mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
Convert these README files to markdown
This commit is contained in:
parent
337f7a7b94
commit
ed6bcc3242
|
@ -1,3 +1,5 @@
|
|||
# Game Boy Player border shader
|
||||
|
||||
These shader presets will allow you to apply a 608x448 Game Boy Player border around a 240x160 input image from a Game Boy Advance core, with the input being scaled 2x to fit the border.
|
||||
|
||||
Please note that RetroArch's integer scaling function will not automatically set a correct integer scale for the output image, as it will only take the Game Boy Advance core's reported resolution of 240x160 into account, and not the output image's 608x448 resolution.
|
|
@ -1,3 +1,5 @@
|
|||
# Super Game Boy border shader
|
||||
|
||||
These shader presets will allow you to apply a 256x224 Super Game Boy border around a 160x144 input image from a Game Boy core.
|
||||
|
||||
Please note that RetroArch's integer scaling function will not automatically set a correct integer scale for the output image, as it will only take the Game Boy core's reported resolution of 160x144 into account, and not the output image's 256x224 resolution.
|
|
@ -1,3 +1,5 @@
|
|||
# Super Game Boy Advance border shader
|
||||
|
||||
These shader presets will allow you to apply a 320x240 Super Game Boy Advance border around a 240x160 input image from a Game Boy Advance core.
|
||||
|
||||
Please note that RetroArch's integer scaling function will not automatically set a correct integer scale for the output image, as it will only take the Game Boy Advance core's reported resolution of 240x160 into account, and not the output image's 320x240 resolution.
|
Loading…
Reference in a new issue