From f72f155c211a6c235167c84ad8b5c17ab39b5ea6 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Tue, 2 Aug 2016 16:05:07 +0200 Subject: [PATCH] Fix wrong comparison in spec. --- spec/SHADER_SPEC.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spec/SHADER_SPEC.md b/spec/SHADER_SPEC.md index 5eb21cd..146e4de 100644 --- a/spec/SHADER_SPEC.md +++ b/spec/SHADER_SPEC.md @@ -493,7 +493,7 @@ The input of textures get their meaning from their name. There is no limit on #, except larger numbers will consume more VRAM. OriginalHistory0 is an alias for Original, OriginalHistory1 is the previous frame and so on. - PassOutput#: This accesses the output from pass # in this frame. - PassOutput# must be causal, it is an error to access PassOutputN in pass M if M >= N. + PassOutput# must be causal, it is an error to access PassOutputN in pass M if N >= M. PassOutput# will typically be aliased to a more readable value. - PassFeedback#: This accesses PassOutput# from the previous frame. Any pass can read the feedback of any feedback, since it is causal.