add some more LUTs to blendoverlay
|
@ -2,4 +2,10 @@ shaders = 1
|
||||||
shader0 = shaders/blendoverlay/blendoverlay.slang
|
shader0 = shaders/blendoverlay/blendoverlay.slang
|
||||||
|
|
||||||
textures = "overlay"
|
textures = "overlay"
|
||||||
|
// change this path to point to your overlay image
|
||||||
overlay = shaders/blendoverlay/grayscale_slotmask.png
|
overlay = shaders/blendoverlay/grayscale_slotmask.png
|
||||||
|
|
||||||
|
parameters = "LUTWidth;LUTHeight"
|
||||||
|
// set these to the width/height of your overlay image
|
||||||
|
LUTWidth = 6.0
|
||||||
|
LUTHeight = 4.0
|
||||||
|
|
BIN
reshade/shaders/blendoverlay/monochrome-matrix-3px.png
Normal file
After Width: | Height: | Size: 92 B |
BIN
reshade/shaders/blendoverlay/phosphorlut-10x10.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/phosphorlut-6x6.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/phosphorlut-8x8.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shadowmask-4x4.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shadowmask-6x3.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shenlong-4x2.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shenlong-6x4.png
Normal file
After Width: | Height: | Size: 107 B |