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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
make wiggle parameter able to stop all wiggling
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c72686bc77
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cd68680034
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@ -140,7 +140,7 @@ void main()
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vec2 uv = jumpy(vTexCoord.xy, iTime);
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vec2 uv = jumpy(vTexCoord.xy, iTime);
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vec2 uv2 = uv;
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vec2 uv2 = uv;
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float s = 0.0001 * -d + 0.0001 * wiggle * sin(iTime);
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float s = 0.0001 * wiggle * -d + 0.0001 * wiggle * sin(iTime);
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float e = min(.30,pow(max(0.0,cos(uv.y*4.0+.3)-.75)*(s+0.5)*1.0,3.0))*25.0;
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float e = min(.30,pow(max(0.0,cos(uv.y*4.0+.3)-.75)*(s+0.5)*1.0,3.0))*25.0;
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float r = (iTime*(2.0*s));
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float r = (iTime*(2.0*s));
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@ -166,4 +166,4 @@ void main()
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final = vec4(yiq2rgb(vec3(y,i,q))-pow(s+e*2.0,3.0), 1.0);
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final = vec4(yiq2rgb(vec3(y,i,q))-pow(s+e*2.0,3.0), 1.0);
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FragColor = final;
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FragColor = final;
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}
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}
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