diff --git a/blurs/magicbloom/magicbloom.slangp b/blurs/magicbloom/magicbloom.slangp deleted file mode 100644 index c1fb0ba..0000000 --- a/blurs/magicbloom/magicbloom.slangp +++ /dev/null @@ -1,108 +0,0 @@ -shaders = 12 - -shader0 = ../../stock.slang -filter_linear0 = true -wrap_mode0 = mirrored_repeat -scale_type0 = viewport -scale0 = 1.0 -alias0 = "PreBloomPass" - -// shader0 = ../kawase/linearize.slang -// filter_linear0 = true -// wrap_mode0 = mirrored_repeat -// scale_type0 = viewport -// scale0 = 1.0 -// alias0 = "PreBloomPass" - -shader1 = ./magicbloom_blur_pass_1.slang -filter_linear1 = true -mipmap_input1 = true -wrap_mode1 = mirrored_repeat -scale_type1 = absolute -// scale_x1 = 960 -// scale_y1 = 540 -scale_x1 = 1920 -scale_y1 = 1080 -// scale_type1 = viewport -// scale1 = 0.5 -alias1 = "tMagicBloom_1" - -shader2 = ./magicbloom_blur_pass_2.slang -filter_linear2 = true -mipmap_input2 = true -wrap_mode2 = mirrored_repeat -scale_type2 = source -scale2 = 0.75 -// scale2 = 0.25 -alias2 = "tMagicBloom_2" - -shader3 = ./magicbloom_blur_pass_3.slang -filter_linear3 = true -mipmap_input3 = true -wrap_mode3 = mirrored_repeat -scale_type3 = source -scale3 = 0.75 -// scale3 = 0.125 -alias3 = "tMagicBloom_3" - -shader4 = ./magicbloom_blur_pass_4.slang -filter_linear4 = true -mipmap_input4 = true -wrap_mode4 = mirrored_repeat -scale_type4 = source -scale4 = 0.75 -alias4 = "tMagicBloom_4" - -shader5 = ./magicbloom_blur_pass_5.slang -filter_linear5 = true -mipmap_input5 = true -wrap_mode5 = mirrored_repeat -scale_type5 = source -scale5 = 0.75 -alias5 = "tMagicBloom_5" - -shader6 = ./magicbloom_blur_pass_6.slang -filter_linear6 = true -mipmap_input6 = true -scale_type6 = source -scale6 = 0.5 -alias6 = "tMagicBloom_6" - -shader7 = ./magicbloom_blur_pass_7.slang -filter_linear7 = true -mipmap_input7 = true -scale_type7 = source -scale7 = 0.5 -alias7 = "tMagicBloom_7" - -shader8 = ./magicbloom_blur_pass_8.slang -filter_linear8 = true -mipmap_input8 = true -scale_type8 = source -scale8 = 0.5 -alias8 = "tMagicBloom_8" - -shader9 = ./magicbloom_get_small_luma.slang -filter_linear9 = true -mipmap_input9 = true -scale_type9 = absolute -scale_x9 = 256 -scale_y9 = 256 -alias9 = "tMagicBloom_Small" - -shader10 = ./magicbloom_get_adapt.slang -filter_linear10 = true -mipmap_input10 = true -scale_type10 = source -scale10 = 1.0 -alias10 = "tMagicBloom_Adapt" - -shader11 = ./magicbloom_blend.slang -filter_linear11 = true -mipmap_input11 = true -scale_type11 = viewport -scale11 = 1.0 - -textures = "tMagicBloom_Dirt" - -tMagicBloom_Dirt = "MagicBloom_dirt.png" \ No newline at end of file diff --git a/reshade/magicbloom.slangp b/reshade/magicbloom.slangp index b0e9c7b..0d17628 100644 --- a/reshade/magicbloom.slangp +++ b/reshade/magicbloom.slangp @@ -1,7 +1,7 @@ shaders = 12 shader0 = ../stock.slang -filter_linear0 = true +filter_linear0 = false wrap_mode0 = mirrored_repeat scale_type0 = viewport scale0 = 1.0 @@ -51,6 +51,7 @@ alias5 = "tMagicBloom_5" shader6 = ./shaders/magicbloom/magicbloom_blur_pass_6.slang filter_linear6 = true mipmap_input6 = true +wrap_mode6 = mirrored_repeat scale_type6 = source scale6 = 0.5 alias6 = "tMagicBloom_6" @@ -58,6 +59,7 @@ alias6 = "tMagicBloom_6" shader7 = ./shaders/magicbloom/magicbloom_blur_pass_7.slang filter_linear7 = true mipmap_input7 = true +wrap_mode7 = mirrored_repeat scale_type7 = source scale7 = 0.5 alias7 = "tMagicBloom_7" @@ -65,6 +67,7 @@ alias7 = "tMagicBloom_7" shader8 = ./shaders/magicbloom/magicbloom_blur_pass_8.slang filter_linear8 = true mipmap_input8 = true +wrap_mode8 = mirrored_repeat scale_type8 = source scale8 = 0.5 alias8 = "tMagicBloom_8" diff --git a/reshade/shaders/magicbloom/magicbloom_blend.slang b/reshade/shaders/magicbloom/magicbloom_blend.slang index 98357fe..8c41bd8 100644 --- a/reshade/shaders/magicbloom/magicbloom_blend.slang +++ b/reshade/shaders/magicbloom/magicbloom_blend.slang @@ -96,16 +96,16 @@ layout(std140, set = 0, binding = 0) uniform UBO mat4 MVP; } global; -#pragma parameter ApplyBloom " Apply Bloom" 1 0 1 1 +#pragma parameter ApplyBloom " Apply Bloom" 1 0 1 1 #define ApplyBloom params.ApplyBloom -#pragma parameter fExposure " Exposure" 0.2 0 1 0.001 +#pragma parameter fExposure " Exposure" 0.2 0 1 0.01 #define fExposure params.fExposure -#pragma parameter fDirt_Intensity " Dirt Intensity" 0 0 1 0.001 +#pragma parameter fDirt_Intensity " Dirt Intensity" 0 0 1 0.01 #define fDirt_Intensity params.fDirt_Intensity -#pragma parameter iDebug " Debug: Show Blur Pass" 0 0 1 1 +#pragma parameter iDebug " Debug: Show Bloom Contribution" 0 0 1 1 #define iDebug params.iDebug #pragma stage vertex @@ -178,27 +178,27 @@ vec4 PS_Blend(vec2 uv){ bloom /= 8; // TODO need to use the feedback, also the blend is possibly the last pass -// #if !MAGICBLOOM_NOADAPT +#if !MAGICBLOOM_NOADAPT float exposure = fExposure / max(texture(tMagicBloom_Adapt, vec2(0.0)).x, 0.00001); bloom = tonemap(bloom, exposure); -// #else +#else // Without adaptation it seems 100.0 exposure is needed for bloom to look bright enough. - // bloom = tonemap(bloom, 100.0); -// #endif + bloom = tonemap(bloom, 100.0); +#endif - // // #if !MAGICBLOOM_NODIRT + #if !MAGICBLOOM_NODIRT vec3 dirt = texture(tMagicBloom_Dirt, uv).rgb; dirt *= fDirt_Intensity; bloom = blend_screen(bloom, dirt * bloom); - // // #endif + #endif + + vec3 col_max = max(col, bloom); col = blend_screen(col, bloom); // If we're to display the bloom texture, we replace col with it. col = iDebug == 1 ? bloom : col; - // col = pow(abs(col), vec3(1/2.2)); - return vec4(col, 1.0); } @@ -206,10 +206,8 @@ void main() { if (ApplyBloom < 1){ FragColor = texture(PreBloomPass, vTexCoord); - // FragColor = pow(abs(FragColor), vec4(1/2.2)); return; } FragColor = PS_Blend(vTexCoord); - // FragColor = pow(abs(FragColor), vec4(1/2.2)); } diff --git a/reshade/shaders/magicbloom/magicbloom_get_adapt.slang b/reshade/shaders/magicbloom/magicbloom_get_adapt.slang index 5923ba6..a28ad55 100644 --- a/reshade/shaders/magicbloom/magicbloom_get_adapt.slang +++ b/reshade/shaders/magicbloom/magicbloom_get_adapt.slang @@ -99,21 +99,24 @@ layout(std140, set = 0, binding = 0) uniform UBO mat4 MVP; } global; -#pragma parameter ApplyBloom " Apply Bloom" 1 0 1 1 +#pragma parameter ApplyBloom " Apply Bloom" 1 0 1 1 #define ApplyBloom params.ApplyBloom -#pragma parameter fAdapt_Speed " Adaptation Speed" 1 0.001 1 0.001 -#define fAdapt_Speed params.fAdapt_Speed +#pragma parameter fExposure " Exposure" 0.2 0 1 0.01 +#define fExposure params.fExposure -#pragma parameter fAdapt_Sensitivity " Adaptation Sensitivity" 1 0 3 0.001 +#pragma parameter fAdapt_Sensitivity " Adaptation Sensitivity" 1 0 3 0.01 float fAdapt_Sensitivity = params.fAdapt_Sensitivity; -#pragma parameter f2Adapt_Clip_Min " Adaptation Min" 0 0 3 0.001 +#pragma parameter f2Adapt_Clip_Min " Adaptation Min" 0 0 3 0.01 #define f2Adapt_Clip_Min params.f2Adapt_Clip_Min -#pragma parameter f2Adapt_Clip_Max " Adaptation Max" 1 0 3 0.001 +#pragma parameter f2Adapt_Clip_Max " Adaptation Max" 1 0 3 0.01 #define f2Adapt_Clip_Max params.f2Adapt_Clip_Max +#pragma parameter fAdapt_Speed " Adaptation Speed" 1 0.001 1 0.01 +#define fAdapt_Speed params.fAdapt_Speed + #pragma stage vertex layout(location = 0) in vec4 Position;