diff --git a/handheld/gb-palette-dmg.slangp b/handheld/gb-palette-dmg.slangp new file mode 100644 index 0000000..a81115b --- /dev/null +++ b/handheld/gb-palette-dmg.slangp @@ -0,0 +1,9 @@ +shaders = 1 +shader0 = shaders/gb-palette/gb-palette.slang //colorize image + +scale_type0 = source +filter_linear0 = false + +textures = COLOR_PALETTE +COLOR_PALETTE = shaders/gb-palette/resources/palette-dmg.png +COLOR_PALETTE_linear = false diff --git a/handheld/gb-palette-light.slangp b/handheld/gb-palette-light.slangp new file mode 100644 index 0000000..d6ef14c --- /dev/null +++ b/handheld/gb-palette-light.slangp @@ -0,0 +1,9 @@ +shaders = 1 +shader0 = shaders/gb-palette/gb-palette.slang //colorize image + +scale_type0 = source +filter_linear0 = false + +textures = COLOR_PALETTE +COLOR_PALETTE = shaders/gb-palette/resources/palette-light.png +COLOR_PALETTE_linear = false diff --git a/handheld/gb-palette-pocket.slangp b/handheld/gb-palette-pocket.slangp new file mode 100644 index 0000000..4652378 --- /dev/null +++ b/handheld/gb-palette-pocket.slangp @@ -0,0 +1,9 @@ +shaders = 1 +shader0 = shaders/gb-palette/gb-palette.slang //colorize image + +scale_type0 = source +filter_linear0 = false + +textures = COLOR_PALETTE +COLOR_PALETTE = shaders/gb-palette/resources/palette-pocket.png +COLOR_PALETTE_linear = false diff --git a/handheld/shaders/gb-palette/gb-palette.slang b/handheld/shaders/gb-palette/gb-palette.slang new file mode 100644 index 0000000..2d266cb --- /dev/null +++ b/handheld/shaders/gb-palette/gb-palette.slang @@ -0,0 +1,47 @@ +#version 450 + +layout(push_constant) uniform Push +{ + vec4 SourceSize; + vec4 OriginalSize; + vec4 OutputSize; + uint FrameCount; +} params; + +layout(std140, set = 0, binding = 0) uniform UBO +{ + mat4 MVP; +} global; + +#pragma stage vertex +layout(location = 0) in vec4 Position; +layout(location = 1) in vec2 TexCoord; +layout(location = 0) out vec2 vTexCoord; + +void main() +{ + gl_Position = global.MVP * Position; + vTexCoord = TexCoord * 1.0001; +} + +#pragma stage fragment +layout(location = 0) in vec2 vTexCoord; +layout(location = 0) out vec4 FragColor; +layout(set = 0, binding = 2) uniform sampler2D Source; +layout(set = 0, binding = 3) uniform sampler2D COLOR_PALETTE; + +void main() +{ + //sample the input textures + + vec4 out_color = texture(Source, vTexCoord.xy); + + //input grayscale values: + //0.000 black - 0.333 medium gray - 0.667 light gray - 1.000 white + //multiply grayscale value by 3 to obtain int value in range [0, 3], acts as index for arrays storing custom palette UV coordinates and alpha value + + vec2 palette_coordinate = vec2(0.5, (abs(1 - out_color.r) * 0.75) + 0.125); //directly map input grayscale value to color palette y coordinate + out_color = vec4(texture(COLOR_PALETTE, palette_coordinate).rgb, ceil(abs(1.0 - out_color.r))); //sample color from palette, alpha = 1 if color is not transparent + + FragColor = out_color; +} diff --git a/handheld/shaders/gb-palette/resources/palette-dmg.png b/handheld/shaders/gb-palette/resources/palette-dmg.png new file mode 100644 index 0000000..217cdfd Binary files /dev/null and b/handheld/shaders/gb-palette/resources/palette-dmg.png differ diff --git a/handheld/shaders/gb-palette/resources/palette-light.png b/handheld/shaders/gb-palette/resources/palette-light.png new file mode 100644 index 0000000..476c674 Binary files /dev/null and b/handheld/shaders/gb-palette/resources/palette-light.png differ diff --git a/handheld/shaders/gb-palette/resources/palette-pocket.png b/handheld/shaders/gb-palette/resources/palette-pocket.png new file mode 100644 index 0000000..85761b7 Binary files /dev/null and b/handheld/shaders/gb-palette/resources/palette-pocket.png differ