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Merge pull request #224 from MajorPainTheCactus/hdr_3_1
V3.1 Sony PVM 4K HDR Shader
This commit is contained in:
commit
e77a603ad2
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/*
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A shader that specifically tries to emulate Bang & Olufsen with a slot mask screen but with full brightness.
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A shader that specifically tries to emulate Bang & Olufsen Beovision with a slot mask screen but with full brightness.
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The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
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an slot mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
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My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
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Currently defaults towards a XXXX CRT MAKE MODEL XXXX.
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Currently defaults towards a Bang & Olufsen Beovision MX8000.
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To use:
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Please Enable HDR in RetroArch 1.10+
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@ -34,3 +34,21 @@ mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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RedConvergence = "0.000000"
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GreenConvergence = "0.000000"
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BlueConvergence = "0.000000"
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RedScanlineMin = "0.650000"
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RedScanlineMax = "0.900000"
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RedScanlineAttack = "0.500000"
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GreenScanlineMin = "0.650000"
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GreenScanlineMax = "0.900000"
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GreenScanlineAttack = "0.500000"
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BlueScanlineMin = "0.650000"
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BlueScanlineMax = "0.900000"
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BlueScanlineAttack = "0.500000"
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RedBeamSharpness = "1.600000"
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RedBeamAttack = "1.7500000"
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GreenBeamSharpness = "1.600000"
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GreenBeamAttack = "1.750000"
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BlueBeamSharpness = "1.600000"
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BlueBeamAttack = "1.750000"
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1
hdr/crt-bang-olufsen-mx8000-4k-hdr.slangp
Normal file
1
hdr/crt-bang-olufsen-mx8000-4k-hdr.slangp
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#reference "crt-bang-olufsen-4k-hdr.slangp"
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@ -1,17 +1,20 @@
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#reference "crt-sony-pvm-4k-hdr.slangp"
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CRTResolution = "0.000000"
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Contrast = "-0.300000"
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HorizontalSharpness = "1.500000"
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HorizontalAttack = "0.450000"
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RedScanlineMin = "0.55000"
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RedScanlineMax = "0.75000"
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RedScanlineAttack = "0.650000"
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RedConvergence = "-1.200000"
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GreenScanlineMin = "0.65000"
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GreenScanlineMax = "0.90000"
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GreenScanlineAttack = "0.130000"
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CRTResolution = "1.000000"
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RedConvergence = "0.500000"
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GreenConvergence = "0.000000"
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BlueScanlineMin = "0.72000"
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BlueScanlineMax = "1.15000"
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BlueScanlineAttack = "1.00000"
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BlueConvergence = "-0.100000"
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BlueConvergence = "0.000000"
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RedScanlineMin = "0.250000"
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RedScanlineMax = "0.400000"
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RedScanlineAttack = "0.150000"
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GreenScanlineMin = "0.250000"
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GreenScanlineMax = "0.400000"
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GreenScanlineAttack = "0.150000"
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BlueScanlineMin = "0.250000"
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BlueScanlineMax = "0.400000"
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BlueScanlineAttack = "0.150000"
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RedBeamSharpness = "2.000000"
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RedBeamAttack = "1.0000000"
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GreenBeamSharpness = "2.000000"
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GreenBeamAttack = "1.000000"
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BlueBeamSharpness = "2.000000"
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BlueBeamAttack = "1.000000"
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@ -34,3 +34,22 @@ mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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RedConvergence = "-0.500000"
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GreenConvergence = "0.000000"
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BlueConvergence = "0.000000"
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RedScanlineMin = "0.550000"
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RedScanlineMax = "0.820000"
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RedScanlineAttack = "0.650000"
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GreenScanlineMin = "0.550000"
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GreenScanlineMax = "0.900000"
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GreenScanlineAttack = "0.130000"
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BlueScanlineMin = "0.720000"
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BlueScanlineMax = "1.000000"
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BlueScanlineAttack = "0.650000"
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RedBeamSharpness = "1.750000"
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RedBeamAttack = "0.7200000"
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GreenBeamSharpness = "1.600000"
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GreenBeamAttack = "0.800000"
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BlueBeamSharpness = "1.900000"
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BlueBeamAttack = "0.450000"
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@ -3,22 +3,23 @@
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#pragma parameter DeveloperSettings "DEVELOPER SETTINGS:" 0.0 0.0 0.0 0.0
