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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
fix interlacing shader; i think framecount might be b0rk3n
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@ -11,7 +11,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define percent 0.0
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#define enable_480i 1.0
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#define top_field_first 0.0
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#define top_field_first 1.0
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/*
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Interlacing
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@ -42,15 +42,17 @@ void main()
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{
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vec4 res = texture(Source, vTexCoord).rgba;
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float y = 0.0;
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float tick = global.FrameCount;
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// assume anything with a vertical resolution greater than 400 lines is interlaced
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if (global.SourceSize.w > 400.0)
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{y = global.SourceSize.y * vTexCoord.y + (global.FrameCount * enable_480i) + top_field_first;}
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if (global.SourceSize.y > 400.0)
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{y = global.SourceSize.y * (vTexCoord.y + 0.5 / global.SourceSize.y) + ((tick * 1.00) * enable_480i) + top_field_first;}
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else
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{y = 2.0 * global.SourceSize.y * vTexCoord.y + top_field_first;}
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if (mod(y, 2.0) > 0.99999)
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{FragColor = res;}
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if (mod(y, 1.99999) > 0.99999)
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{res = res;}
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else
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{FragColor = vec4(percent) * res;}
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{res = vec4(percent) * res;}
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FragColor = res;
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}
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6
misc/interlacing.slangp
Normal file
6
misc/interlacing.slangp
Normal file
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@ -0,0 +1,6 @@
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shaders = 1
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shader0 = interlacing.slang
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filter_linear0 = false
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scale_type_0 = source
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frame_count_mod0 = 4
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