diff --git a/interpolation/shaders/bilinear-adjustable.slang b/interpolation/shaders/bilinear-adjustable.slang index 0679113..bf4cadd 100644 --- a/interpolation/shaders/bilinear-adjustable.slang +++ b/interpolation/shaders/bilinear-adjustable.slang @@ -38,7 +38,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord*1.0001; }