diff --git a/handheld/console-border/gba-agb001-color-motionblur-1x.slangp b/handheld/console-border/gba-agb001-color-motionblur-1x.slangp new file mode 100644 index 0000000..10d1154 --- /dev/null +++ b/handheld/console-border/gba-agb001-color-motionblur-1x.slangp @@ -0,0 +1,29 @@ +shaders = 4 + +shader0 = ../../motionblur/shaders/response-time.slang +filter_linear0 = false +scale_type0 = source +scale0 = 1.0 + +shader1 = ../shaders/mgba/agb001.slang +filter_linear1 = false +scale_type1 = source +scale1 = 4.0 + +shader2 = ../shaders/color/gba-color.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = shader-files/gb-pass-5.slang +filter_linear3 = true + +textures = BORDER + +BORDER = resources/gba-border-square-4x.png +BORDER_linear = true + +parameters = "SCALE;OUT_X;OUT_Y" +SCALE = "1.0" +OUT_X = "3200.0" +OUT_Y = "1600.0" diff --git a/handheld/console-border/gba-agb001-color-motionblur-2x.slangp b/handheld/console-border/gba-agb001-color-motionblur-2x.slangp new file mode 100644 index 0000000..5a76a10 --- /dev/null +++ b/handheld/console-border/gba-agb001-color-motionblur-2x.slangp @@ -0,0 +1,29 @@ +shaders = 4 + +shader0 = ../../motionblur/shaders/response-time.slang +filter_linear0 = false +scale_type0 = source +scale0 = 1.0 + +shader1 = ../shaders/mgba/agb001.slang +filter_linear1 = false +scale_type1 = source +scale1 = 4.0 + +shader2 = ../shaders/color/gba-color.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = shader-files/gb-pass-5.slang +filter_linear3 = true + +textures = BORDER + +BORDER = resources/gba-border-square-4x.png +BORDER_linear = true + +parameters = "SCALE;OUT_X;OUT_Y" +SCALE = "2.0" +OUT_X = "6400.0" +OUT_Y = "3200.0" diff --git a/handheld/console-border/gba-agb001-color-motionblur-3x.slangp b/handheld/console-border/gba-agb001-color-motionblur-3x.slangp new file mode 100644 index 0000000..084348d --- /dev/null +++ b/handheld/console-border/gba-agb001-color-motionblur-3x.slangp @@ -0,0 +1,29 @@ +shaders = 4 + +shader0 = ../../motionblur/shaders/response-time.slang +filter_linear0 = false +scale_type0 = source +scale0 = 1.0 + +shader1 = ../shaders/mgba/agb001.slang +filter_linear1 = false +scale_type1 = source +scale1 = 4.0 + +shader2 = ../shaders/color/gba-color.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = shader-files/gb-pass-5.slang +filter_linear3 = true + +textures = BORDER + +BORDER = resources/gba-border-square-4x.png +BORDER_linear = true + +parameters = "SCALE;OUT_X;OUT_Y" +SCALE = "3.0" +OUT_X = "9600.0" +OUT_Y = "4800.0" diff --git a/handheld/console-border/gba-ags001-color-motionblur-1x.slangp b/handheld/console-border/gba-ags001-color-motionblur-1x.slangp new file mode 100644 index 0000000..298305b --- /dev/null +++ b/handheld/console-border/gba-ags001-color-motionblur-1x.slangp @@ -0,0 +1,34 @@ +shaders = 5 + +shader0 = ../../motionblur/shaders/response-time.slang +filter_linear0 = false +scale_type0 = source +scale0 = 1.0 + +shader1 = ../shaders/mgba/ags001.slang +filter_linear1 = false +scale_type1 = source +scale1 = 4.0 + +shader2 = ../shaders/color/gba-color.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = ../shaders/mgba/ags001-light.slang +filter_linear3 = false +scale_type3 = source +scale3 = 1.0 + +shader4 = shader-files/gb-pass-5.slang +filter_linear4 = true + +textures = BORDER + +BORDER = resources/gba-border-square-4x.png +BORDER_linear = true + +parameters = "SCALE;OUT_X;OUT_Y" +SCALE = "1.0" +OUT_X = "3200.0" +OUT_Y = "1600.0" diff --git a/handheld/console-border/gba-ags001-color-motionblur-2x.slangp b/handheld/console-border/gba-ags001-color-motionblur-2x.slangp new file mode 100644 index 0000000..2548c2d --- /dev/null +++ b/handheld/console-border/gba-ags001-color-motionblur-2x.slangp @@ -0,0 +1,34 @@ +shaders = 5 + +shader0 = ../../motionblur/shaders/response-time.slang +filter_linear0 = false +scale_type0 = source +scale0 = 1.0 + +shader1 = ../shaders/mgba/ags001.slang +filter_linear1 = false +scale_type1 = source +scale1 = 4.0 + +shader2 = ../shaders/color/gba-color.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = ../shaders/mgba/ags001-light.slang +filter_linear3 = false +scale_type3 = source +scale3 = 1.0 + +shader4 = shader-files/gb-pass-5.slang +filter_linear4 = true + +textures = BORDER + +BORDER = resources/gba-border-square-4x.png +BORDER_linear = true + +parameters = "SCALE;OUT_X;OUT_Y" +SCALE = "2.0" +OUT_X = "6400.0" +OUT_Y = "3200.0" diff --git a/handheld/console-border/gba-ags001-color-motionblur-3x.slangp b/handheld/console-border/gba-ags001-color-motionblur-3x.slangp new file mode 100644 index 0000000..abe7dfd --- /dev/null +++ b/handheld/console-border/gba-ags001-color-motionblur-3x.slangp @@ -0,0 +1,34 @@ +shaders = 5 + +shader0 = ../../motionblur/shaders/response-time.slang +filter_linear0 = false +scale_type0 = source +scale0 = 1.0 + +shader1 = ../shaders/mgba/ags001.slang +filter_linear1 = false +scale_type1 = source +scale1 = 4.0 + +shader2 = ../shaders/color/gba-color.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = ../shaders/mgba/ags001-light.slang +filter_linear3 = false +scale_type3 = source +scale3 = 1.0 + +shader4 = shader-files/gb-pass-5.slang +filter_linear4 = true + +textures = BORDER + +BORDER = resources/gba-border-square-4x.png +BORDER_linear = true + +parameters = "SCALE;OUT_X;OUT_Y" +SCALE = "3.0" +OUT_X = "9600.0" +OUT_Y = "4800.0"