mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
commit
d1a344c1ca
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@ -49,17 +49,17 @@ mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "false"
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parameters = "INPUT_GAMMA;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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parameters = "INPUT_GAMMA;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;SHARPNESS_HACK;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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INPUT_GAMMA = "2.400000"
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BEAM_PROFILE = "0.000000"
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HFILTER_PROFILE = "0.000000"
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BEAM_MIN_WIDTH = "0.860000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.580000"
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COLOR_BOOST = "1.250000"
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HFILTER_SHARPNESS = "1.000000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.500000"
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BEAM_MIN_WIDTH = "0.900000"
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BEAM_MAX_WIDTH = "0.900000"
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SCANLINES_STRENGTH = "0.500000"
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COLOR_BOOST = "1.200000"
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SHARPNESS_HACK = "1.000000"
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PHOSPHOR_LAYOUT = "12.000000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "1.000000"
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InputGamma = "1.000000"
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OutputGamma = "1.000000"
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@ -8,7 +8,7 @@ layout(push_constant) uniform Push
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float BEAM_MAX_WIDTH;
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float SCANLINES_STRENGTH;
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float COLOR_BOOST;
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float HFILTER_SHARPNESS;
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float SHARPNESS_HACK;
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float PHOSPHOR_LAYOUT;
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float MASK_INTENSITY;
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float CRT_ANTI_RINGING;
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@ -22,19 +22,20 @@ layout(push_constant) uniform Push
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float CRT_cornersmooth;
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} param;
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#pragma parameter BEAM_PROFILE "BEAM PROFILE (BP)" 0.0 0.0 6.0 1.0
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#pragma parameter HFILTER_PROFILE "HORIZONTAL FILTER PROFILE (HFP)" 0.0 0.0 6.0 1.0
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#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 0.86 0.0 1.0 0.02
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#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.02
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.58 0.0 1.0 0.02
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.25 1.0 2.0 0.05
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#pragma parameter HFILTER_SHARPNESS " Custom [If HFP=0.00] SHARPNESS" 1.0 0.0 1.0 0.02
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#pragma parameter PHOSPHOR_LAYOUT "PHOSPHOR LAYOUT" 4.0 0.0 19.0 1.0
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#pragma parameter CRT_HYLLIAN "[CRT-HYLLIAN PARAMS]" 0.0 0.0 0.0 0.0
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#pragma parameter BEAM_PROFILE " BEAM PROFILE (BP)" 0.0 0.0 2.0 1.0
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#pragma parameter HFILTER_PROFILE " HORIZONTAL FILTER PROFILE [ HERMITE | CATMULL-ROM ]" 0.0 0.0 1.0 1.0
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#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.01
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.70 1.0 2.0 0.05
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#pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0
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#pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0
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#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.5 0.0 1.0 0.1
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#pragma parameter CRT_ANTI_RINGING "ANTI RINGING" 1.0 0.0 1.0 0.1
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#pragma parameter CRT_ANTI_RINGING " ANTI RINGING" 1.0 0.0 1.0 0.2
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#pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1
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#pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1
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#pragma parameter VSCANLINES "SCANLINES DIRECTION" 0.0 0.0 1.0 1.0
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#pragma parameter VSCANLINES " VERTICAL SCANLINES [ OFF | ON ]" 0.0 0.0 1.0 1.0
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#pragma parameter CRT_CURVATURE "CRT-Curvature" 1.0 0.0 1.0 1.0
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#pragma parameter CRT_warpX "CRT-Curvature X-Axis" 0.031 0.0 0.125 0.01
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#pragma parameter CRT_warpY "CRT-Curvature Y-Axis" 0.041 0.0 0.125 0.01
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@ -60,7 +61,7 @@ layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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vTexCoord = TexCoord * 1.0001;
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}
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#pragma stage fragment
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@ -72,7 +73,7 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
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/*
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Hyllian's CRT Shader
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Copyright (C) 2011-2020 Hyllian - sergiogdb@gmail.com
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Copyright (C) 2011-2022 Hyllian - sergiogdb@gmail.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -128,7 +129,6 @@ vec2 Warp(vec2 texCoord){
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return curvedCoords;
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}
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// Horizontal cubic filter.
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// Some known filters use these values:
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@ -139,18 +139,14 @@ vec2 Warp(vec2 texCoord){
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// B = 0.3782, C = 0.3109 => Robidoux filter.
