From d4ac986967e2e66c01a4d14be3debe9265ca2d9d Mon Sep 17 00:00:00 2001 From: barotto Date: Fri, 25 Nov 2022 16:48:40 +0100 Subject: [PATCH] Fix typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 605bbfc..b1e5f0f 100644 --- a/README.md +++ b/README.md @@ -110,7 +110,7 @@ we were passing an insane amount of attributes and varyings to deal with this be The way the old shader system deals with limits is quite naive. There is a hard limit of 8 when referencing other passes and older frames. There is no reason why we should have arbitrary limits like these. -Part of the reason is C where dealing with dynamic memory is more painful than is should be so it was easier to take the lazy way out. +Part of the reason is C where dealing with dynamic memory is more painful than it should be so it was easier to take the lazy way out. #### Tacked on format handling