fix pixellate, hopefpully

This commit is contained in:
hizzlekizzle 2016-09-02 21:23:43 -05:00 committed by GitHub
parent 9825d7bb0e
commit d1e050686b

View file

@ -26,9 +26,9 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
void main() void main()
{ {
vec2 texelSize = 1.0 / global.SourceSize.xy; vec2 texelSize = global.SourceSize.zw;
vec2 range = vec2(abs(global.SourceSize.z / (global.OutputSize.x * global.SourceSize.x)), abs(global.SourceSize.w / (global.OutputSize.y * global.SourceSize.y))); vec2 range = vec2(abs(global.SourceSize.x / (global.OutputSize.x * global.SourceSize.x)), abs(global.SourceSize.y / (global.OutputSize.y * global.SourceSize.y)));
range = range / 2.0 * 0.999; range = range / 2.0 * 0.999;
float left = vTexCoord.x - range.x; float left = vTexCoord.x - range.x;
@ -52,4 +52,4 @@ void main()
averageColor += ((right - border.x) * (top - border.y) / totalArea) * topRightColor; averageColor += ((right - border.x) * (top - border.y) / totalArea) * topRightColor;
FragColor = vec4(averageColor, 1.0); FragColor = vec4(averageColor, 1.0);
} }