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// B = 0.2620, C = 0.3690 => Robidoux Sharp filter.
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// Using only Hermite and Catmull-Rom, as the others aren't useful for crt shader.
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// For more info, see: http://www.imagemagick.org/Usage/img_diagrams/cubic_survey.gif
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mat4x4 get_hfilter_profile()
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{
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float bf = 1.0 - param.HFILTER_SHARPNESS;
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float cf = param.HFILTER_SHARPNESS*0.5; // B+2C=1 Mitchel-Netravali recommendation line.
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float bf = 0.0;
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float cf = 0.0;
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if (param.HFILTER_PROFILE == 1) {bf = 0.0; cf = 0.0;}
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if (param.HFILTER_PROFILE == 2) {bf = 0.0; cf = 0.5;}
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if (param.HFILTER_PROFILE == 3) {bf = 0.2620; cf = 0.3690;}
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if (param.HFILTER_PROFILE == 4) {bf = 1.0/3.0; cf = 1.0/3.0;}
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if (param.HFILTER_PROFILE == 5) {bf = 0.3782; cf = 0.3109;}
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if (param.HFILTER_PROFILE == 6) {bf = 1.0; cf = 0.0;}
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if (param.HFILTER_PROFILE == 1) {bf = 0.0; cf = 0.5;}
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return mat4x4( (-bf - 6.0*cf)/6.0, (3.0*bf + 12.0*cf)/6.0, (-3.0*bf - 6.0*cf)/6.0, bf/6.0,
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(12.0 - 9.0*bf - 6.0*cf)/6.0, (-18.0 + 12.0*bf + 6.0*cf)/6.0, 0.0, (6.0 - 2.0*bf)/6.0,
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@ -170,12 +166,8 @@ vec4 get_beam_profile()
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{
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vec4 bp = vec4(param.SCANLINES_STRENGTH, param.BEAM_MIN_WIDTH, param.BEAM_MAX_WIDTH, param.COLOR_BOOST);
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if (param.BEAM_PROFILE == 1) bp = vec4(0.40, 1.00, 1.00, 1.00); // Catmull-rom
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if (param.BEAM_PROFILE == 2) bp = vec4(0.72, 1.00, 1.00, 1.25); // Catmull-rom
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if (param.BEAM_PROFILE == 3) bp = vec4(0.60, 0.50, 1.00, 1.25); // Hermite
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if (param.BEAM_PROFILE == 4) bp = vec4(0.60, 0.72, 1.00, 1.25); // Hermite
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if (param.BEAM_PROFILE == 5) bp = vec4(0.68, 0.68, 1.00, 1.25); // Hermite
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if (param.BEAM_PROFILE == 6) bp = vec4(0.70, 0.50, 1.00, 1.80); // Catmull-rom
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if (param.BEAM_PROFILE == 1) bp = vec4(0.62, 1.00, 1.00, 1.40); // Catmull-rom
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if (param.BEAM_PROFILE == 2) bp = vec4(0.72, 1.00, 1.00, 1.20); // Catmull-rom
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return bp;
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}
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@ -185,7 +177,7 @@ void main()
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{
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vec4 profile = get_beam_profile();
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vec2 TextureSize = vec2(global.SourceSize.x, global.SourceSize.y);
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vec2 TextureSize = mix(vec2(global.SourceSize.x * param.SHARPNESS_HACK, global.SourceSize.y), vec2(global.SourceSize.x, global.SourceSize.y * param.SHARPNESS_HACK), param.VSCANLINES);
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vec2 dx = mix(vec2(1.0/TextureSize.x, 0.0), vec2(0.0, 1.0/TextureSize.y), param.VSCANLINES);
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vec2 dy = mix(vec2(0.0, 1.0/TextureSize.y), vec2(1.0/TextureSize.x, 0.0), param.VSCANLINES);
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@ -196,7 +188,7 @@ void main()
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vec2 pix_coord = pp.xy*TextureSize + vec2(-0.5, 0.5);
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vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.0, -0.5))/TextureSize, param.VSCANLINES);
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vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.5, -0.5))/TextureSize, param.VSCANLINES);
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vec2 fp = mix(fract(pix_coord), fract(pix_coord.yx), param.VSCANLINES);
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@ -227,10 +219,10 @@ void main()
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// Anti-ringing
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vec3 aux = color0;
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color0 = clamp(color0, min_sample0, max_sample0);
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color0 = mix(aux, color0, param.CRT_ANTI_RINGING);
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color0 = mix(aux, color0, param.CRT_ANTI_RINGING * step(0.0, (c00-c01)*(c02-c03)));
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aux = color1;
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color1 = clamp(color1, min_sample1, max_sample1);
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color1 = mix(aux, color1, param.CRT_ANTI_RINGING);
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color1 = mix(aux, color1, param.CRT_ANTI_RINGING * step(0.0, (c10-c11)*(c12-c13)));
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float pos0 = fp.y;
