diff --git a/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang b/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang index 17d09b9..5562c9c 100644 --- a/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang +++ b/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang @@ -40,7 +40,7 @@ layout(std140, set = 0, binding = 0) uniform UBO */ #define round(X) floor((X)+0.5) -#define TEX(dx,dy) texture(Source, vTexCoord+vec2((dx),(dy))*t1).rgb +#define TEX(dx,dy) texture(Source, vTexCoord + vec2((dx), (dy)) * t1).rgb const float cf2 = 2.0; const float cf3 = 4.0; @@ -49,11 +49,13 @@ const vec4 eq_thresholdold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 eq_threshold = vec4( 2.0, 2.0, 2.0, 2.0); const vec4 eq_threshold3 = vec4(25.0, 25.0, 25.0, 25.0); const vec3 Yuv_weight = vec3(4.0, 1.0, 2.0); -const mat3x3 yuv = mat3x3(0.299, 0.587, 0.114, -0.169, -0.331, 0.499, 0.499, -0.418, -0.0813); -const mat3x3 yuvT = mat3x3(0.299, -0.169, 0.499, +const mat3x3 yuv = mat3x3(0.299, 0.587, 0.114, + -0.169, -0.331, 0.499, + 0.499, -0.418, -0.0813); +const mat3x3 yuvT = mat3x3(0.299, -0.169, 0.499, 0.587, -0.331, -0.418, 0.114, 0.499, -0.0813); -const mat3x3 yuv_weighted = mat3x3(Yuv_weight.x*yuv[0], Yuv_weight.y*yuv[1], Yuv_weight.z*yuv[2]); +const mat3x3 yuv_weighted = mat3x3(Yuv_weight.x * yuv[0], Yuv_weight.y * yuv[1], Yuv_weight.z * yuv[2]); const vec4 maximo = vec4(255.0f, 255.0f, 255.0f, 255.0f); vec4 df(vec4 A, vec4 B) @@ -88,7 +90,7 @@ bvec4 eq3(vec4 A, vec4 B) vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { - return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h)); + return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0 * df(g,h)); } #pragma stage vertex @@ -101,9 +103,6 @@ void main() { gl_Position = global.MVP * Position; vTexCoord = TexCoord; - - float dx = params.SourceSize.z; - float dy = params.SourceSize.w; // A3 B3 C3 // A1 B1 C1 @@ -113,7 +112,7 @@ void main() // G5 H5 I5 // G7 H7 I7 - t1 = vec2(dx, dy); // F H + t1 = vec2(params.SourceSize.z, params.SourceSize.w); // F H } #pragma stage fragment @@ -129,119 +128,98 @@ void main() bvec4 interp_restriction_lv3_left, interp_restriction_lv3_up; bvec4 interp_restriction_lv4_left, interp_restriction_lv4_up; - vec3 A3 = TEX(-1,-3); - vec3 B3 = TEX( 0,-3); - vec3 C3 = TEX( 1,-3); - vec3 A1 = TEX(-1,-2); - vec3 B1 = TEX( 0,-2); - vec3 C1 = TEX( 1,-2); - vec3 A2 = TEX(-3,-1); - vec3 A0 = TEX(-2,-1); - vec3 A = TEX(-1,-1); - vec3 B = TEX( 0,-1); - vec3 C = TEX( 1,-1); - vec3 C4 = TEX( 2,-1); - vec3 C6 = TEX( 3,-1); - vec3 D2 = TEX(-3, 0); - vec3 D0 = TEX(-2, 0); - vec3 D = TEX(-1, 0); - vec3 E = TEX( 0, 0); - vec3 F = TEX( 1, 0); - vec3 F4 = TEX( 2, 