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https://github.com/italicsjenga/slang-shaders.git
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Merge pull request #151 from CharlesBukowski/CharlesBukowski-crt-guest-dr-venom-maxDR.slangp
add Nesguy's max dynamic range preset
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commit
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204
presets/crt-guest-dr-venom-maxDR.slangp
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presets/crt-guest-dr-venom-maxDR.slangp
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*****************************************************************
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Guest-dr-venom-maxDR
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A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image.
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For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display.
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Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :)
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*****************************************************************
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shaders = "8"
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shader0 = "shaders_slang/misc/grade.slang"
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filter_linear0 = "true"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "WhitePointPass"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "shaders_slang/crt/shaders/guest/afterglow.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "AfterglowPass"
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders_slang/crt/shaders/guest/avg-lum.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "true"
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alias2 = "AvgLumPass"
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float_framebuffer2 = "true"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "shaders_slang/crt/shaders/guest/linearize.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = "LinearizePass"
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float_framebuffer3 = "true"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders_slang/crt/shaders/guest/blur_horiz.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "true"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "shaders_slang/crt/shaders/guest/blur_vert.slang"
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filter_linear5 = "true"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = "GlowPass"
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float_framebuffer5 = "true"
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srgb_framebuffer5 = "false"
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scale_type_x5 = "source"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "1.000000"
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shader6 = "shaders_slang/crt/shaders/guest/linearize_scanlines.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "true"
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srgb_framebuffer6 = "false"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "source"
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scale_y6 = "1.000000"
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shader7 = "shaders_slang/crt/shaders/guest/crt-guest-dr-venom.slang"
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filter_linear7 = "true"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = ""
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float_framebuffer7 = "false"
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srgb_framebuffer7 = "false"
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scale_type_x7 = "viewport"
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scale_x7 = "1.000000"
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scale_type_y7 = "viewport"
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scale_y7 = "1.000000"
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parameters = "g_gamma_in;g_signal_type;g_gamma_type;g_crtgamut;g_space_out;g_hue_degrees;g_I_SHIFT;g_Q_SHIFT;g_I_MUL;g_Q_MUL;g_lum_fix;g_vignette;g_vstr;g_vpower;g_lum;g_cntrst;g_mid;wp_temperature;g_sat;g_vibr;g_satr;g_satg;g_satb;g_lift;blr;blg;blb;wlr;wlg;wlb;rg;rb;gr;gb;br;bg;LUT_Size1;LUT1_toggle;LUT_Size2;LUT2_toggle;SW;AR;PR;AG;PG;AB;PB;sat;lsmooth;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;brightboost1;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;slotms;mcut;maskDark;maskLight;CGWG;gamma_out;spike;inter;interm;bloom;scans"
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g_gamma_in = "2.500001"
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g_signal_type = "0.000000"
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g_gamma_type = "1.000000"
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g_crtgamut = "0.000000"
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g_space_out = "0.000000"
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g_hue_degrees = "0.000000"
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g_I_SHIFT = "0.000000"
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g_Q_SHIFT = "0.000000"
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g_I_MUL = "1.000000"
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g_Q_MUL = "1.000000"
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g_lum_fix = "0.000000"
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g_vignette = "0.000000"
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g_vstr = "40.000000"
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g_vpower = "0.200000"
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g_lum = "0.000000"
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g_cntrst = "0.000000"
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g_mid = "0.500000"
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wp_temperature = "6505.000000"
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g_sat = "0.000000"
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g_vibr = "0.000000"
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g_satr = "0.000000"
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g_satg = "0.000000"
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g_satb = "0.000000"
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g_lift = "0.000000"
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blr = "0.000000"
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blg = "0.000000"
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blb = "0.000000"
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wlr = "1.000000"
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wlg = "1.000000"
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wlb = "1.000000"
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rg = "0.000000"
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rb = "0.000000"
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gr = "0.000000"
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gb = "0.000000"
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br = "0.000000"
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bg = "0.000000"
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LUT_Size1 = "16.000000"
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LUT1_toggle = "0.000000"
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LUT_Size2 = "64.000000"
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LUT2_toggle = "0.000000"
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SW = "1.000000"
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AR = "0.070000"
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PR = "0.050000"
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AG = "0.070000"
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PG = "0.050000"
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AB = "0.070000"
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PB = "0.050000"
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sat = "0.100000"
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lsmooth = "0.900000"
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GAMMA_INPUT = "3.499997"
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TAPSH = "4.000000"
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GLOW_FALLOFF_H = "0.300000"
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TAPSV = "4.000000"
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GLOW_FALLOFF_V = "0.300000"
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TATE = "0.000000"
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IOS = "0.000000"
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OS = "1.000000"
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BLOOM = "0.000000"
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brightboost = "0.500000"
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brightboost1 = "3.250000"
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gsl = "2.000000"
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scanline1 = "1.000000"
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scanline2 = "100.000000"
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beam_min = "1.000000"
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beam_max = "0.800000"
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beam_size = "0.000000"
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h_sharp = "3.000000"
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s_sharp = "1.000000"
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csize = "0.000000"
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bsize = "600.000000"
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warpX = "0.000000"
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warpY = "0.000000"
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glow = "0.000000"
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shadowMask = "0.000000"
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masksize = "1.000000"
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vertmask = "0.000000"
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slotmask = "0.000000"
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slotwidth = "2.000000"
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double_slot = "1.000000"
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slotms = "1.000000"
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mcut = "0.250000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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CGWG = "0.650000"
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gamma_out = "3.500000"
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spike = "1.000000"
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inter = "400.000000"
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interm = "1.000000"
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bloom = "0.000000"
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scans = "1.000000"
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
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SamplerLUT1 = "shaders_slang/crt/shaders/guest/lut/sony_trinitron1.png"
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SamplerLUT1_linear = "true"
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SamplerLUT1_wrap_mode = "clamp_to_border"
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SamplerLUT1_mipmap = "false"
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SamplerLUT2 = "shaders_slang/crt/shaders/guest/lut/sony_trinitron2.png"
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SamplerLUT2_linear = "true"
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SamplerLUT2_wrap_mode = "clamp_to_border"
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SamplerLUT2_mipmap = "false"
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SamplerLUT3 = "shaders_slang/crt/shaders/guest/lut/other1.png"
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SamplerLUT3_linear = "true"
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SamplerLUT3_wrap_mode = "clamp_to_border"
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SamplerLUT3_mipmap = "false"
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