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float pos1 = 1 - fp.y;
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@ -238,8 +230,8 @@ void main()
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vec3 lum0 = mix(vec3(beam_min_width), vec3(beam_max_width), color0);
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vec3 lum1 = mix(vec3(beam_min_width), vec3(beam_max_width), color1);
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vec3 d0 = scanlines_strength*pos0/(lum0+0.0000001);
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vec3 d1 = scanlines_strength*pos1/(lum1+0.0000001);
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vec3 d0 = scanlines_strength*pos0/(lum0*lum0+0.0000001);
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vec3 d1 = scanlines_strength*pos1/(lum1*lum1+0.0000001);
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d0 = exp(-d0*d0);
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d1 = exp(-d1*d1);
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@ -8,7 +8,7 @@ layout(push_constant) uniform Push
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float BEAM_MAX_WIDTH;
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float SCANLINES_STRENGTH;
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float COLOR_BOOST;
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float HFILTER_SHARPNESS;
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float SHARPNESS_HACK;
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float PHOSPHOR_LAYOUT;
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float MASK_INTENSITY;
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float CRT_ANTI_RINGING;
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@ -17,19 +17,20 @@ layout(push_constant) uniform Push
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float VSCANLINES;
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} param;
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#pragma parameter BEAM_PROFILE "BEAM PROFILE (BP)" 0.0 0.0 6.0 1.0
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#pragma parameter HFILTER_PROFILE "HORIZONTAL FILTER PROFILE (HFP)" 0.0 0.0 6.0 1.0
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#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 0.86 0.0 1.0 0.02
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#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.02
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.58 0.0 1.0 0.02
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.25 1.0 2.0 0.05
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#pragma parameter HFILTER_SHARPNESS " Custom [If HFP=0.00] SHARPNESS" 1.0 0.0 1.0 0.02
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#pragma parameter PHOSPHOR_LAYOUT "PHOSPHOR LAYOUT" 4.0 0.0 21.0 1.0
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#pragma parameter CRT_HYLLIAN "[CRT-HYLLIAN PARAMS]" 0.0 0.0 0.0 0.0
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#pragma parameter BEAM_PROFILE " BEAM PROFILE (BP)" 0.0 0.0 2.0 1.0
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#pragma parameter HFILTER_PROFILE " HORIZONTAL FILTER PROFILE [ HERMITE | CATMULL-ROM ]" 0.0 0.0 1.0 1.0
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#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.01
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#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.01
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#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.70 1.0 2.0 0.05
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#pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0
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#pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0
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#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.5 0.0 1.0 0.1
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#pragma parameter CRT_ANTI_RINGING "ANTI RINGING" 1.0 0.0 1.0 0.1
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#pragma parameter CRT_ANTI_RINGING " ANTI RINGING" 1.0 0.0 1.0 0.2
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#pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1
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#pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1
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#pragma parameter VSCANLINES "SCANLINES DIRECTION" 0.0 0.0 1.0 1.0
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#pragma parameter VSCANLINES " VERTICAL SCANLINES [ OFF | ON ]" 0.0 0.0 1.0 1.0
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layout(std140, set = 0, binding = 0) uniform UBO
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@ -48,7 +49,7 @@ layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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vTexCoord = TexCoord * 1.0001;
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}
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#pragma stage fragment
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@ -60,7 +61,7 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
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/*
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Hyllian's CRT Shader
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Copyright (C) 2011-2020 Hyllian - sergiogdb@gmail.com
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Copyright (C) 2011-2022 Hyllian - sergiogdb@gmail.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -99,18 +100,14 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
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// B = 0.3782, C = 0.3109 => Robidoux filter.
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// B = 0.2620, C = 0.3690 => Robidoux Sharp filter.
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// Using only Hermite and Catmull-Rom, as the others aren't useful for crt shader.
