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fix gdv-mini mask 9
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@ -283,7 +283,7 @@ vec3 Mask(vec2 pos, vec3 c)
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if (mod(pos.y,2.0)==1.0 && left == 1.0 || mod(pos.y,2.0)==0.0 && left == 0.0 ) Mask*=bright;
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return mask;
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return Mask;
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}
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else if (shadowMask == 10.0)
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