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(handheld/color) Update
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@ -31,14 +31,14 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define blr 0.0
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#define blr 0.0
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#define blg 0.0
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#define blg 0.0
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#define blb 0.0
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#define blb 0.0
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#define r 0.82
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#define r 0.81
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#define g 0.67
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#define g 0.67
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#define b 0.73
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#define b 0.73
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#define rg 0.09
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#define rg 0.09
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#define rb 0.16
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#define rb 0.15
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#define gr 0.24
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#define gr 0.23
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#define gb 0.11
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#define gb 0.12
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#define br -0.06
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#define br -0.04
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#define bg 0.24
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#define bg 0.24
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#define overscan_percent_x 0.0
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#define overscan_percent_x 0.0
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#define overscan_percent_y 0.0
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#define overscan_percent_y 0.0
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@ -24,15 +24,15 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define blr 0.0
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#define blr 0.0
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#define blg 0.0
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#define blg 0.0
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#define blb 0.0
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#define blb 0.0
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#define r 0.81
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#define r 0.82
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#define g 0.665
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#define g 0.66
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#define b 0.80
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#define b 0.81
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#define rg 0.09
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#define rg 0.085
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#define rb 0.09
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#define rb 0.085
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#define gr 0.26
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#define gr 0.25
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#define gb 0.11
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#define gb 0.105
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#define br -0.07
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#define br -0.07
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#define bg 0.245
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#define bg 0.255
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#define overscan_percent_x 0.0
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#define overscan_percent_x 0.0
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#define overscan_percent_y 0.0
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#define overscan_percent_y 0.0
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BIN
reshade/shaders/LUT/GBA-Unaltered_Gamma.png
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BIN
reshade/shaders/LUT/GBA-Unaltered_Gamma.png
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