mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
Fix typo
This commit is contained in:
parent
f77f7b3e3c
commit
d4ac986967
|
@ -110,7 +110,7 @@ we were passing an insane amount of attributes and varyings to deal with this be
|
|||
The way the old shader system deals with limits is quite naive.
|
||||
There is a hard limit of 8 when referencing other passes and older frames.
|
||||
There is no reason why we should have arbitrary limits like these.
|
||||
Part of the reason is C where dealing with dynamic memory is more painful than is should be so it was easier to take the lazy way out.
|
||||
Part of the reason is C where dealing with dynamic memory is more painful than it should be so it was easier to take the lazy way out.
|
||||
|
||||
#### Tacked on format handling
|
||||
|
||||
|
|
Loading…
Reference in a new issue