diff --git a/scanlines/shaders/ossc.slang b/scanlines/shaders/ossc.slang index 18858f3..5aad005 100644 --- a/scanlines/shaders/ossc.slang +++ b/scanlines/shaders/ossc.slang @@ -104,7 +104,7 @@ float scanline4(float y, float lm) float scanline3(float y, float lm) { float l = 1.0/LINES; - float m = fract(y*lm); + float m = fract(y*l); if (m