add intensity setting for ntsc-color

This commit is contained in:
hunterk 2016-12-06 20:27:55 -06:00
parent 9ee5eb1eb4
commit e84d4d6a51

View file

@ -6,8 +6,11 @@ layout(push_constant) uniform Push
vec4 OriginalSize; vec4 OriginalSize;
vec4 OutputSize; vec4 OutputSize;
uint FrameCount; uint FrameCount;
float intensity;
} params; } params;
#pragma parameter intensity "NTSC Intensity" 0.0 0.0 1.0 0.05
layout(std140, set = 0, binding = 0) uniform UBO layout(std140, set = 0, binding = 0) uniform UBO
{ {
mat4 MVP; mat4 MVP;
@ -34,6 +37,6 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
void main() void main()
{ {
vec3 color = texture(Source, vTexCoord).rgb; vec3 color = texture(Source, vTexCoord).rgb;
color = NTSCtoSRGB(color.rgb); color = mix(NTSCtoSRGB(color.rgb), color.rgb, params.intensity);
FragColor = vec4(color, 1.0); FragColor = vec4(color, 1.0);
} }