Update smaa+fsr.slangp

This commit is contained in:
bacondither 2021-11-16 12:38:33 +01:00
parent da9f21c7b1
commit f19e1188f2

View file

@ -29,11 +29,13 @@ shader4 = shaders/fsr-pass0.slang
filter_linear4 = true filter_linear4 = true
scale_type4 = viewport scale_type4 = viewport
scale4 = 1.0 scale4 = 1.0
wrap_mode4 = clamp_to_edge
shader5 = shaders/fsr-pass1.slang shader5 = shaders/fsr-pass1.slang
filter_linear5 = true filter_linear5 = true
scale_type5 = source scale_type5 = source
scale5 = 1.0 scale5 = 1.0
wrap_mode5 = clamp_to_edge
parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF" parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
SMAA_EDT = 1.0 SMAA_EDT = 1.0