add some more LUTs to blendoverlay
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@ -2,4 +2,10 @@ shaders = 1
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shader0 = shaders/blendoverlay/blendoverlay.slang
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textures = "overlay"
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// change this path to point to your overlay image
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overlay = shaders/blendoverlay/grayscale_slotmask.png
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parameters = "LUTWidth;LUTHeight"
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// set these to the width/height of your overlay image
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LUTWidth = 6.0
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LUTHeight = 4.0
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BIN
reshade/shaders/blendoverlay/monochrome-matrix-3px.png
Normal file
After Width: | Height: | Size: 92 B |
BIN
reshade/shaders/blendoverlay/phosphorlut-10x10.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/phosphorlut-6x6.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/phosphorlut-8x8.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shadowmask-4x4.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shadowmask-6x3.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shenlong-4x2.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/blendoverlay/shenlong-6x4.png
Normal file
After Width: | Height: | Size: 107 B |