mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
add wrap mode to kawase presets to fix dark border from sampling outside of image
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@ -28,10 +28,10 @@ void main()
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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layout(set = 0, binding = 3) uniform sampler2D Original;
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layout(set = 0, binding = 3) uniform sampler2D Reference;
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void main()
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{
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FragColor = 1.0 - (1.0 - texture(Source, vTexCoord)) * (1.0 - texture(Original, vTexCoord));
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FragColor = 1.0 - (1.0 - texture(Source, vTexCoord)) * (1.0 - texture(Reference, vTexCoord));
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FragColor = pow(FragColor, vec4(2.2));
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}
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}
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@ -8,26 +8,31 @@ shader1 = kawase/kawase0.slang
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filter_linear1 = true
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srgb_framebuffer1 = true
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scale_type1 = source
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wrap_mode1 = mirrored_repeat
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shader2 = kawase/kawase1.slang
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filter_linear2 = true
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srgb_framebuffer2 = true
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scale_type2 = source
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wrap_mode2 = mirrored_repeat
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shader3 = kawase/kawase1.slang
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filter_linear3 = true
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srgb_framebuffer3 = true
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scale_type3 = source
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wrap_mode3 = mirrored_repeat
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shader4 = kawase/kawase2.slang
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filter_linear4 = true
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srgb_framebuffer4 = true
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scale_type4 = source
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wrap_mode4 = mirrored_repeat
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shader5 = kawase/kawase3.slang
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filter_linear5 = true
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srgb_framebuffer5 = true
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scale_type5 = source
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wrap_mode5 = mirrored_repeat
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shader6 = kawase/delinearize.slang
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filter_linear6 = true
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filter_linear6 = true
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@ -8,46 +8,55 @@ shader1 = kawase/kawase0.slang
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filter_linear1 = true
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srgb_framebuffer1 = true
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scale_type1 = source
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wrap_mode1 = mirrored_repeat
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shader2 = kawase/kawase1.slang
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filter_linear2 = true
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srgb_framebuffer2 = true
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scale_type2 = source
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wrap_mode2 = mirrored_repeat
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shader3 = kawase/kawase2.slang
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filter_linear3 = true
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srgb_framebuffer3 = true
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scale_type3 = source
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wrap_mode3 = mirrored_repeat
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shader4 = kawase/kawase3.slang
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filter_linear4 = true
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srgb_framebuffer4 = true
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scale_type4 = source
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wrap_mode4 = mirrored_repeat
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shader5 = kawase/kawase4.slang
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filter_linear5 = true
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srgb_framebuffer5 = true
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scale_type5 = source
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wrap_mode5 = mirrored_repeat
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shader6 = kawase/kawase4.slang
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filter_linear6 = true
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srgb_framebuffer6 = true
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scale_type6 = source
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wrap_mode6 = mirrored_repeat
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shader7 = kawase/kawase5.slang
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filter_linear7 = true
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srgb_framebuffer7 = true
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scale_type7 = source
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wrap_mode7 = mirrored_repeat
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shader8 = kawase/kawase6.slang
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filter_linear8 = true
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srgb_framebuffer8 = true
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scale_type8 = source
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wrap_mode8 = mirrored_repeat
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shader9 = kawase/kawase7.slang
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filter_linear9 = true
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srgb_framebuffer9 = true
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scale_type9 = source
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wrap_mode9 = mirrored_repeat
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shader10 = kawase/delinearize.slang
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filter_linear10 = true
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filter_linear10 = true
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@ -1,35 +1,44 @@
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shaders = 8
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shaders = 9
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shader0 = kawase/linearize.slang
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srgb_framebuffer0 = true
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shader0 = ../stock.slang
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scale_type0 = source
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alias0 = Reference
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shader1 = kawase/kawase0.slang
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filter_linear1 = true
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shader1 = kawase/linearize.slang
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srgb_framebuffer1 = true
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scale_type1 = source
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shader2 = kawase/kawase1.slang
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shader2 = kawase/kawase0.slang
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filter_linear2 = true
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srgb_framebuffer2 = true
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scale_type2 = source
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wrap_mode2 = mirrored_repeat
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shader3 = kawase/kawase1.slang
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filter_linear3 = true
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srgb_framebuffer3 = true
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scale_type3 = source
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wrap_mode3 = mirrored_repeat
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shader4 = kawase/kawase2.slang
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shader4 = kawase/kawase1.slang
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filter_linear4 = true
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srgb_framebuffer4 = true
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scale_type4 = source
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wrap_mode4 = mirrored_repeat
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shader5 = kawase/kawase3.slang
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shader5 = kawase/kawase2.slang
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filter_linear5 = true
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srgb_framebuffer5 = true
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scale_type5 = source
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wrap_mode5 = mirrored_repeat
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shader7 = kawase/screen_combine.slang
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shader6 = kawase/kawase3.slang
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filter_linear6 = true
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srgb_framebuffer6 = true
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scale_type6 = source
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wrap_mode6 = mirrored_repeat
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shader6 = kawase/delinearize.slang
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filter_linear6 = true
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shader7 = kawase/delinearize.slang
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filter_linear7 = true
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shader8 = kawase/screen_combine.slang
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@ -11,29 +11,34 @@ shader2 = ../blurs/kawase/kawase0.slang
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filter_linear2 = true
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srgb_framebuffer2 = true
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scale_type2 = source
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wrap_mode2 = mirrored_repeat
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shader3 = ../blurs/kawase/kawase1.slang
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filter_linear3 = true
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srgb_framebuffer3 = true
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scale_type3 = source
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wrap_mode3 = mirrored_repeat
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shader4 = ../blurs/kawase/kawase1.slang
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filter_linear4 = true
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srgb_framebuffer4 = true
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scale_type4 = source
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wrap_mode4 = mirrored_repeat
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shader5 = ../blurs/kawase/kawase2.slang
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filter_linear5 = true
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srgb_framebuffer5 = true
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scale_type5 = source
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wrap_mode5 = mirrored_repeat
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shader6 = ../blurs/kawase/kawase3.slang
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filter_linear6 = true
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srgb_framebuffer6 = true
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scale_type6 = source
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wrap_mode6 = mirrored_repeat
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shader7 = ../blurs/kawase/delinearize.slang
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filter_linear7 = true
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shader8 = shaders/bigblur.slang
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filter_linear8 = true
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filter_linear8 = true
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