_TEXTURE texture2D
+#endif
+
+#ifdef GL_ES
+#define COMPAT_PRECISION mediump
+#else
+#define COMPAT_PRECISION
+#endif
+
+COMPAT_ATTRIBUTE vec4 VertexCoord;
+COMPAT_ATTRIBUTE vec4 COLOR;
+COMPAT_ATTRIBUTE vec4 TexCoord;
+COMPAT_VARYING vec4 COL0;
+COMPAT_VARYING vec4 TEX0;
+COMPAT_VARYING vec2 dot_size;
+COMPAT_VARYING vec2 one_texel;
+
+uniform mat4 MVPMatrix;
+uniform COMPAT_PRECISION int FrameDirection;
+uniform COMPAT_PRECISION int FrameCount;
+uniform COMPAT_PRECISION vec2 OutputSize;
+uniform COMPAT_PRECISION vec2 TextureSize;
+uniform COMPAT_PRECISION vec2 InputSize;
+
+////////////////////////////////////////////////////////////////////////////////
+// Vertex definitions //
+////////////////////////////////////////////////////////////////////////////////
+
+#define vTexCoord TEX0.xy
+#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
+#define outsize vec4(OutputSize, 1.0 / OutputSize)
+
+// Largest integer scale of input video that will fit in the current output (y axis would typically be limiting on widescreens)
+#define video_scale floor(outsize.y * SourceSize.w)
+
+// Size of the scaled video
+//#define scaled_video_out (SourceSize.xy * vec2(video_scale))
+
+//it's... half a pixel
+#define half_pixel (vec2(0.5) * outsize.zw)
+
+void main()
+{
+ vec2 scaled_video_out = (InputSize.xy * vec2(video_scale));
+ // Remaps position to integer scaled output
+ gl_Position = MVPMatrix * VertexCoord;// / vec4( vec2(outsize.xy / scaled_video_out), 1.0, 1.0 );
+ TEX0.xy = TexCoord.xy;// + vec2(0.0, half_pixel);
+ dot_size = SourceSize.zw;
+ one_texel = 1.0 / (SourceSize.xy * video_scale);
+}
+
+#elif defined(FRAGMENT)
+////////////////////////////////////////////////////////////////////////////////
+// Fragment shader //
+////////////////////////////////////////////////////////////////////////////////
+
+#if __VERSION__ >= 130
+#define COMPAT_VARYING in
+#define COMPAT_TEXTURE texture
+out vec4 FragColor;
+#else
+#define COMPAT_VARYING varying
+#define FragColor gl_FragColor
+#define COMPAT_TEXTURE texture2D
+#endif
+
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#define COMPAT_PRECISION mediump
+#else
+#define COMPAT_PRECISION
+#endif
+
+uniform COMPAT_PRECISION int FrameDirection;
+uniform COMPAT_PRECISION int FrameCount;
+uniform COMPAT_PRECISION vec2 OutputSize;
+uniform COMPAT_PRECISION vec2 TextureSize;
+uniform COMPAT_PRECISION vec2 InputSize;
+uniform sampler2D Texture;
+uniform sampler2D MASK;
+
+COMPAT_VARYING vec4 TEX0;
+COMPAT_VARYING vec2 dot_size;
+COMPAT_VARYING vec2 one_texel;
+
+// compatibility #defines
+#define Source Texture
+#define vTexCoord TEX0.xy
+
+#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
+#define outsize vec4(OutputSize, 1.0 / OutputSize)
+
+#define maskSize vec2(2., floor(outsize.y / InputSize.y + 0.000001))
+
+////////////////////////////////////////////////////////////////////////////////
+//fragment definitions //
+////////////////////////////////////////////////////////////////////////////////
+
+#define curr_rgb COMPAT_TEXTURE(Source, vTexCoord)
+#define mask_rgb COMPAT_TEXTURE(MASK, fract(gl_FragCoord.xy / maskSize))
+
+void main()
+{
+ FragColor = mask_rgb * curr_rgb;
+}
+#endif
diff --git a/crt/shaders/crt-potato/shader-files/crt-potato.slang b/crt/shaders/crt-potato/shader-files/crt-potato.slang
new file mode 100644
index 0000000..0451858
--- /dev/null
+++ b/crt/shaders/crt-potato/shader-files/crt-potato.slang
@@ -0,0 +1,76 @@
+#version 450
+
+///////////////////////////////////////////////////////////////////////////
+// //
+// Copyright (C) 2017 - Brad Parker //
+// //
+// This program is free software: you can redistribute it and/or modify //
+// it under the terms of the GNU General Public License as published by //
+// the Free Software Foundation, either version 3 of the License, or //
+// (at your option) any later version. //
+// //
+// This program is distributed in the hope that it will be useful, //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
+// GNU General Public License for more details. //
+// //
+// You should have received a copy of the GNU General Public License //
+// along with this program. If not, see . //
+// //
+///////////////////////////////////////////////////////////////////////////
+
+layout(push_constant) uniform Push
+{
+ vec4 SourceSize;
+ vec4 OriginalSize;
+ vec4 OutputSize;
+ uint FrameCount;
+} params;
+
+layout(std140, set = 0, binding = 0) uniform UBO
+{
+ mat4 MVP;
+} global;
+
+// Largest integer scale of input video that will fit in the current output (y axis would typically be limiting on widescreens)
+#define video_scale floor(params.OutputSize.y * params.SourceSize.w)
+
+// Size of the scaled video
+//#define scaled_video_out (params.SourceSize.xy * vec2(video_scale))
+
+//it's... half a pixel
+#define half_pixel (vec2(0.5) * params.OutputSize.zw)
+
+#pragma stage vertex
+layout(location = 0) in vec4 Position;
+layout(location = 1) in vec2 TexCoord;
+layout(location = 0) out vec2 vTexCoord;
+layout(location = 1) out vec2 dot_size;
+layout(location = 2) out vec2 one_texel;
+
+void main()
+{
+ gl_Position = global.MVP * Position;
+ vTexCoord = TexCoord;
+ vec2 scaled_video_out = (params.SourceSize.xy * vec2(video_scale));
+ dot_size = params.SourceSize.zw;
+ one_texel = 1.0 / (params.SourceSize.xy * video_scale);
+}
+
+#pragma stage fragment
+layout(location = 0) in vec2 vTexCoord;
+layout(location = 1) in vec2 dot_size;
+layout(location = 2) in vec2 one_texel;
+layout(location = 0) out vec4 FragColor;
+layout(set = 0, binding = 2) uniform sampler2D Source;
+layout(set = 0, binding = 3) uniform sampler2D MASK;
+
+#define maskSize vec2(2., floor(params.OutputSize.y / params.SourceSize.y + 0.000001))
+
+#define curr_rgb texture(Source, vTexCoord)
+#define mask_rgb texture(MASK, fract((vTexCoord.xy * params.OutputSize.xy) / maskSize))
+
+void main()
+{
+ FragColor = mask_rgb * curr_rgb;
+}
\ No newline at end of file