0); - vec3 F6 = TEX( 3, 0); - vec3 G2 = TEX(-3, 1); - vec3 G0 = TEX(-2, 1); - vec3 G = TEX(-1, 1); - vec3 H = TEX( 0, 1); - vec3 I = TEX( 1, 1); - vec3 I4 = TEX( 2, 1); - vec3 I6 = TEX( 3, 1); - vec3 G5 = TEX(-1, 2); - vec3 H5 = TEX( 0, 2); - vec3 I5 = TEX( 1, 2); - vec3 G7 = TEX(-1, 3); - vec3 H7 = TEX( 0, 3); - vec3 I7 = TEX( 1, 3); + vec3 A3 = TEX(-1,-3); vec3 B3 = TEX( 0,-3); vec3 C3 = TEX( 1,-3); + vec3 A1 = TEX(-1,-2); vec3 B1 = TEX( 0,-2); vec3 C1 = TEX( 1,-2); + vec3 A2 = TEX(-3,-1); vec3 A0 = TEX(-2,-1); vec3 A = TEX(-1,-1); vec3 B = TEX( 0,-1); vec3 C = TEX( 1,-1); vec3 C4 = TEX( 2,-1); vec3 C6 = TEX( 3,-1); + vec3 D2 = TEX(-3, 0); vec3 D0 = TEX(-2, 0); vec3 D = TEX(-1, 0); vec3 E = TEX( 0, 0); vec3 F = TEX( 1, 0); vec3 F4 = TEX( 2, 0); vec3 F6 = TEX( 3, 0); + vec3 G2 = TEX(-3, 1); vec3 G0 = TEX(-2, 1); vec3 G = TEX(-1, 1); vec3 H = TEX( 0, 1); vec3 I = TEX( 1, 1); vec3 I4 = TEX( 2, 1); vec3 I6 = TEX( 3, 1); + vec3 G5 = TEX(-1, 2); vec3 H5 = TEX( 0, 2); vec3 I5 = TEX( 1, 2); + vec3 G7 = TEX(-1, 3); vec3 H7 = TEX( 0, 3); vec3 I7 = TEX( 1, 3); - mat4x3 bdhf = yuvT * mat4x3(B, D, H, F); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 b = Yuv_weight * bdhf; + mat4x3 bdhf0 = yuvT * mat4x3(B, D, H, F); + bdhf0 = mat4x3(abs(bdhf0[0]), abs(bdhf0[1]), abs(bdhf0[2]), abs(bdhf0[3])); + vec4 b = Yuv_weight * bdhf0; - bdhf = yuvT * mat4x3(C, A, G, I); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 c = Yuv_weight * bdhf; + mat4x3 bdhf1 = yuvT * mat4x3(C, A, G, I); + bdhf1 = mat4x3(abs(bdhf1[0]), abs(bdhf1[1]), abs(bdhf1[2]), abs(bdhf1[3])); + vec4 c = Yuv_weight * bdhf1; - bdhf = yuvT * mat4x3(E, E, E, E); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 e = Yuv_weight * bdhf; + mat4x3 bdhf2 = yuvT * mat4x3(E, E, E, E); + bdhf2 = mat4x3(abs(bdhf2[0]), abs(bdhf2[1]), abs(bdhf2[2]), abs(bdhf2[3])); + vec4 e = Yuv_weight * bdhf2; - vec4 d = b.yzwx; - vec4 f = b.wxyz; - vec4 g = c.zwxy; - vec4 h = b.zwxy; - vec4 i = c.wxyz; + vec4 d = b.yzwx; + vec4 f = b.wxyz; + vec4 g = c.zwxy; + vec4 h = b.zwxy; + vec4 i = c.wxyz; - bdhf = yuvT * mat4x3(I4, C1, A0, G5); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 i4 = Yuv_weight * bdhf; + mat4x3 bdhf3 = yuvT * mat4x3(I4, C1, A0, G5); + bdhf3 = mat4x3(abs(bdhf3[0]), abs(bdhf3[1]), abs(bdhf3[2]), abs(bdhf3[3])); + vec4 i4 = Yuv_weight * bdhf3; - bdhf = yuvT * mat4x3(I5, C4, A1, G0); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 i5 = Yuv_weight * bdhf; + mat4x3 bdhf4 = yuvT * mat4x3(I5, C4, A1, G0); + bdhf4 = mat4x3(abs(bdhf4[0]), abs(bdhf4[1]), abs(bdhf4[2]), abs(bdhf4[3])); + vec4 i5 = Yuv_weight * bdhf4; - bdhf = yuvT * mat4x3(H5, F4, B1, D0); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 