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fix pixellate, hopefpully
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@ -26,9 +26,9 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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void main()
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{
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{
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vec2 texelSize = 1.0 / global.SourceSize.xy;
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vec2 texelSize = global.SourceSize.zw;
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vec2 range = vec2(abs(global.SourceSize.z / (global.OutputSize.x * global.SourceSize.x)), abs(global.SourceSize.w / (global.OutputSize.y * global.SourceSize.y)));
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vec2 range = vec2(abs(global.SourceSize.x / (global.OutputSize.x * global.SourceSize.x)), abs(global.SourceSize.y / (global.OutputSize.y * global.SourceSize.y)));
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range = range / 2.0 * 0.999;
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range = range / 2.0 * 0.999;
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float left = vTexCoord.x - range.x;
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float left = vTexCoord.x - range.x;
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@ -52,4 +52,4 @@ void main()
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averageColor += ((right - border.x) * (top - border.y) / totalArea) * topRightColor;
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averageColor += ((right - border.x) * (top - border.y) / totalArea) * topRightColor;
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FragColor = vec4(averageColor, 1.0);
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FragColor = vec4(averageColor, 1.0);
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}
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}
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