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Update smaa+fsr.slangp
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@ -29,11 +29,13 @@ shader4 = shaders/fsr-pass0.slang
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filter_linear4 = true
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scale_type4 = viewport
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scale4 = 1.0
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wrap_mode4 = clamp_to_edge
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shader5 = shaders/fsr-pass1.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 1.0
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wrap_mode5 = clamp_to_edge
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parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
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SMAA_EDT = 1.0
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