h5 = Yuv_weight * bdhf; + mat4x3 bdhf5 = yuvT * mat4x3(H5, F4, B1, D0); + bdhf5 = mat4x3(abs(bdhf5[0]), abs(bdhf5[1]), abs(bdhf5[2]), abs(bdhf5[3])); + vec4 h5 = Yuv_weight * bdhf5; - vec4 f4 = h5.yzwx; - - vec4 c1 = i4.yzwx; - vec4 g0 = i5.wxyz; - vec4 b1 = h5.zwxy; - vec4 d0 = h5.wxyz; + vec4 f4 = h5.yzwx; + vec4 c1 = i4.yzwx; + vec4 g0 = i5.wxyz; + vec4 b1 = h5.zwxy; + vec4 d0 = h5.wxyz; - bdhf = yuvT * mat4x3(I6, C3, A2, G7); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 i6 = Yuv_weight * bdhf; + mat4x3 bdhf6 = yuvT * mat4x3(I6, C3, A2, G7); + bdhf6 = mat4x3(abs(bdhf6[0]), abs(bdhf6[1]), abs(bdhf6[2]), abs(bdhf6[3])); + vec4 i6 = Yuv_weight * bdhf6; - bdhf = yuvT * mat4x3(I7, C6, A3, G2); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 i7 = Yuv_weight * bdhf; + mat4x3 bdhf7 = yuvT * mat4x3(I7, C6, A3, G2); + bdhf7 = mat4x3(abs(bdhf7[0]), abs(bdhf7[1]), abs(bdhf7[2]), abs(bdhf7[3])); + vec4 i7 = Yuv_weight * bdhf7; - bdhf = yuvT * mat4x3(H7, F6, B3, D2); - bdhf = mat4x3(abs(bdhf[0]), abs(bdhf[1]), abs(bdhf[2]), abs(bdhf[3])); - vec4 h7 = Yuv_weight * bdhf; + mat4x3 bdhf8 = yuvT * mat4x3(H7, F6, B3, D2); + bdhf8 = mat4x3(abs(bdhf8[0]), abs(bdhf8[1]), abs(bdhf8[2]), abs(bdhf8[3])); + vec4 h7 = Yuv_weight * bdhf8; - vec4 f6 = h7.yzwx; - - vec4 c3 = i6.yzwx; - vec4 g2 = i7.wxyz; - vec4 b3 = h7.zwxy; - vec4 d2 = h7.wxyz; + vec4 f6 = h7.yzwx; + vec4 c3 = i6.yzwx; + vec4 g2 = i7.wxyz; + vec4 b3 = h7.zwxy; + vec4 d2 = h7.wxyz; - interp_restriction_lv1 = (notEqual(e,f ) == bvec4(true) && notEqual(e,h) == bvec4(true)) ? bvec4(true) : bvec4(false); - interp_restriction_lv2_left = (notEqual(e,g ) == bvec4(true) && notEqual(d,g) == bvec4(true) && (eq(e, d) == bvec4(true) || eq(h, g) == bvec4(true))) ? bvec4(true) : bvec4(false); - interp_restriction_lv2_up = (notEqual(e,c ) == bvec4(true) && notEqual(b,c) == bvec4(true) && (eq(e, b) == bvec4(true) || eq(f, c) == bvec4(true))) ? bvec4(true) : bvec4(false); - interp_restriction_lv3_left = (notEqual(e,g0) == bvec4(true) && notEqual(d0,g0) == bvec4(true) && (eq(d,d0) == bvec4(true) || eq(g,g0) == bvec4(true))) ? bvec4(true) : bvec4(false); - interp_restriction_lv3_up = (notEqual(e,c1) == bvec4(true) && notEqual(b1,c1) == bvec4(true) && (eq(b,b1) == bvec4(true) || eq(c,c1) == bvec4(true))) ? bvec4(true) : bvec4(false); - interp_restriction_lv4_left = (notEqual(e,g2) == bvec4(true) && notEqual(d2,g2) == bvec4(true) && (eq(d0,d2) == bvec4(true) || eq(g0,g2) == bvec4(true))) ? bvec4(true) : bvec4(false); - interp_restriction_lv4_up = (notEqual(e,c3) == bvec4(true) && notEqual(b3,c3) == bvec4(true) && (eq(b1,b3) == bvec4(true) || eq(c1,c3) == bvec4(true))) ? bvec4(true) : bvec4(false); + interp_restriction_lv1 = (notEqual(e,f ) == bvec4(true) && notEqual(e,h) == bvec4(true)) ? bvec4(true) : bvec4(false); + interp_restriction_lv2_left = (notEqual(e,g ) == bvec4(true) && notEqual(d,g) == bvec4(true) && (eq(e, d) == bvec4(true) || eq(h, g) == bvec4(true))) ? bvec4(true) : bvec4(false); + interp_restriction_lv2_up = (notEqual(e,c ) == bvec4(true) && notEqual(b,c) == bvec4(true) && (eq(e, b) == bvec4(true) || eq(f, c) == bvec4(true))) ? bvec4(true) : bvec4(false); + interp_restriction_lv3_left = (notEqual(e,g0) == bvec4(true) && notEqual(d0,g0) == bvec4(true) && (eq(d,d0) == bvec4(true) || eq(g,g0) == bvec4(true))) ? bvec4(true) : bvec4(false); + interp_restriction_lv3_up = (notEqual(e,c1) == bvec4(true) && notEqual(b1,c1) == bvec4(true) && (eq(b,b1) == bvec4(true) || eq(c,c1) == bvec4(true))) ? bvec4(true) : bvec4(false); + interp_restriction_lv4_left = (notEqual(e,g2) == bvec4(true) && notEqual(d2,g2) == bvec4(true) && (eq(d0,d2) == bvec4(true) || eq(g0,g2) == bvec4(true))) ? bvec4(true) : bvec4(false); + interp_restriction_lv4_up = (notEqual(e,c3) == bvec4(true) && notEqual(b3,c3) == bvec4(true) && (eq(b1,b3) == bvec4(true) || eq(c1,c3) == bvec4(true))) ? bvec4(true) : bvec4(false); - vec4 wd1 = weighted_distance( e, c, g, i, h5, f4, h, f); - vec4 wd2 = weighted_distance( h, d, i5, f, i4, b, e, i); + vec4 wd1 = weighted_distance( e, c, g, i, h5, f4, h, f); + vec4 wd2 = weighted_distance( h, d, i5, f, i4, b, e, i); - edr0 = (lessThanEqual(wd1 , wd2) == bvec4(true) && interp_restriction_lv1 == bvec4(true)) ? bvec4(true) : bvec4(false); - edr = (lessThan(wd1 , wd2) == bvec4(true) && interp_restriction_lv1 == bvec4(true) && ( eq(f,b) == bvec4(false) && id(f,c,f,b) == bvec4(false) || eq(h,d) == bvec4(false) && id(h,g,h,d) == bvec4(false) || eq(e,g) == bvec4(true) || eq(e,c) == bvec4(true))) ? bvec4(true) : bvec4(false); - edr_left = (lessThanEqual((cf2*df(f,g)) , df(h,c)) == bvec4(true) && interp_restriction_lv2_left == bvec4(true) && edr == bvec4(true)) ? bvec4(true) : bvec4(false); - edr_up = (greaterThanEqual(df(f,g) , (cf2*df(h,c))) == bvec4(true) && interp_restriction_lv2_up == bvec4(true) && edr == bvec4(true)) ? bvec4(true) : bvec4(false); - edr3_left = (lessThanEqual((cf3*df(f,g0)) , df(h,c1)) == bvec4(true) && interp_restriction_lv3_left == bvec4(true) && edr_left == bvec4(true)) ? bvec4(true) : bvec4(false); - edr3_up = (greaterThanEqual(df(f,g0) , (cf3*df(h,c1))) == bvec4(true) && interp_restriction_lv3_up == bvec4(true) && edr_up == bvec4(true)) ? bvec4(true) : bvec4(false); - edr4_left = (lessThanEqual((cf4*df(f,g2)) , df(h,c3)) == bvec4(true) && interp_restriction_lv4_left == bvec4(true) && edr3_left == bvec4(true)) ? bvec4(true) : bvec4(false); - edr4_up = (greaterThanEqual(df(f,g2) , (cf4*df(h,c3))) == bvec4(true) && interp_restriction_lv4_up == bvec4(true) && edr3_up == bvec4(true)) ? bvec4(true) : bvec4(false); + edr0 = (lessThanEqual(wd1 , wd2) == bvec4(true) && interp_restriction_lv1 == bvec4(true)) ? bvec4(true) : bvec4(false); + edr = (lessThan(wd1 , wd2) == bvec4(true) && interp_restriction_lv1 == bvec4(true) && ( eq(f,b) == bvec4(false) && id(f,c,f,b) == bvec4(false) || eq(h,d) == bvec4(false) && id(h,g,h,d) == bvec4(false) || eq(e,g) == bvec4(true) || eq(e,c) == bvec4(true))) ? bvec4(true) : bvec4(false); + edr_left = (lessThanEqual((cf2*df(f,g)) , df(h,c)) == bvec4(true) && interp_restriction_lv2_left == bvec4(true) && edr == bvec4(true)) ? bvec4(true) : bvec4(false); + edr_up = (greaterThanEqual(df(f,g) , (cf2*df(h,c))) == bvec4(true) && interp_restriction_lv2_up == bvec4(true) && edr == bvec4(true)) ? bvec4(true) : bvec4(false); + edr3_left = (lessThanEqual((cf3*df(f,g0)) , df(h,c1)) == bvec4(true) && interp_restriction_lv3_left == bvec4(true) && edr_left == bvec4(true)) ? bvec4(true) : bvec4(false); + edr3_up = (greaterThanEqual(df(f,g0) , (cf3*df(h,c1))) == bvec4(true) && interp_restriction_lv3_up == bvec4(true) && edr_up == bvec4(true)) ? bvec4(true) : bvec4(false); + edr4_left = (lessThanEqual((cf4*df(f,g2)) , df(h,c3)) == bvec4(true) && interp_restriction_lv4_left == bvec4(true) && edr3_left == bvec4(true)) ? bvec4(true) : bvec4(false); + edr4_up = (greaterThanEqual(df(f,g2) , (cf4*df(h,c3))) == bvec4(true) && interp_restriction_lv4_up == bvec4(true) && edr3_up == bvec4(true)) ? bvec4(true) : bvec4(false); - vec4 info; + vec4 info; + info = (edr0 == bvec4(true)) ? vec4(1.0) : vec4(0.0); + info = (edr == bvec4(true)) ? vec4(2.0) : info; + info = (edr_up == bvec4(true) && edr_left == bvec4(false)) ? vec4(3.0) : info; + info = (edr_left == bvec4(true) && edr_up == bvec4(false)) ? vec4(4.0) : info; + info = (edr3_up == bvec4(true) && edr3_left == bvec4(false)) ? vec4(5.0) : info; + info = (edr3_left == bvec4(true) && edr3_up == bvec4(false)) ? vec4(6.0) : info; + info = (edr4_up == bvec4(true) && edr4_left == bvec4(false)) ? vec4(7.0) : info; + info = (edr4_left == bvec4(true) && edr4_up == bvec4(false)) ? vec4(8.0) : info; +// info = (edr4_left == bvec4(true) && edr4_up == bvec4(false)) ? vec4(8.0) : ((edr4_up == bvec4(true) && edr4_left == bvec4(false)) ? vec4(7.0) : ((edr3_left == bvec4(true) && edr3_up == bvec4(false)) ? vec4(6.0) : ((edr3_up == bvec4(true) && edr3_left == bvec4(false)) ? vec4(5.0) : ((edr_left == bvec4(true) && edr_up == bvec4(false)) ? vec4(4.0) : ((edr_up == bvec4(true) && edr_left == bvec4(false)) ? vec4(3.0) : (edr == bvec4(true) ? vec4(2.0) : (edr0 == bvec4(true) ? vec4(1.0) : vec4(0.0)))))))); - info = (edr4_left == bvec4(true) && edr4_up == bvec4(false)) ? vec4(8.0) : ((edr4_up == bvec4(true) && edr4_left == bvec4(false)) ? vec4(7.0) : ((edr3_left == bvec4(true) && edr3_up == bvec4(false)) ? vec4(6.0) : ((edr3_up == bvec4(true) && edr3_left == bvec4(false)) ? vec4(5.0) : ((edr_left == bvec4(true) && edr_up == bvec4(false)) ? vec4(4.0) : ((edr_up == bvec4(true) && edr_left == bvec4(false)) ? vec4(3.0) : (edr == bvec4(true) ? vec4(2.0) : (edr0 == bvec4(true) ? vec4(1.0) : vec4(0.0)))))))); - - FragColor = vec4(remapTo01(info, maximo)); + FragColor = vec4(remapTo01(info, maximo)); } \ No newline at end of file diff --git a/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang b/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang index 7da4321..f11d42e 100644 --- a/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang +++ b/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang @@ -57,19 +57,19 @@ const mat2x4 sym_vectors = mat2x4(1, 1, -1, -1, 1, -1, -1, 1); // Bx, Ay, C const vec3 lines[13] = { - vec3( 4.0, 4.0, 4.0), // 0 NL - vec3( 4.0, 4.0, 3.0), // 1 LV0 - vec3( 4.0, 4.0, 2.0), // 2 LV1 - vec3( 8.0, 4.0, 2.0), // 3 LV2u - vec3( 4.0, 8.0, 2.0), // 4 LV2l - vec3(12.0, 4.0, 2.0), // 5 LV3u - vec3( 4.0,12.0, 2.0), // 6 LV3l - vec3(16.0, 4.0, 2.0), // 7 LV4u - vec3( 4.0,16.0, 2.0), // 8 LV4l - vec3(12.0, 4.0, 6.0), // 9 LV3u - vec3( 4.0,12.0, 6.0), // 10 LV3l - vec3(16.0, 4.0, 6.0), // 11 LV4u - vec3( 4.0,16.0, 6.0), // 12 LV4l + vec3( 4.0, 4.0, 4.0), // 0 NL + vec3( 4.0, 4.0, 3.0), // 1 LV0 + vec3( 4.0, 4.0, 2.0), // 2 LV1 + vec3( 8.0, 4.0, 2.0), // 3 LV2u + vec3( 4.0, 8.0, 2.0), // 4 LV2l + vec3(12.0, 4.0, 2.0), // 5 LV3u + vec3( 4.0, 12.0, 2.0), // 6 LV3l + vec3(16.0, 4.0, 2.0), // 7 LV4u + vec3( 4.0, 16.0, 2.0), // 8 LV4l + vec3(12.0, 4.0, 6.0), // 9 LV3u + vec3( 4.0, 12.0, 6.0), // 10 LV3l + vec3(16.0, 4.0, 6.0), // 11 LV4u + vec3( 4.0, 16.0, 6.0), // 12 LV4l }; vec4 remapTo01(vec4 v, vec4 low, vec4 high) diff --git a/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang b/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang index 8bc7f97..e6fc044 100644 --- a/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang +++ b/test/nonfunctional/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang @@ -45,8 +45,6 @@ const vec3 bin = vec3( 4.0f, 2.0f, 1.0f); const vec4 low = vec4(-64.0f, -64.0f, -64.0f, -64.0f); const vec4 high = vec4( 64.0f, 64.0f, 64.0f, 64.0f); -const mat2x4 sym_vectors = mat2x4(1, 1, -1, -1, 1, -1, -1, 1); - vec4 remapFrom01(vec4 v, vec4 low, vec4 high) { return round(mix(low, high, v));