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add intensity setting for ntsc-color
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@ -6,8 +6,11 @@ layout(push_constant) uniform Push
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float intensity;
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} params;
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#pragma parameter intensity "NTSC Intensity" 0.0 0.0 1.0 0.05
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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@ -34,6 +37,6 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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vec3 color = texture(Source, vTexCoord).rgb;
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color = NTSCtoSRGB(color.rgb);
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color = mix(NTSCtoSRGB(color.rgb), color.rgb, params.intensity);
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FragColor = vec4(color, 1.0);
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}
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