Merge pull request #104 from LazyBumHorse/master

replace invalid scale_type_<number> with scale_type<number>
This commit is contained in:
hizzlekizzle 2019-05-28 20:40:07 -05:00 committed by GitHub
commit e11efe9ef4
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GPG key ID: 4AEE18F83AFDEB23
53 changed files with 57 additions and 57 deletions

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@ -12,4 +12,4 @@ scale1 = 2.0
shader2 = ../sharpen/shaders/adaptive-sharpen.slang
filter_linear2 = false
scale_type_2 = source
scale_type2 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

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@ -7,7 +7,7 @@ shader4 = ../../misc/interlacing.slang
shader5 = ../../auto-box/box-center.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0
scale_type_x1 = absolute

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@ -3,7 +3,7 @@ shader0 = "../../handheld/shaders/color/gbc-color.slang"
shader1 = "../shaders/imgborder-sgb.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0
scale_type_x1 = "absolute"

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-aperture.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-caligari.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-cgwg-fast.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-easymode.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-geom.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -11,7 +11,7 @@ scale_y0 = 1.0
shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.slang
filter_linear1 = false
srgb_framebuffer1 = false
scale_type_1 = source
scale_type1 = source
// Uncomment these lines for a sharper variation
//parameters = "SHARPNESS;SCANLINES_STRENGTH;BEAM_MIN_WIDTH"

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-hyllian.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-lottes-fast.slang
filter_linear0 = true
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-lottes.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/ddt.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/fast-bilateral.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/supereagle.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/dot.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gba-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gbc-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gbc-gambatte-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/lcd-cgwg/lcd-grid.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/nds-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

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@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/palm-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

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@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/psp-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

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@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/vba-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

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@ -3,4 +3,4 @@ shaders = "1"
shader0 = "shaders/mix_frames.slang"
filter_linear0 = "false"
scale_type_0 = "source"
scale_type0 = "source"

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@ -3,4 +3,4 @@ shaders = "1"
shader0 = "shaders/mix_frames_smart.slang"
filter_linear0 = "false"
scale_type_0 = "source"
scale_type0 = "source"

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-blue.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-color.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-simple.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/response-time.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -1,7 +1,7 @@
shaders = "5"
shader0 = ../denoisers/shaders/fast-bilateral.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = "shaders/nedi-pass0.slang"
filter_linear1 = false
wrap_mode1 = "clamp_to_border"

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@ -10,14 +10,14 @@ frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = shaders/gtu-famicom/lowPass.slang
scale_type_1 = source
scale_type1 = source
scale_1 = 1.0
filter_linear1 = false
frame_count_mod1 = 32
float_framebuffer1 = true
shader2 = shaders/gtu-famicom/combFilter.slang
scale_type_2 = source
scale_type2 = source
scale_2 = 1.0
filter_linear2 = false
frame_count_mod2 = 2

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/aann.slang"
filter_linear0 = true
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/ascii.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/pixellate.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/retro-v2.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/sharp-bilinear.slang"
filter_linear0 = true
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/sabr-v3.0.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/2xScaleHQ.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/4xScaleHQ.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

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@ -8,4 +8,4 @@ scale_y0 = 3.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

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@ -2,7 +2,7 @@ shaders = 2
shader0 = shaders/adaptive-sharpen-pass1.slang
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = shaders/adaptive-sharpen-pass2.slang
filter_linear1 = false
scale_type_1 = source
scale_type1 = source

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@ -2,8 +2,8 @@ shaders = 2
shader0 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang"
filter_linear1 = false
scale_type_1 = source
scale_type1 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/xbr-lv2.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,8 +2,8 @@ shaders = 2
shader0 = "shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = "shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang"
filter_linear1 = false
scale_type_1 = source
scale_type1 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/xbr-lv3.slang"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

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@ -14,4 +14,4 @@ scale_y1 = 2.0
shader2 = ../stock.slang
filter_linear2 = true
scale_type_2 = source
scale_type2 = source

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@ -14,4 +14,4 @@ scale_y1 = 2.0
shader2 = ../stock.slang
filter_linear2 = true
scale_type_2 = source
scale_type2 = source