Update Pokefan531's handheld color shaders

This commit is contained in:
Monroe88 2018-02-05 21:15:57 -06:00
parent 1d9b7779ae
commit d4cab25431
5 changed files with 18 additions and 18 deletions

View file

@ -21,7 +21,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
*/ */
// Shader that replicates the LCD dynamics from a GameBoy Advance // Shader that replicates the LCD dynamics from a GameBoy Advance
#pragma parameter darken_screen "Darken Screen" 0.5 0.0 2.0 0.05 #pragma parameter darken_screen "Darken Screen" 0.5 -0.25 2.0 0.05
#define target_gamma 2.2 #define target_gamma 2.2
#define display_gamma 2.2 #define display_gamma 2.2
@ -31,15 +31,15 @@ layout(std140, set = 0, binding = 0) uniform UBO
#define blr 0.0 #define blr 0.0
#define blg 0.0 #define blg 0.0
#define blb 0.0 #define blb 0.0
#define r 0.81 #define r 0.845
#define g 0.67 #define g 0.68
#define b 0.73 #define b 0.755
#define rg 0.09 #define rg 0.09
#define rb 0.15 #define rb 0.16
#define gr 0.23 #define gr 0.17
#define gb 0.12 #define gb 0.085
#define br -0.04 #define br -0.015
#define bg 0.24 #define bg 0.23
#define overscan_percent_x 0.0 #define overscan_percent_x 0.0
#define overscan_percent_y 0.0 #define overscan_percent_y 0.0

View file

@ -24,15 +24,15 @@ layout(std140, set = 0, binding = 0) uniform UBO
#define blr 0.0 #define blr 0.0
#define blg 0.0 #define blg 0.0
#define blb 0.0 #define blb 0.0
#define r 0.82 #define r 0.83
#define g 0.66 #define g 0.65
#define b 0.81 #define b 0.765
#define rg 0.085 #define rg 0.105
#define rb 0.085 #define rb 0.105
#define gr 0.25 #define gr 0.20
#define gb 0.105 #define gb 0.13
#define br -0.07 #define br -0.03
#define bg 0.255 #define bg 0.245
#define overscan_percent_x 0.0 #define overscan_percent_x 0.0
#define overscan_percent_y 0.0 #define overscan_percent_y 0.0

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