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Update xbr-lv2-small-details.
- Improve dithering treatment.
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@ -184,7 +184,7 @@ vec4 weighted_distance(mat4x3 a, mat4x3 b, mat4x3 c, mat4x3 d, mat4x3 e, mat4x3
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}
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else
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{
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return (dist4(a,b) + dist4(a,c) + dist4(d,e) + dist4(d,f) + 4.0*dist4(g,h) - dist4(b,c) - dist4(e,f));
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return ( (dist4(a,b) + dist4(a,c)) * (dist4(d,e) + dist4(d,f)) + 2.0 * dist4(g,h) * (dist4(c,e)+dist4(b,f)) * (dist4(c,b)+dist4(e,f)) );
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}
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}
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@ -269,7 +269,7 @@ void main()
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vec4 d_fg = dist4(f, g);
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vec4 d_hc = dist4(h, c);
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float K = (SMALL_DETAILS < 0.5 ? 1.0 : 3.0);
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float K = (SMALL_DETAILS < 0.5 ? 1.0 : 1.9);
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edri = LTE(wd1, wd2) * irlv0;
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edr = LT( K*wd1, wd2) * irlv1 * NOT(edri.yzwx * edri.wxyz);
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@ -13,7 +13,9 @@ filter_linear2 = false
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filter_linear0 = "false"
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filter_linear1 = "false"
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parameters = "SMALL_DETAILS"
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parameters = "XBR_LV2_COEFFICIENT;XBR_EQ_THRESHOLD;SMALL_DETAILS"
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XBR_LV2_COEFFICIENT = "0.0
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XBR_EQ_THRESHOLD = "0.22"
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SMALL_DETAILS = "1.0"
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