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// For more info, see: http://www.imagemagick.org/Usage/img_diagrams/cubic_survey.gif
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mat4x4 get_hfilter_profile()
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{
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float bf = 1.0 - param.HFILTER_SHARPNESS;
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float cf = param.HFILTER_SHARPNESS*0.5; // B+2C=1 Mitchel-Netravali recommendation line.
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float bf = 0.0;
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float cf = 0.0;
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if (param.HFILTER_PROFILE == 1) {bf = 0.0; cf = 0.0;}
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if (param.HFILTER_PROFILE == 2) {bf = 0.0; cf = 0.5;}
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if (param.HFILTER_PROFILE == 3) {bf = 0.2620; cf = 0.3690;}
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if (param.HFILTER_PROFILE == 4) {bf = 1.0/3.0; cf = 1.0/3.0;}
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if (param.HFILTER_PROFILE == 5) {bf = 0.3782; cf = 0.3109;}
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if (param.HFILTER_PROFILE == 6) {bf = 1.0; cf = 0.0;}
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if (param.HFILTER_PROFILE == 1) {bf = 0.0; cf = 0.5;}
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return mat4x4( (-bf - 6.0*cf)/6.0, (3.0*bf + 12.0*cf)/6.0, (-3.0*bf - 6.0*cf)/6.0, bf/6.0,
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(12.0 - 9.0*bf - 6.0*cf)/6.0, (-18.0 + 12.0*bf + 6.0*cf)/6.0, 0.0, (6.0 - 2.0*bf)/6.0,
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@ -130,12 +127,8 @@ vec4 get_beam_profile()
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{
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vec4 bp = vec4(param.SCANLINES_STRENGTH, param.BEAM_MIN_WIDTH, param.BEAM_MAX_WIDTH, param.COLOR_BOOST);
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if (param.BEAM_PROFILE == 1) bp = vec4(0.40, 1.00, 1.00, 1.00); // Catmull-rom
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if (param.BEAM_PROFILE == 2) bp = vec4(0.72, 1.00, 1.00, 1.25); // Catmull-rom
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if (param.BEAM_PROFILE == 3) bp = vec4(0.60, 0.50, 1.00, 1.25); // Hermite
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if (param.BEAM_PROFILE == 4) bp = vec4(0.60, 0.72, 1.00, 1.25); // Hermite
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if (param.BEAM_PROFILE == 5) bp = vec4(0.68, 0.68, 1.00, 1.25); // Hermite
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if (param.BEAM_PROFILE == 6) bp = vec4(0.70, 0.50, 1.00, 1.80); // Catmull-rom
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if (param.BEAM_PROFILE == 1) bp = vec4(0.62, 1.00, 1.00, 1.40); // Catmull-rom
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if (param.BEAM_PROFILE == 2) bp = vec4(0.72, 1.00, 1.00, 1.20); // Catmull-rom
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return bp;
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}
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@ -145,14 +138,14 @@ void main()
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{
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vec4 profile = get_beam_profile();
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vec2 TextureSize = vec2(global.SourceSize.x, global.SourceSize.y);
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vec2 TextureSize = mix(vec2(global.SourceSize.x * param.SHARPNESS_HACK, global.SourceSize.y), vec2(global.SourceSize.x, global.SourceSize.y * param.SHARPNESS_HACK), param.VSCANLINES);
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vec2 dx = mix(vec2(1.0/TextureSize.x, 0.0), vec2(0.0, 1.0/TextureSize.y), param.VSCANLINES);
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vec2 dy = mix(vec2(0.0, 1.0/TextureSize.y), vec2(1.0/TextureSize.x, 0.0), param.VSCANLINES);
