From d30218fd22ed49ae6e1e144f7ecadb35c032f776 Mon Sep 17 00:00:00 2001 From: hunterk Date: Wed, 21 Jun 2017 11:59:01 -0500 Subject: [PATCH] dunno when this broke, but... fix smaa --- anti-aliasing/shaders/smaa/smaa-common.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/anti-aliasing/shaders/smaa/smaa-common.h b/anti-aliasing/shaders/smaa/smaa-common.h index ce81de3..96e7a35 100644 --- a/anti-aliasing/shaders/smaa/smaa-common.h +++ b/anti-aliasing/shaders/smaa/smaa-common.h @@ -614,7 +614,7 @@ SamplerState PointSampler { Filter = MIN_MAG_MIP_POINT; AddressU = Clamp; Addres vec3 neighbours = SMAAGatherNeighbours(coord, offset, predicationTex); vec2 delta = abs(neighbours.xx - neighbours.yz); vec2 edges = step(SMAA_PREDICATION_THRESHOLD, delta); - return SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges); + return vec3(SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges), 1.0); } /**