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Update ossc.slang
fix mistake on 3x lines
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@ -104,7 +104,7 @@ float scanline4(float y, float lm)
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float scanline3(float y, float lm)
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{
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float l = 1.0/LINES;
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float m = fract(y*lm);
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float m = fract(y*l);
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if (m<l) return 1.0-L1*(1.0-lm*HYBRID);
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else if (m<2.0*l) return 1.0-L2*(1.0-lm*HYBRID);
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else return 1.0-L3*(1.0-lm*HYBRID);
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@ -143,4 +143,4 @@ void main()
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else if (LINES == 2.0){res *= scanline2(OGL2Pos.y,lum);}
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FragColor = vec4(res,1.0);
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}
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}
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