Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1

This commit is contained in:
MajorPainTheCactus 2022-03-24 21:59:58 +00:00
parent 417a83a17c
commit e24239523d
24 changed files with 183 additions and 47 deletions

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_screen_type = "2.000000"
hcrt_red_scanline_min = "0.650000"
hcrt_red_scanline_max = "0.900000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-bang-olufsen-mx8000-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "700.000000"
hcrt_brightness = "0.200000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_paper_white_nits = "700.000000"
hcrt_crt_screen_type = "1.000000"
hcrt_crt_resolution = "2.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-jvc-professional-TM-H1950CG-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "600.000000"
hcrt_contrast = "0.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-sammy-atomiswave-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "200.000000"
hcrt_expand_gamut = "1.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-sega-virtua-fighter-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_resolution = "0.000000"
hcrt_colour_system = "0.000000"
hcrt_white_temperature = "2800.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-sony-pvm-1910-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_brightness = "0.150000"
hcrt_colour_system = "0.000000"
hcrt_white_temperature = "2800.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-sony-pvm-20L4-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_brightness = "0.150000"
hcrt_colour_system = "0.000000"
hcrt_white_temperature = "2800.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-sony-pvm-2730-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,3 +1,4 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_screen_type = "1.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-toshiba-microfilter-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -1,5 +1,6 @@
#reference "crt-sony-megatron.slangp"
hcrt_hdr = "1.000000"
hcrt_crt_screen_type = "1.000000"
hcrt_crt_resolution = "2.000000"
hcrt_paper_white_nits = "400.000000"

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@ -0,0 +1,7 @@
#reference "crt-sony-megatron-viewsonic-A90f+-hdr.slangp"
hcrt_hdr = "0.000000"
hcrt_brightness = "-0.200000"
hcrt_contrast = "0.500000"
hcrt_gamma = "-0.600000"

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@ -0,0 +1,54 @@
/*
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
DONT USE THIS PRESET DIRECTLY - Use any of the others in this directory
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"

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@ -70,7 +70,7 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
vec3 InverseTonemapConditional(const vec3 linear)
{
if(HCRT_HDR > 0.0f)
if(HCRT_HDR < 1.0f)
{
return linear;
}

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@ -421,7 +421,7 @@ vec3 LinearToDCIP3(const vec3 colour)
vec3 GammaCorrect(const vec3 scanline_colour)
{
if(HCRT_HDR > 0.0f)
if(HCRT_HDR < 1.0f)
{
return HCRT_OUTPUT_COLOUR_SPACE == 0.0f ? LinearTosRGB(scanline_colour) : LinearToDCIP3(scanline_colour);
}

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@ -2,10 +2,12 @@
#pragma parameter hcrt_title "SONY MEGATRON COLOUR VIDEO MONITOR" 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_space0 " " 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_support0 "Use as bright a display as possible but SDR is supported" 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_support0 "SDR mode: Turn up your TV's brightness as high as possible" 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_support1 "HDR mode: Set the peak luminance to that of your TV." 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_support2 "Then adjust paper white luminance until it looks right" 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_space1 " " 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_user_settings "USER SETTINGS:" 0.0 0.0 0.0001 0.0
#pragma parameter hcrt_hdr " HDR | SDR" 0.0 0.0 1.0 1.0
#pragma parameter hcrt_hdr " SDR | HDR" 1.0 0.0 1.0 1.0
#pragma parameter hcrt_max_nits " HDR: Display's Peak Luminance" 700.0 0.0 10000.0 10.0
#pragma parameter hcrt_paper_white_nits " HDR: Display's Paper White Luminance" 700.0 0.0 10000.0 10.0
#pragma parameter hcrt_colour_space " SDR: Display's Colour Space: sRGB | DCI-P3" 0.0 0.0 1.0 1.0