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vec2 pix_coord = vTexCoord.xy*TextureSize + vec2(-0.5, 0.5);
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vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.0, -0.5))/TextureSize, param.VSCANLINES);
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vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.5, -0.5))/TextureSize, param.VSCANLINES);
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vec2 fp = mix(fract(pix_coord), fract(pix_coord.yx), param.VSCANLINES);
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@ -183,10 +176,10 @@ void main()
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// Anti-ringing
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vec3 aux = color0;
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color0 = clamp(color0, min_sample0, max_sample0);
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color0 = mix(aux, color0, param.CRT_ANTI_RINGING);
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color0 = mix(aux, color0, param.CRT_ANTI_RINGING * step(0.0, (c00-c01)*(c02-c03)));
|
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aux = color1;
|
||||
color1 = clamp(color1, min_sample1, max_sample1);
|
||||
color1 = mix(aux, color1, param.CRT_ANTI_RINGING);
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color1 = mix(aux, color1, param.CRT_ANTI_RINGING * step(0.0, (c10-c11)*(c12-c13)));
|
||||
|
||||
float pos0 = fp.y;
|
||||
float pos1 = 1 - fp.y;
|
||||
|
@ -194,8 +187,8 @@ void main()
|
|||
vec3 lum0 = mix(vec3(beam_min_width), vec3(beam_max_width), color0);
|
||||
vec3 lum1 = mix(vec3(beam_min_width), vec3(beam_max_width), color1);
|
||||
|
||||
vec3 d0 = scanlines_strength*pos0/(lum0+0.0000001);
|
||||
vec3 d1 = scanlines_strength*pos1/(lum1+0.0000001);
|
||||
vec3 d0 = scanlines_strength*pos0/(lum0*lum0+0.0000001);
|
||||
vec3 d1 = scanlines_strength*pos1/(lum1*lum1+0.0000001);
|
||||
|
||||
d0 = exp(-d0*d0);
|
||||
d1 = exp(-d1*d1);
|
||||
|
|
|
@ -65,16 +65,15 @@ mipmap_input6 = "false"
|
|||
alias6 = ""
|
||||
float_framebuffer6 = "false"
|
||||
srgb_framebuffer6 = "false"
|
||||
parameters = "linearize;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;CRT_CURVATURE;CRT_warpX;CRT_warpY;CRT_cornersize;CRT_cornersmooth;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
|
||||
BEAM_PROFILE = "0.000000"
|
||||
HFILTER_PROFILE = "0.000000"
|
||||
BEAM_MIN_WIDTH = "0.860000"
|
||||
parameters = "linearize;quality;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;CRT_CURVATURE;CRT_warpX;CRT_warpY;CRT_cornersize;CRT_cornersmooth;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
|
||||
BEAM_PROFILE = "1.000000"
|
||||
HFILTER_PROFILE = "1.000000"
|
||||
BEAM_MIN_WIDTH = "1.000000"
|
||||
BEAM_MAX_WIDTH = "1.000000"
|
||||
SCANLINES_STRENGTH = "0.580000"
|
||||
COLOR_BOOST = "1.250000"
|
||||
HFILTER_SHARPNESS = "1.000000"
|
||||
SCANLINES_STRENGTH = "0.620000"
|
||||
COLOR_BOOST = "1.400000"
|
||||
PHOSPHOR_LAYOUT = "4.000000"
|
||||
MASK_INTENSITY = "0.500000"
|
||||
MASK_INTENSITY = "0.700000"
|
||||
CRT_ANTI_RINGING = "1.000000"
|
||||
InputGamma = "1.000000"
|
||||
OutputGamma = "1.000000"
|
||||
|
@ -98,4 +97,4 @@ shadowMask = "0.000000"
|
|||
maskDark = "0.500000"
|
||||
maskLight = "1.500000"
|
||||
linearize = "1.0"
|
||||
quality = "1.0"
|
||||
quality = "0.0"
|
||||
|
|
|
@ -48,16 +48,4 @@ SB_BLUR_LEVEL = "0.660000"
|
|||
SB_RED_THRESHOLD = "0.200000"
|
||||
SB_GREEN_THRESHOLD = "0.200000"
|
||||
SB_BLUE_THRESHOLD = "0.200000"
|
||||
BEAM_PROFILE = "0.000000"
|
||||
HFILTER_PROFILE = "0.000000"
|
||||
BEAM_MIN_WIDTH = "0.860000"
|
||||
BEAM_MAX_WIDTH = "1.000000"
|
||||
SCANLINES_STRENGTH = "0.580000"
|
||||
COLOR_BOOST = "1.250000"
|
||||
HFILTER_SHARPNESS = "1.000000"
|
||||
PHOSPHOR_LAYOUT = "4.000000"
|
||||
MASK_INTENSITY = "0.500000"
|
||||
CRT_ANTI_RINGING = "1.000000"
|
||||
InputGamma = "2.400000"
|
||||
OutputGamma = "2.200000"
|
||||
VSCANLINES = "0.000000"
|
||||
|
||||
|
|
Loading…
Reference in a new issue