add gbc console borders
27
handheld/console-border/gbc-2x.slangp
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.050000"
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box_scale = "2.0"
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in_res_x = "160.0"
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in_res_y = "144.0"
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border_zoom_x = "1.05"
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border_zoom_y = "1.18"
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textures = "BORDER"
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BORDER = "resources/color-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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27
handheld/console-border/gbc-3x.slangp
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.050000"
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box_scale = "3.0"
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in_res_x = "160.0"
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in_res_y = "144.0"
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border_zoom_x = "0.70"
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border_zoom_y = "0.79"
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textures = "BORDER"
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BORDER = "resources/color-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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27
handheld/console-border/gbc-4x.slangp
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.050000"
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box_scale = "4.0"
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in_res_x = "160.0"
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in_res_y = "144.0"
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border_zoom_x = "0.52"
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border_zoom_y = "0.59"
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textures = "BORDER"
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BORDER = "resources/color-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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27
handheld/console-border/gbc-5x.slangp
Normal file
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "6.000000"
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scale_type_y0 = "source"
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scale_y0 = "6.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.050000"
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box_scale = "5.0"
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in_res_x = "160.0"
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in_res_y = "144.0"
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border_zoom_x = "0.42"
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border_zoom_y = "0.47"
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textures = "BORDER"
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BORDER = "resources/color-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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27
handheld/console-border/gbc-6x.slangp
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "6.000000"
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scale_type_y0 = "source"
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scale_y0 = "6.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.050000"
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box_scale = "6.0"
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in_res_x = "160.0"
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in_res_y = "144.0"
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border_zoom_x = "0.35"
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border_zoom_y = "0.39"
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textures = "BORDER"
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BORDER = "resources/color-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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BIN
handheld/console-border/resources/color-border-square-4x.png
Normal file
After Width: | Height: | Size: 1,018 KiB |
BIN
handheld/console-border/resources/dmg-background.png
Normal file
After Width: | Height: | Size: 157 B |
BIN
handheld/console-border/resources/dmg-border-square-4x.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
handheld/console-border/resources/dmg-palette.png
Normal file
After Width: | Height: | Size: 292 B |
BIN
handheld/console-border/resources/gba-border-square-4x.png
Normal file
After Width: | Height: | Size: 834 KiB |
BIN
handheld/console-border/resources/gg-border-square-4x.png
Normal file
After Width: | Height: | Size: 1.5 MiB |
BIN
handheld/console-border/resources/ngpc-border-square-4x.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
BIN
handheld/console-border/resources/pocket-background.png
Normal file
After Width: | Height: | Size: 157 B |
BIN
handheld/console-border/resources/pocket-border-square-4x.png
Normal file
After Width: | Height: | Size: 969 KiB |
BIN
handheld/console-border/resources/pocket-palette.png
Normal file
After Width: | Height: | Size: 441 B |
BIN
handheld/console-border/resources/psp border.png
Normal file
After Width: | Height: | Size: 855 KiB |
70
handheld/console-border/shader-files/border.slang
Normal file
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#version 450
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// Created by inigo quilez - iq/2014
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// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
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// modified for slang border shader by hunterk
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layout(push_constant) uniform Push
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{
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vec4 OutputSize;
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vec4 OriginalSize;
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vec4 SourceSize;
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uint FrameCount;
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float box_scale;
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float location_x;
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float location_y;
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float in_res_x;
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float in_res_y;
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float border_on_top;
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float border_zoom_x;
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float border_zoom_y;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma parameter box_scale "Image Scale" 4.0 1.0 10.0 1.0
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#pragma parameter location_x "Viewport X Pos." 0.5 0.0 1.0 0.05
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#pragma parameter location_y "Viewport Y Pos." 0.5 0.0 1.0 0.05
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#pragma parameter in_res_x "Viewport Size X" 320.0 100.0 600.0 1.0
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#pragma parameter in_res_y "Viewport Size Y" 240.0 64.0 512.0 1.0
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#pragma parameter border_on_top "Show Viewport" 1.0 0.0 1.0 1.0
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#pragma parameter border_zoom_x "Border Zoom X" 1.0 0.0 4.0 0.01
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#pragma parameter border_zoom_y "Border Zoom Y" 1.0 0.0 4.0 0.01
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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layout(location = 1) out vec2 screen_coord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vec2 corrected_size = vec2(params.in_res_x, params.in_res_y);
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vec2 scale = (params.OutputSize.xy / corrected_size) / params.box_scale;
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vec2 middle = vec2(params.location_x, params.location_y);
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vec2 diff = TexCoord.xy - middle;
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screen_coord = middle + diff * scale;
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middle = vec2(0.4999, 0.4999);
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vTexCoord = middle + diff * vec2(params.border_zoom_x, params.border_zoom_y);
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in vec2 screen_coord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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layout(set = 0, binding = 3) uniform sampler2D Original;
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layout(set = 0, binding = 4) uniform sampler2D BORDER;
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void main()
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{
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vec4 screen = texture(Source, screen_coord); //the main video screen
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vec4 background = vec4(texture(BORDER, vTexCoord)); //put your background function's output here
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if ( screen_coord.x < 0.9999 && screen_coord.x > 0.0001 && screen_coord.y < 0.9999 && screen_coord.y > 0.0001 && params.border_on_top > 0.5 )
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background.a *= 0.0;
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FragColor = vec4(mix(screen, background, background.a));
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}
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