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#pragma parameter CRTResolution " CRT Resolution: 600TVL/800TVL/1000TVL" 0.0 0.0 2.0 1.0
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#pragma parameter DeveloperSettings0 " VERTICAL SETTINGS:" 0.0 0.0 0.0 0.0
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#pragma parameter RedScanlineMin " Red Scanline Min" 0.55 0.0 2.0 0.01
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#pragma parameter RedScanlineMax " Red Scanline Max" 0.82 0.0 2.0 0.01
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#pragma parameter RedScanlineAttack " Red Scanline Attack" 0.65 0.0 1.0 0.01
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#pragma parameter GreenScanlineMin " Green Scanline Min" 0.55 0.0 2.0 0.01
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#pragma parameter GreenScanlineMax " Green Scanline Max" 0.90 0.0 2.0 0.01
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#pragma parameter GreenScanlineAttack " Green Scanline Attack" 0.13 0.0 1.0 0.01
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#pragma parameter BlueScanlineMin " Blue Scanline Min" 0.72 0.0 2.0 0.01
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#pragma parameter RedScanlineMin " Red Scanline Min" 0.50 0.0 2.0 0.01
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#pragma parameter RedScanlineMax " Red Scanline Max" 1.00 0.0 2.0 0.01
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#pragma parameter RedScanlineAttack " Red Scanline Attack" 0.20 0.0 1.0 0.01
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#pragma parameter GreenScanlineMin " Green Scanline Min" 0.50 0.0 2.0 0.01
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#pragma parameter GreenScanlineMax " Green Scanline Max" 1.00 0.0 2.0 0.01
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#pragma parameter GreenScanlineAttack " Green Scanline Attack" 0.20 0.0 1.0 0.01
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#pragma parameter BlueScanlineMin " Blue Scanline Min" 0.50 0.0 2.0 0.01
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#pragma parameter BlueScanlineMax " Blue Scanline Max" 1.00 0.0 2.0 0.01
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#pragma parameter BlueScanlineAttack " Blue Scanline Attack" 0.65 0.0 1.0 0.01
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#pragma parameter BlueScanlineAttack " Blue Scanline Attack" 0.20 0.0 1.0 0.01
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#pragma parameter DeveloperSettings1 " HORIZONTAL SETTINGS:" 0.0 0.0 0.0 0.0
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#pragma parameter RedBeamSharpness " Red Beam Sharpness" 1.75 0.0 5.0 0.05
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#pragma parameter RedBeamAttack " Red Beam Attack" 0.72 0.0 1.0 0.01
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#pragma parameter GreenBeamSharpness " Green Beam Sharpness" 1.60 0.0 5.0 0.05
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#pragma parameter GreenBeamAttack " Green Beam Attack" 0.80 0.0 1.0 0.01
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#pragma parameter BlueBeamSharpness " Blue Beam Sharpness" 1.90 0.0 5.0 0.05
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#pragma parameter BlueBeamAttack " Blue Beam Attack" 0.45 0.0 1.0 0.01
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#pragma parameter RedBeamAttack " Red Beam Attack" 0.50 0.0 2.0 0.01
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#pragma parameter GreenBeamSharpness " Green Beam Sharpness" 1.75 0.0 5.0 0.05
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#pragma parameter GreenBeamAttack " Green Beam Attack" 0.50 0.0 2.0 0.01
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#pragma parameter BlueBeamSharpness " Blue Beam Sharpness" 1.75 0.0 5.0 0.05
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#pragma parameter BlueBeamAttack " Blue Beam Attack" 0.50 0.0 2.0 0.01
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#if WHITE_BALANCE_CONTROL
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//#pragma parameter WhiteTemperature "White Temperature" 6500.0 0.0 13000.0 50.0
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@ -19,17 +19,26 @@ const vec4 kAttackControlPoints = vec4(0.0f, 1.0f, 1.0f, 1.0f);
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vec4 RedBeamControlPoints(const bool falloff)
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{
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return falloff ? kFallOffControlPoints + vec4(0.0f, 0.0f, params.RedBeamAttack, 0.0f) : kAttackControlPoints - vec4(0.0f, params.RedBeamAttack, 0.0f, 0.0f);
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float inner_attack = clamp(params.RedBeamAttack, 0.0f, 1.0);
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float outer_attack = clamp(params.RedBeamAttack - 1.0f, 0.0f, 1.0);
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return falloff ? kFallOffControlPoints + vec4(0.0f, outer_attack, inner_attack, 0.0f) : kAttackControlPoints - vec4(0.0f, inner_attack, outer_attack, 0.0f);
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}
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vec4 GreenBeamControlPoints(const bool falloff)
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{
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return falloff ? kFallOffControlPoints + vec4(0.0f, 0.0f, params.GreenBeamAttack, 0.0f) : kAttackControlPoints - vec4(0.0f, params.GreenBeamAttack, 0.0f, 0.0f);
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float inner_attack = clamp(params.GreenBeamAttack, 0.0f, 1.0);
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float outer_attack = clamp(params.GreenBeamAttack - 1.0f, 0.0f, 1.0);
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return falloff ? kFallOffControlPoints + vec4(0.0f, outer_attack, inner_attack, 0.0f) : kAttackControlPoints - vec4(0.0f, inner_attack, outer_attack, 0.0f);
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}
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vec4 BlueBeamControlPoints(const bool falloff)
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{
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return falloff ? kFallOffControlPoints + vec4(0.0f, 0.0f, params.BlueBeamAttack, 0.0f) : kAttackControlPoints - vec4(0.0f, params.BlueBeamAttack, 0.0f, 0.0f);
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float inner_attack = clamp(params.BlueBeamAttack, 0.0f, 1.0);
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float outer_attack = clamp(params.BlueBeamAttack - 1.0f, 0.0f, 1.0);
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return falloff ? kFallOffControlPoints + vec4(0.0f, outer_attack, inner_attack, 0.0f) : kAttackControlPoints - vec4(0.0f, inner_attack, outer_attack, 0.0f);
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}
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float Bezier(const float t0, const vec4 control_points)
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@ -18,6 +18,6 @@
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#pragma parameter LCDSubpixel " Display's Subpixel Layout: RGB/BGR" 0.0 0.0 1.0 1.0
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#pragma parameter Contrast " Contrast" -0.3 -3.0 3.0 0.05
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#pragma parameter ExpandGamut " Original/Vivid" 0.0 0.0 1.0 1.0
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#pragma parameter RedConvergence " Red Convergence" -0.50 -10.0 10.0 0.05
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#pragma parameter RedConvergence " Red Convergence" 0.00 -10.0 10.0 0.05
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#pragma parameter GreenConvergence " Green Convergence" 0.00 -10.0 10.0 0.05
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#pragma parameter BlueConvergence " Blue Convergence" 0.00 -10.0 10.0 0.05
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